- EverQuest Next to feature a moddable UI
- Eve Online Twitch integration is here!
- Darkfall December patches include cannons, new dungeon, and more
- EVE Evolved: Lowsec isn’t impenetrable
- More Star Citizen features mean more devs, Roberts says
- New video explores EverQuest Next Landmark’s world and features
- Fallen Earth adds holiday spirit to the wasteland
- Eve Online: Announcing the New Eden Open II
- The Repopulation’s housing video offers decorating tips
- The Stream Team: Space mining in EVE Online
- Darkfall Blog
- Darkfall Unholy Wars
- Embers of Caerus
- Embers of Caerus
- eveonline.com | devBlog
- Haven and Hearth
- Infinity Universe
- Massively Speaking
- Massively Speaking
- MMO and MMORPG News, Games , Trailers and More
- MMO Fallout
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- Origins of Malu
- Perpetuum DEV Blog
- The Repopulation
Sones explains that the team is hoping to build the best possible UI for the game right out of the box, but everyone's idea of what is best will be different. So in addition to building a solid core UI, the developers need to leave space for players to modify the interface according to their needs. Take a look at the full video past the cut for more views on the overall process of making a modifiable interface at launch.Permalink | Email this | Comments
Hello current and future EVE streamers and viewers! This Tuesday, December 10th, we are launching Twitch.tv integration for EVE Online and I’m here to give you a quick overview of this lovely feature.
If you aren’t familiar with streaming or Twitch, let me explain quickly. Streaming is a way of broadcasting media of your choosing (anything from EVE Online to your favorite political protest) live via the magic of the internet to as many viewers as you can attract to your channel. Game streaming has been growing rapidly in popularity over the last few years as people get their hands on better hardware and streaming services like Twitch keep improving. If you aren’t familiar with twitch.tv specifically, it’s a web-based streaming service focused exclusively on games. At any time of day there are more than 100,000 people watching other people play games on Twitch and there are hundreds of people streaming.
What does this have to do with EVE you might say? Until now, streaming meant getting ahold of software to actually manage the stream output from your computer, which can be costly and/or confusing. By integrating an SDK created by twitch.tv into EVE, you can now completely bypass the 3rd party software and stream directly from the EVE client. Amazing!
Here’s how it works: First, you will have to go to twitch.tv and create an account. This should be fairly painless and you only need to do it once. Next, just load up EVE and then look under the "social" tab in the root of the Neocom and you should notice a new “Twitch Streaming” option. It looks like this:
You can access Twitch options from the root, but I recommend dragging it into the Neocom bar because the Neocom icon lets you know when your stream is active at all times. When you open the Twitch Streaming window you will see a set of options that looks like this:
From here you simply need to enter your twitch.tv login information that you created earlier (or use the conveniently located link in the window to sign up at this point) and set up some basic streaming options including a title, resolution and frame rate, and then with the push of one button your stream will be active and viewable on twitch.tv at your default page which will be www.twitch.tv/USERNAME. While the Stream is active, the options window and the Neocom icon give you feedback to let you know you’re streaming which looks like this:
You might wonder if streaming EVE is actually a terrible idea that could only lead to your own suffering, and at first I wondered about this as well. Not only did I discover that streaming even the most dangerous and intel-sensitive combat I could find was actually incredibly fun, but the more EVE streams I watch the more I value I think this feature has. Teaching corpmates to d-scan, giving an EVE-UNI lecture, streaming the eyes of your scout for your gang, following around huge fleets in a cloaky Tengu and playing questionable techno or even streaming market trading (which I spent an hour watching the other night and had a really good time) are just a few of the potential reasons to stream. You can also set your stream to private on the Twitch stream page if you like. There's a lot of possiblities and we're hoping the easy access means more new applications pop up.
Twitch offers a lot of functionality through their web interface that you should make sure to check out. Probably the most important is stream chat, a simple chat room attached to your channel where your viewers can give you questions, offer feedback on the stream or simply tell you to ???????? Drink the Water ????????. A second valuable feature is that Twitch will archive your live streams and allow you to set new titles and highlights for them. Make sure to look into these features and also visit Twitch's rules of conduct while you're there.
