- Choose My Adventure: Building on the clan experience in Darkfall
- EVE Online redesigns radial menu for Odyssey
- Gloria Victis pre-alpha screens show forest updates
- EVE Evolved: Fanfest 2013 video roundup
- Darkfall Servers Under DDOS Hack Attack!
- ArcheAge Has Cars
- Darkfall: Scheduled Content Updates
- Choose My Adventure: Beyond the walls of safety in Darkfall
- EVE Online seeks tourney commentators, plans dual character training for Odyssey
- A brief interview with Ivan Buchta the map design consultant…
- Darkfall Blog
- Darkfall Unholy Wars
- Embers of Caerus
- eveonline.com | devBlog
- Haven and Hearth
- Infinity Universe
- Massively Speaking
- Massively Speaking
- MMO and MMORPG News, Games , Trailers and More
- MMO Fallout
- MMORPG.COM News
- MMORPG.COM News
- MMORPG.COM News
- MMORPG.COM News
- Origins of Malu
- Perpetuum DEV Blog
- The Repopulation
Having gone into this particular adventure knowing that Darkfall Unholy Wars was not a game meant for the solo soul, I knew that it was only a matter of time before I found myself in a clan to experience more of the heart of the game, which just so happens to be clan warfare. And trust me, the clan wasted no time throwing me into the thick of things once you put me in one.
Although I do think starting off solo was important to get the real experience Darkfall any new player would (after all, most find a clan after first logging in), this week really has shown me a whole new game. I'd just scratched the surface before, the skin if you will, and now I've peered into the heart and seen the seedy underbelly as well.Permalink | Email this | Comments
"The forest is now filled with life," the post says, including boars, foxes, wolves, and plenty of raw gatherables like bark, timber, hops, flax, and sunflowers. Black Eye has also enlarged the game world proper and added humanoid mobs. There are screens of all this stuff and more behind the links below. You'll also find some Massively-exclusive screens behind the break.
[Thanks to everyone who tipped us!]Permalink | Email this | Comments
This year's Fanfest sold out so quickly that many people who wanted to go didn't get a chance to, and only a select few talks were shown on the public livestream. With such a packed event schedule, even players in attendance couldn't be there for every interesting talk. Thankfully, CCP recorded over 30 of the most anticipated events and has now uploaded the videos to YouTube. Highlights include the Make EVE Real videos, the EVE keynote, the CCP Presents Keynote, and the talks on how DUST 514 integrates with the EVE economy.
In this week's EVE Evolved, I round up all of the EVE Fanfest videos in a handy list.Permalink | Email this | Comments
Tasos confirms Darkfall lag is indeed from massive DDOS attack.
In regard to the ping issues on the NA server the past couple of days, this was due to a DDoS attack during NA prime time. We have taken measures in cooperation with our hosting providers to filter this attack, and we’re monitoring the situation.
We’ll keep you updated and we apologize for any inconvenience.
Are the cars in ArcheAge steam powered? They look steam powered. It’s easy to forget sometimes that ArcheAge is partially steampunk-inspired, and that the game will have features associated with said genre including cars, steamboats, airships, and more. ArcheAge has already released in Korea and is set for release in other territories including the United States and Europe and other territories by Trion Worlds, developers of Rift and Defiance.
Today we’ll give you a look into some of our scheduled updates for the next couple of months. This is something we’ve never done before, but it is the way we want things for Darkfall Unholy Wars, involving the community, our players, in our future plans.
These are just some of the things we have planned that we’re reasonably sure will be added to the game according to the schedule. There is also a “Community Issues” component in our content updates and patches that will be addressing player concerns, issues and working on player suggestions on a regular basis. You can see an example of the kind of content this includes in the first update on the 3d week of May.
I will stress again that this list is not exhaustive. We will be adding a lot more to every update and we’ll more updates and patches than the ones listed here. We’re giving you an idea so that we can maintain a discussion on things to come based on insight and scheduled updates.
May Week 3:
The third week of May we’re adding our first major Dungeon and addressing a several community issues we had prioritized. This update among other things will include:
New Troll monsters
New Zombie monsters
New Troll Lord monster
New Cave Troll Monsters
New Dungeon: Iriendir
Party Kill Round Robin: We’re implementing a party distribution system that operates in a round robin fashion.
Holding Protection Shards: We’re implementing a protection shard mechanic that operates through the clan GUI and uses Dominion Points.
Territory Control map painting: We’ve been investigating the possibility of painting territories on the map. This is more a visual enhancement rather than an actual gameplay effect
Clan holding improved crafting: The purpose is implementing crafting operations in clan holdings that also more efficient, costing less gold, and having a higher success rate. This is one of the measures to be taken to increase clan holding worth.
New Unique Resources: We will have several (at least 10) completely new unique resources that will be used as special rewards.
Smaller Strong Boxes: Their current size allows players to block passages with them and this was obviously not their intended use.
