H1Z1 dev vid talks cities, barricades, and more

SOE has published another H1Z1 dev spotlight vid. Environment artist Ruby Opfer is your host, and she spends the clip's three-minute running time expounding on various fan-submitted questions.

Want to know about the zombie gankbox's underwater exploration potential? What about cities and the ability for players to take them over? How about structural barricades and whether or not you can line your bunker with crafted wooden spikes?

All these questions and a few more are touched on just past the break.

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MassivelyH1Z1 dev vid talks cities, barricades, and more originally appeared on Massively on Sat, 22 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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‘This is EVE,’ and it’s pretty slick

If you've got even a passing interest in sci-fi sandbox EVE Online, you'll want to take a look at the new trailer just unveiled by developer CCP at today's EVE Down Under player event in Australia.

The clip runs for nearly four minutes and is comprised entirely of in-game footage. It's also underscored by the voice comms of actual EVE players (NSFW!), which CCP has cut together to form a rather scintillating soundtrack for a clip that attempts to answer the question "what is EVE."

This is EVE, according to the trailer's title, and you can soak it up just after the cut!

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Massively'This is EVE,' and it's pretty slick originally appeared on Massively on Fri, 21 Nov 2014 18:30:00 EST. Please see our terms for use of feeds.

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Star Vault Q3 Report Shows Revenue Growth

Screenshot 2014-11-21 at 8.19.55 AM

Star Vault has released their Q3 2014 finances, and the results are slightly positive. The first quarter brought a dramatic shift in both sales and profit, and while operations have returned to normal the current quarter showed a small increase in profits over the previous. Net sales for the third quarter amounted to $72 thousand over $70 thousand last quarter, with net profit rising nearly $10 thousand to $143 thousand down.

The number of subscribers, according to the report, has remained stable.

(Full disclosure: Henrik Nystrom’s statement this quarter had to be slightly edited to polish the grammar, due to a particularly low quality translation. We didn’t alter much. Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked below, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing.)

We a┬ápleased to announce in September that Territory Control system is in place, giving players the opportunity to design and choose the laws of the cities. Players can now wage war on land and make peace with neighbors – an aspect that for a long time desired by users. As I have in previous communications have mentioned, we have worked to develop the Territory control for a long time and we look forward to following the development of the game now that the system is in place.

Territory Control will be developed with new features afterwards as there are needs. The system is a big part of our unique play area, where all types of players can participate. There are a lot of hidden and secret elements for players to explore, and this part will be exciting to follow and take note of feedback from players on.

We came in first as the most hyped game on the Gold Chipset and will attend DreamHack 2014 Saturday 29th November. There we will introduce the game to visitors and distribute Mortal Online steel boxes with the game code.

We await the new owners plan to launch the Oculus Rift for us to be able to handle further support for Mortal Online and Oculus Rift.

The technical implementation for network support for the new continent is completed and now we have full
focus on improving the AI (Artificial Intelligence / computer opponents) and very new content on the new continent. An improvement of our AI is an important part of our game that will achieve a higher standard when this part is over. This is to provide an exciting new challenge in the new continent. Myrland who was the first continent has no extremes of creatures or climate which now gets introduced with the next continent.

In memory of Ulf Nystrom, we have created a painting that is now available in the game Mortal Online.

Henrik Nystrom
CEO, Star Vault AB

(Source: Star Vault)

Ultima Online publish brings holiday gifts, veteran rewards

UO You might forgive 17-year-old Ultima Online for long stretches between patches, but fortunately, you don't have to. The antique sandbox's Halloween event is now over, being replaced yesterday with a new patch that ushers in the winter holiday event and its attendant gifts. This year, Santa's bringing us a fireplace, a plant grinder, a power scroll book, and "a steam powered beverage maker that can be used in conjunction with the cooking system to create new items listed in the 'Beverage' section of the cooking menu." Yum.

