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Atlas answers community questions about future plans for trade, ships, sea content, and the claim system

Atlas answers community questions about future plans for trade, ships, sea content, and the claim system

As for ships, the devs are planning to move away from releasing ship parts to releasing complete ships instead, each with their own specialized roles. All of these ships will cost gold and will be primitive class and up, while ramshackle ships will be available at Freeports. And speaking of sea content, the post admits that the game needs more reasons for players to be out on the ocean and make ship-to-ship combat more fun.

Content retrieved from: https://massivelyop.com/2020/11/26/atlas-answers-community-questions-about-future-plans-for-trade-ships-sea-content-and-the-claim-system/.

Dual Universe makes permanent destruction a thing to aid the economy

Dual Universe makes permanent destruction a thing to aid the economy

The solution according to the studio’s latest dev blog is to allow for limited reconstruction: “The change we’re making will limit the number of times an elements can be restored, i.e. three times for an engine and five times for a container. Once an element has hit its maximum amount of restores, it is destroyed and can’t be repaired anymore. This will be less brutal than an immediate destruction, allowing you to manage a critical situation during combat, yet give you the opportunity to plan for a long-term replacement strategy as your restore counter is approaching the limit.”

Content retrieved from: https://massivelyop.com/2020/11/23/dual-universe-makes-permanent-destruction-a-thing-to-aid-the-economy/.