Reduced Building Costs: Clan holding building costs are to be reduced, as well as clan holding building hit points, and increased dominion gained when destroying clan holding buildings.
May, week 4:
This is the week where the 3d Elementalist School is completed and added to the game. Also some more of the scheduled additions include:
New Malaut Monsters
Monster boss for Broadherne, called “Below Whisperer”
Monster boss for Broadherne called “Below Nightmare”
June, week 1:
This week we will address prioritized community issues, suggestions, and concerns.
This is also the week which kicks off the Naval Era for Darkfall Unholy Wars and we will be adding a new Warship to the game.
June, week 2:
We will be adding another Warship to the game
New monsters: a mix of Trolls and Spiders
June, week 3:
This week we’re adding the Markets to the game after a lot of work that was needed to complete them.
We will also add the 3d Warrior School.
We’re adding a new major dungeon, Marthnyr
Another major dungeon, Hardruk.
We will be addressing a list of prioritised community issues
We will add another Warship to the game.
New monsters: 2 Cave Hags
New Boss monster: Cave Hag Boss
June, week 4:
This week we’ll be adding the 3d Skirmisher School
We’re also adding a fourth Warship.
July, week 2:
This week we’re adding the 3d Primalist School and all roles will now have 3 schools each.
We’re also adding another dungeon: Svartvann
New Monsters: Icejarl
We’ll also be addressing a variety of prioritized community issues.
July, week 3
This is the the apex of the naval war era and we’re adding Sea Fortresses
We’re also adding the new Backpack
Big Boss, the Ragaizan.
July, week 4:
We’re adding Resource Monoliths to the game with all the implications these have for PvP
We’re adding Utility Ships
A new dungeon: Dulguna
New monsters, Melechars Family
We’re also going to address a variety of prioritized community issues.
That’s just a brief presentation of some of the things to come, and a taste of how we’re going to proceed with adding content to the game as well as the frequency of the content updates. As I mentioned above, this is far from being a complete list. We will be working well outside the things we’ve included here and we will go into detail in the days and weeks to come, explaining everything and interacting with the community.
As always, your feedback is important to us.
Thank you for reading.
I ran little Emey Brokenclaw beyond the bounds of the safe zones and introduced her to the vast lands stretching across Agon. I enjoyed some exciting experiences as well as learned quite a few things during that journey, though not necessarily what you'd expect.Permalink | Email this | Comments
If you'd prefer to participate in the battles themselves, note that there will be a few changes to the tourney from years past. To start, Alliance Tournament XI will run over only three weekends, not four. Second, qualifying rounds and group stages have been replaced by double elimination from the get go. Next, from the second weekend onward, two ship types will be banned from the match by team captains. And finally, to fly with an alliance you had to have been a member since downtime this morning. Dev blogs covering all the rules, the broadcast schedule, and sign-up details will be coming soon.
[Update: CCP has been busy today! The official site has now also been updated with a dev blog announcing that dual character training will ship with the Odyssey expansion next month.]Permalink | Email this | Comments
A brief interview with Ivan Buchta the map design consultant working on DayZ
Since the game doesn't feature levels, there's a more organic system to gathering these resources. Players first decide how difficult the extraction should be, with higher difficulties resulting in higher-grade resources. More difficult extractions take longer, however, and as a result, players have a higher chance to fail unless they've practiced harvesting a particular species. For more details on the specifics, check out the full development blog on the official site.Permalink | Email this | Comments
If that were always the case, though, attacking a settlement would be pointless. So during a brief window every day, the guard respawn rate decreases, numbers thin, and suddenly the town looks much more vulnerable to attack. A well-developed settlement will still have guards, but a coordinated force will be able to eliminate them... unless players step in to defend the settlement. This also solves the problem of having massive attacks come when no one is awake to know what's happening. Read the full details in the latest development blog on the official site.Permalink | Email this | Comments
Of course, we can't just build willy-nilly; we need to follow a plan. And as with any major construction project, we couldn't really move forward until said plan was OKed by the planning commission. So while we waited for the foundation to set, we sought approval for which type of structure to base our continuing adventures on. And as is wont to happen with committees, there was trouble coming to a consensus; even though the proposed models were all pretty similar, disagreement arose as to which to pick.
However, after some debate (one proposal won by only one vote!), we finally got the go ahead: The final word was to build a Mahirim Deadeye. I'm on it, boss!Permalink | Email this | Comments
With the helpful use of graphs and bullet points, CEO Chris Roberts clarifies that LTI will apply to three different groups: Original backers who pledged before November 26, 2012; Veteran backers who pledged between November 26, 2012 and the launch of the new website; and regular ole backers who will have pledged after the new site launches.
Be sure to check out the entire post by Roberts on his website for more information.
[Thanks to Jon for the tip!]Permalink | Email this | Comments