The update also includes a new monthly game hunting competition sponsored by the Skara Brae Ranger's Guild, with special hunter-themed rewards like a new title and weapon. PvPers can look forward to a new leaderboard to track PvP progress in the still-fresh vice-vs.-virtue PvP system, and long-term players will find new veteran rewards are available, including new statuettes for youngish accounts, an ethereal hell hound mount at the 15-year-mark, and a sewing machine and smithing press for sevenbies.

MassivelyUltima Online publish brings holiday gifts, veteran rewards originally appeared on Massively on Thu, 20 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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EVE gives more market data tools to the mod community

eve EVE Online is such a mod-happy game that there's an official site for it, and it's on this site today that CCP said that it will be giving another valuable information-gathering tool to players with the advent of a new searchable resource.

"We also are making available the MarketType resource. MarketTypes is a collection of all possible MarketType resources," the devs posted. Being able to search market history and orders will help modders pull in data from multiple regions and should be in the game with the Rhea content patch.

MassivelyEVE gives more market data tools to the mod community originally appeared on Massively on Thu, 20 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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Gloria Victis implements dialogues and other improvements

Should we talk about the weather? (Hi hi, hi.) Should we talk about the government? (Hi hi, hi.) The Gloria Victis pre-alpha is getting a bit more chatty today with the implementation of the dialogue system in the most recent update. Said update also contains the first implementation of bow-wielding NPCs defending cities, the addition of buff and debuff descriptions, and various bugfixes and improvements -- all good things unless you try to open a dialogue with a bow-wielding NPC and get an arrow in response.

The design team promises that this is just the beginning of major changes, however, with the next patch slated to add the first pass of the questing system into the game. Territory capture mechanics are also coming, allowing an entire nation to benefit from captured lands. So onlookers can enjoy a more robust rollout in the coming weeks as the game adds more features in.

MassivelyGloria Victis implements dialogues and other improvements originally appeared on Massively on Thu, 20 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Poking around in ArcheAge’s PvP lands

ArcheAge has had a rough week, and some players are already crying the game is dead. Is it, though? Massively's MJ still sees plenty of signs of life; her adventurous activities have not been curtailed. Since players seem to be drawn to red names like a moth to the flame, what better way to go and scout out the population than poking around in PvP-enabled lands? It may not be the most accurate of testing methodologies, but it's bound to be fun. Will she stay on the Haranya continent or venture deep into Nuian territory? And what about Auroria? Survival is definitely not assured, so join us live at 9:00 p.m. to see just how long she makes it!

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, November 19th, 2014
Time: 9:00 p.m. EST

Enjoy our Stream Team video below.

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MassivelyThe Stream Team: Poking around in ArcheAge's PvP lands originally appeared on Massively on Wed, 19 Nov 2014 21:00:00 EST. Please see our terms for use of feeds.

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The Repopulation devs on the mission system and non-violent gameplay

Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the sandbox. In fact, you don't have to do the missions at all to advance your skills, and they'll tailor themselves to your character's choices along the way. Tendencies toward greed, shadiness, and crafting, for example, will all be reflected in mission offerings. "There are taming missions, underworld (thievery/assassination/smuggling) missions, crafting and harvesting missions, etc.," say the devs.

As for non-violent gameplay, there's plenty of it:
Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.

But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
Check out the full interview at Werit's Blog.

MassivelyThe Repopulation devs on the mission system and non-violent gameplay originally appeared on Massively on Wed, 19 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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CIG kicks off Star Citizen Meet the Devs video series

Cloud Imperium has kicked off a new video series called Meet the CIG Devs. Episode one focuses on production coordinator Darian Vorlick, who is profiled via a question-and-answer vignette that's long on personal info but relatively short on game-specific stuff.

Still, it might be worth watching if you're curious about the personalities behind the curtain on the largest crowdfunded project of all time. Click past the cut to view Episode 1.

