Vote for Best Sandbox MMO 2015!

It’s that time of year again.  Time to vote for your favorite sandbox MMO of 2015.

Will it be Eve Online again?  Will Mortal Online break the top 10? Will Wurm Online finally win the title?  You decide. Vote today.

And the nominees for 2015 best sandbox MMO are....

  • Mortal Online (31%, 299 Votes)
  • Ryzom (18%, 173 Votes)
  • Eve Online (15%, 147 Votes)
  • Black Desert Online (8%, 73 Votes)
  • DarkFall Unholy Wars (7%, 72 Votes)
  • Wurm Online (5%, 53 Votes)
  • Ultima Online (5%, 45 Votes)
  • ArcheAge (3%, 25 Votes)
  • Minecraft MMO (2%, 24 Votes)
  • Salem (1%, 14 Votes)
  • H1Z1 (1%, 12 Votes)
  • Trove (1%, 11 Votes)
  • Xsyon (1%, 9 Votes)
  • Entropia Universe (1%, 6 Votes)
  • A Tale in the Desert (0%, 1 Votes)
  • Perpetuum (0%, 0 Votes)

Total Voters: 964

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Gloria Victis: Valley of Death PvP Tournament Added


New Gloria Victis update has been launched! Besides of numerous fixes to the gameplay balance and performance of servers, it also introduces a new mode – “Valley of Death”. It is a PVP tournament that allows the teams of Midlanders and Ismirs to participate in the regular group fights. In the nearest future this mode will be expanded with fights over the flags, however we are open for your ideas!

In order to fix the issues with servers performance and disappearing items, we had to remove the corrupted items – we decided to do it instead of performing another wipe.

Thanks for your patience and sorry for troubles!

Changelog v.


– Implemented new mode “Valley of Death” – a regular PVP tournament between the teams of Midlanders and Ismirs which takes place regularly in a special location; for test purpose it starts every hour
– Decreased differences of dealt damage dealt resulting from the equipped armour
– Rebalanced HP of the NPC guards
– Increased levels of the Young Outlumbereds
– Increased amount of NPC guards required to kill in order to capture a flag up to 75%
– Included NPC civilians into the amount of guards required to kill in order to capture a flag


– Fixed many issues causing the instability of servers when players were crafting
– Improved communication between the servers and database
– Fixed issue causing that numerous recipes for the chain and plate gauntlets didn’t allow to select replacements of the padded gauntlets


Just because a game is in beta doesn’t mean that it can’t bust out an event or two, right? Albion Online thinks so, anyway, and has added a couple of fun Christmas and New Year’s activities inits December Aurelius update. Snowball fight, anyone?

Aurelius is more about holiday frivolities, of course. The patch added three new dungeon types, 23 dungeons, keeper bosses, keeper mobs, safe zone hellgates, 10 spells, and the quarterstaff weapon.

The patch also added several quality of life upgrades, including forced combat mode, right-click movement, and dedicated chat channels. Talk away, you crazy MMO players!


In the ACE Q&A for July,  Creative Director J. Todd Coleman and Design Lead Thomas Blair spoke a bit on the topic of character advancement and how the trend for the last decade has been akin to having “training wheels” so that players can’t make any mistakes that might adversely affect their character. The unfortunate side effect of this is that it takes away any real sense of choice. One of our team’s goals is to deliver a skill system that is robust, flexible, customizable and still allows for player choice.

Today, we’re exploring the skill tree from the roots upward, taking a long-lens look at the fundamentals of character advancement in Crowfall.


What is a skill tree?
A skill tree is a container for a specific themed set of skills. For example, the Weapon Basics tree only contains skills that are related to Weapon Basics. Generally speaking, you wouldn’t find a Stealth Skill inside of the Weapon Basics skill tree.

What kinds of skill trees are there?
Skill trees are divided into two main categories, Universal and Archetype Skills.

Universal skills are further subdivided into three major gameplay styles: Combat, Crafting and Exploration. Skill trees in these styles contain the skills you would expect; weapons and armor skills are in the Combat trees, crafting skills are in the Crafting trees, and gameplay actions such as stealth, harvesting, and animal husbandry are all located in the Exploration trees.

Archetype skill trees contain skills related to archetypes and promotion classes. Each archetype has a dedicated skill tree and three promotion class trees.

How do skills work?
Every skill maps to one or many statistics (Attack Power, Critical Hit Chance, etc.) Multiple skills can map to the same statistic additively.

For example, raising the One-Handed Sword Proficiency raises your Attack Power statistic. Raising Knight Proficiency also raises your Attack Power statistic (as well as a few other stats).

Each skill raises them in a different ratio, however. One-Handed Sword Proficiency has a coefficient value of 0.15, and Knight Proficiency has a coefficient value of 0.25.

This means if your One-Handed Sword skill is 100, you gain 15 Attack Power, and if your Knight Proficiency is 100 you gain 25 Attack Power for it. These numbers are summed together and you are gaining 40 Attack Power from these two skills.

What is passive training?
A player may set a skill to “train” and this skill earns skill experience points (XP) in real world time. Every few seconds, skill XP points trickle into skills that are set to passive train. This increase happens whether you are online or offline so your characters keep advancing while you do things like sleep or go to work.

Can you pause a skill and move to another?
Yes. Each skill remembers how far you have progressed, and you can jump between them. In some cases it may be more efficient to learn the first 50% of lots of skills rather than taking one or two skills to 100%.

Can I train any skill on the skill tree?
You can only train in a skill if you meet the prerequisite requirements for that skill. We have a few kinds of skill prerequisites.

The first is a traditional prerequisite: the previous skill in the chain has to be of a certain value. (For example, in order to train Plate Expertise in the Knight tree, you must first train the Armory skill to at least 50%.)

The second is a branch prerequisite: you must have trained X amount of points in the entire tree to unlock a skill. (For example, to train Crusader Proficiency Skill you need to have trained at least 1,000 points of skills in the Knight tree). Each of these is determined on a case-by-case basis.

The third type is based on training tomes, which can be found (or crafted) in the game and must be consumed in order to unlock new skills. Skills you have not yet found are shown on the skill tree as ‘empty slots’.

Skills may require one or all of the prerequisite types in order to learn!

How do the promotion classes work?
Once you have trained far enough in the base archetype tree, you can unlock the ability to begin training promotion class skills.

Each of these promotion classes will offer a unique additional skill tree (not pictured above).

Note that when you are playing a promotion class, you also get all of the statistic benefits from the base archetype, as well. The results are cumulative, so you will likely want to eventually max out all the skills on the base archetype tree!


It’s the weekend, which means that it must be time to peruse the latest Shroud of the Avatarnewsletter. Sure enough, Portalarium released another juicy one on Friday that features an extensive look behind the scenes at the making of Aerie. What’s Aerie, you’re asking yourself? It’s a city inside the fantasy sandbox that’s surrounded by prairies and swamps. Aerie is also known as the “City of Truth,” according to Portalarium’s Esteben Zaldivar, and it’s a scholarly place that is both rich in trade and reliant on wind power.

Elsewhere in this week’s update, the devs get together for a Release 24 postmortem, so be sure to read the full text if you’re a Shroud of the Avatar backer or curious onlooker.

Sandbox MMO News


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