If you are already a streamer and find your streaming software useful in setting up a more personalized broadcast, we don’t expect you to switch to the integrated option. While we would love to add features like overlays, information filtering (such as location or social information) or delay (which is currently only available through Twitch as a partner) we want to hold off for now and see how this is received and work on spaceships in the meantime. I also have to mention that sadly, if you are a mac user, this feature will be disabled for you. There is a technical block related to the way we emulate EVE on macs which we are investigating but don't have a fix for at this time.
Please visit us in the feedback thread for this blog and let us know how you intend to use this feature, or how you might want it improved in the future. And even if you aren’t going to be streaming yourself, make sure to head over to Twitch's EVE Online page and see what your fellow capsuleers are up to and always keep an eye on our official CCP Twitch page.
Thanks, and may you all become space famous!
- CCP Rise
Additionally, the third Primalist school -- Chaos -- is in the final stages of development, but might need a little extra time and miss a December release. For more details on these December highlights, check out the official post.
[Thanks to Dengar for the tip!]Permalink | Email this | Comments
The steep step up in risk when transitioning from high- to low-security space has always been a major point of contention with gamers, as those who don't know any better often charge straight into deep space to their deaths. The story of the newbie working his way up to get his first cruiser or battlecruiser and then losing it to pirates is repeated so often on forums and in the comments sections of articles that it's almost become a cliche. While the idea that pirates wait around every corner lingers on, this impenetrable barrier hiding all the best content from new players no longer really exists. Through the addition of wormholes and the changes made in Rubicon, no star system is now off limits to a pilot with just a few months of skill training under his belt.
In this week's EVE Evolved, I look at what you can do to safely travel and operate in EVE's dangerous areas, why the barrier into low-security space needs to remain low for new players, and how CCP has expanded the EVE universe through the introduction of riskier areas of space.Permalink | Email this | Comments
Cloud Imperium founder Chris Roberts spoke with Ten Ton Hammer recently and addressed the backlash. "Feature creep doesn't mean quite the same with Star Citizen as it might in other games. In other games, it's a concern because they have a hard release date and as you add new stuff it gets to a point where other things have to be rushed or dropped," Roberts said. "We add new people to the team to cover the new features and because everything is so modular, it has minimum impact on the rest of the game."Permalink | Email this | Comments
The video also shows off some of Landmark's powerful building tools with time-lapse videos of houses, towers, arches, furniture, and more being built in the game engine. Check out the full video after the break to see Landmark in action, and take a look at MJ's latest Some Assembly Required for a closer look at how Landmark might affect the future of player-generated content.Permalink | Email this | Comments
Even in the wasteland, holidays sweaters seem to persist, and you can grab one for yourself in the Fallen Earth store. The team also mentioned bug fixes in this new patch, as well as a look toward The Outpost's new design, featuring an area to explore and build. "Our focus for this expansion is putting more control of the players' experience in their hands and giving crafters more of a role at the higher levels," says lead designer Marie Croall in the blog.
Check out the full entry for more details and images of holiday-wrapped post-apocalyptic vehicles.... because that's just something you don't see every day.Permalink | Email this | Comments
With December already here I have received a lot of questions about the New Eden Open. Will there be another one? When will it happen? How big will the prize pool be? Well capsuleers, ask no more! I am here to give you the answers!
For those that don't know what the New Eden Open is, it is an EVE Online tournament featuring real life cash prizes held by CCP. So if you are interested in some serious spacefighting business then open those eyes and keep reading!
I am happy to announce that we will have a second New Eden Open, and it is going to be even bigger than the first one! We are also making some changes to the tournament based on the lessons we learned last year. So without further ado, let‘s go over the changes and dates for the second New Eden Open.
Oh.. Sorry.. I almost forgot, the prize pool this time around will be $25,000! The payout structure will be as follows:
- 1st place: $12,000
- 2nd place: $8,000
- 3rd place: $5,000
Now for the changes. We are reducing the maximum team size from 24 characters down to 12 characters. We are doing this to make the prize payouts more meaningful as well as to put the competitors in a place where they need to adapt to bans in a different way. We also think that this will encourage teams to have more practice matches against each other and hopefully stimulate a more healthy competitive environment around tournaments.
The other big change is obviously the dates of the tournament. Last year the tournament conflicted with some holidays and made it difficult for some to watch and compete. When we were looking at doing this year‘s New Eden Open we were facied with similar challenges when navigating expansions and holidays. We thought it would be better to move the tournament to a more convenient time, and find a permanent home for it in the schedule for the year.