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MassivelyCIG kicks off Star Citizen Meet the Devs video series originally appeared on Massively on Tue, 18 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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Server move delays Age of Wulin Chapter 3 until December 2nd

European Age of Wulin players may be disappointed to hear that the release of Chapter 3 will be delayed a week until December 2nd -- until they hear the reason why, that is. Webzen has announced that the Golden Dynasty game server will be moving from Ireland to Frankfurt, Germany, on November 25th. The move is to address the issues of server stability that players have long noted, and aims to provide enhanced server security, stability, ping, and server security. Because the server move had to be pushed back a week, the studio also moved the launch of the next chapter in order to ensure better connectivity and stability during the launch period. Webzen invites players to share their thoughts on the server move on the official forums.

MassivelyServer move delays Age of Wulin Chapter 3 until December 2nd originally appeared on Massively on Tue, 18 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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Das Tal’s latest stress test happens this Saturday

Fantasy PvP sandbox Das Tal is hosting a pre-alpha stress test this weekend, according to developer Fairytale Distillery's latest press release. The test runs from 2:00 p.m. to 6:00 p.m. EST on Saturday, November 22nd. Das Tal's previous stress test attracted a population nearly three times as large as a normal test, and as a result the devs have increased capacity which means that the "servers will be packed full of PvP."

To get in on all the killing, you'll need to sign up as an alpha tester and then check your inbox for an invite. There's also a sneak preview available for viewing via the alpha test footage after the break.

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MassivelyDas Tal's latest stress test happens this Saturday originally appeared on Massively on Tue, 18 Nov 2014 17:30:00 EST. Please see our terms for use of feeds.

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Get ready to grow: Albion online adds farming

If you are all thumbs at PvP but have a green thumb in real life, Albion Online has the calling for you: farmer. The upcoming sandbox is adding an agriculture system for players to engage in when not out braving the dangers of the world. On top of a relaxing alternative to combat, farming will provide buffs via foodstuffs and potions made from the bounty of the land.

The system is an involved one. Players can grow crops on farms and/or raise livestock on pastures. The farmed produce and grains can then be processed via mills and cooking pots into consumables or fed to the cattle, goats, chickens and more (which in turn produce consumables like eggs, milk, and meat). So grab your overalls and get ready to share some cakes, kabobs, pies, and potions with hungry friends and customers.

[Source: Sandbox Interactive press release]

MassivelyGet ready to grow: Albion online adds farming originally appeared on Massively on Mon, 17 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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Economy exploits plague ArcheAge [Updated]

How invigorating for the genre to have a game with so many exploits it's hard to keep track of them. If you were hoping that this would be the week in which there were no stories of ArcheAge bugs or exploits hitting the news, we're sorry to say that reality has dashed your hopes. Players are reporting numerous exploits hitting the game, some of which have been publicly detailed on the game's subreddit, such as a method to force the game to offer specific loot when random boxes are opened. The exploits are being investigated and will be rolled back illegal character gains will be reversed if discovered, according to Trion Worlds.

Further posts clarify that players who were unknowingly involved in these exploits (through the Marketplace or simple dumb luck) will not be targeted, although players are advised to use caution in their dealings and avoid obviously suspicious deals.

[Thanks to squidgod2000 and Thunder for the tips! Our original story conflated the words rollback and reversal. Trion Worlds has told us that server rollbacks are not on the table. The studio says it will reverse characters found to have knowingly benefited from the exploit. The marketplace has been taken offline while the exploit investigation continues.]

MassivelyEconomy exploits plague ArcheAge [Updated] originally appeared on Massively on Mon, 17 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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Realm Zero (Pre-Alpha) – Current Progress Video

Shroud of the Avatar shows new screens, preps for Steam

Shroud of the Avatar's weekly update is here, and as always, there's a good bit of info packed into the lengthy post. There are a few new screenshots featuring scenes from Release 12, though you'll need to explore the game world to find them since Portalarium is coy about the new locations.

There's also a blurb about interacting with SotA's Steam community as well as a helpful how-to list in case you're unsure how to upload screens. Portalarium reiterates that SotA will become purchasable on Steam in early access form on November 24th.

MassivelyShroud of the Avatar shows new screens, preps for Steam originally appeared on Massively on Sun, 16 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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