A recent focus has been working together with ebay to remove illicit sales from their platform. This is always an ongoing process, but so far, we’ve managed to clean up slightly more than 500 instances of ISK, asset and character sales.
We’ve also been working to continue taking down illicit VK and facebook groups too and are still working on sanitising both platforms as best as possible with their support.
Content retrieved from: https://www.mmorpg.com/eve-online/news/eve-onlines-team-security-details-recent-ban-wave-and-work-to-stop-illicit-isk-sales-1000051234.
If you’ve been around the Elder Scrolls modding community long enough, you know that fan efforts to bring multiplayer elements to the franchise’s single-player games are a never-ending thing, perhaps especially in Skyrim, which has benefited (or suffered, depending on your view) from the longest gap between games than any of its predecessors. People have been mucking with it for over seven years.
Content retrieved from: https://massivelyop.com/2019/01/19/the-multiplayer-skyrim-together-mod-is-about-to-hit-closed-beta/.
Even as a Crowfall backer, I’ve been occasionally confused about the game’s test status, especially after it missed two of its original planned soft-launch windows in the last couple of years, and then the campaign testing at the end of 2018 only compounded the problem for a lot of our readers. Perhaps sensing the confusion, ArtCraft Creative Director J. Todd Coleman has a blog post up today with a clear outline of what’s going on in the game.
Content retrieved from: https://massivelyop.com/2019/01/17/artcraft-outlines-crowfalls-surprisingly-short-road-to-alpha-6-0/.
Avast, ahoy, and all that jazz, Atlas players: It’s time for another entry of the Captain’s Log, in which the folks at Studio Wildcard aka Grapeshot Games look at what’s on the horizon for the piracy-based sandbox title.
Content retrieved from: https://massivelyop.com/2019/01/16/latest-atlas-captains-log-teases-first-ever-dev-livestream-announces-imminent-devkit-release/.
You move 16 tons (of asteroids), what do you get? Another hour of skill training and a whole lot of destroyed asteroids, plus a cargo hold full of minerals to sell. EVE Online kind of demolishes the point of that song, but it’s also making the smashing of asteroids more visually satisfying with a new visual effect for depleted asteroids in today’s patch. As you grind space rocks to dust, you can really watch them disintegrating. It’s no doubt going to be a visceral thrill.
Content retrieved from: https://massivelyop.com/2019/01/15/eve-onlines-first-release-of-the-year-is-really-smashing-rocks/.