The number of teams in the tournament will be unchanged at 32 teams but only 28 slots will be up for the silent auction. One of the extra slots will go to last year‘s winner Asine Hitama‘s Team (should they choose to accept it) and the rest of the slots will be dispensed through a raffle that will occur after the silent auction finishes.
The final rules for the tournament this year are being worked on, but I can tell you that we are looking in to how to deal with Bastion Mode Marauders, and how to balance tinker and sentry drone setups in a way that will encourage fun counterplay and new strategies.
But on to the dates!
- 12th of December: Signups open
- 20th of December: Signups close at downtime and the number of teams are announced. Silent auction starts.
- 22nd of December: Winners of the silent auction announced and final list of teams published, including the raffled teams.
- 1st of February: First weekend starts
- 8th of February: Second weekend starts
- 15th of February: Third and final weekend starts
Finally I wanted to quickly address the issues with payment that occurred with last years winners. It is no secret that paying out the prizes is something that has taken longer than it should. The original arrangement was that our partner at the time was supposed to handle payments of the prizes. When they closed down their service we stepped in to deliver the promised prizes without any prior experience of paying out prizes like this. This resulted in us learning multiple lessons and streamlining our processes.
That is all I have for now but keep your eyes open for more dev blogs about the NEO in the coming days.
For example, the game has a new UI for placing structures within houses and nations, allowing objects to be rotated and scaled as the placer desires -- and there's the option to save the rotation and scale settings for easy cut-and-paste placement. A new calendar system was also introduced, and the inquiry system has been expanded to allow players a chance at tracing the source of an NPC's problems via the Diplomacy skill. Players looking forward to the sandbox title should take a look at the full rundown of November updates.Permalink | Email this | Comments
I recently received a review copy of the Collector's Edition from CCP and have put together an unboxing video with my general impressions of the items within. The collection comes in a sturdy presentation box and contains a 192-page commemorative hardback book looking back on the first decade of EVE's history, along with an anniversary re-release edition of CCP's board game Danger Game and a physical Rifter model that doubles as a USB hub.
The pack also comes with a new account key with 60 days of game time, a soundtrack CD of the EVE music played by the Icelandic Symphony Orchestra, and keys to unlock billions of ISK worth of virtual collectables in-game. It's pretty expensive at around €150 or $150 US, but the virtual items can be sold in game to claw back some of the cost in the form of PLEX. Enjoy our look at the new CE!Permalink | Email this | Comments
MMORPG.com recently conducted an interview with Yinzi Cheng of XLGames, creators of the MMO ArcheAge. The interview is based entirely around the game’s monetization format, which Cheng believes makes the game impervious to gold farmers. There are three currencies in ArcheAge: Gold, Arcs, and Crystals. Gold is the usual in-game gold, crystals are the real money currency, and Arcs are used to purchase many of the game’s premium goods. Gold and crystals are not tradeable, but arcs are. As Cheng says:
Gold that is earned from game contents is untradeable. Arcs could be earned by purchasing Crystals, by enjoying some contents such as catching boss monsters, or by trading with other users. So ‘gold farmers’ cannot produce gold illegally. Therefore, the ‘gold farmers’ easiest way to earn gold, which is auto playing, will no longer bring them profit.
I don’t think XLGames fully understands how gold farmers work. Don’t believe me? When Jagex introduced trade restrictions to RuneScape, players simply converted to a currency based in junk items, allowing them to bypass the system completely. Materials can be traded between players, so what’s to stop a gold farmer from botting millions of gold worth of materials and trading those materials to the buyer who then sells them to an NPC for gold? Arcs are open season for gold farmers to generate in-game, as they can be mined from bosses.
ArcheAge’s non-tradeable gold idea isn’t new, and XLGames should be aware that the process hasn’t done much to impede gold farming in the other titles, like ArcheAge, where despite a strong insistence that the process isn’t feasible, there is quite a variety of gold farming services with varying methods of delivery. The lesson here is that so long as there is a trade system, people will find a way to farm gold.
XLGAMES has previously shown off ArcheAge's extensive underwater environments and gameplay.Permalink | Email this | Comments