- Add Istaria to your game list., posted by deadite on Tue Apr 28, 2015 4:26 pm
- Outer empires, posted by coll754 on Sun Mar 08, 2015 7:57 pm
- Will Crowfall suck?, posted by gfive on Sat Feb 21, 2015 10:51 pm
- How's the game now?, posted by gfive on Fri Dec 05, 2014 1:41 am
- Re: Sandbox MMO of the year., posted by gfive on Wed Dec 03, 2014 7:37 am
- Re: Sandbox MMO of the year., posted by gfive on Wed Dec 03, 2014 7:35 am
- Sandbox MMO of the year., posted by MortalMan on Tue Nov 25, 2014 8:29 am
- Shards Online, posted by Lambo on Fri Nov 14, 2014 11:11 pm
- Re: Gloria Victis, posted by Lambo on Fri Nov 14, 2014 11:05 pm
- Re: Sandboxer.org!!, posted by Lambo on Fri Nov 14, 2014 9:26 pm
- Re: Sandboxer.org!!, posted by MortalMan on Fri Nov 14, 2014 6:25 am
- Re: Sandboxer.org!!, posted by MortalMan on Fri Nov 14, 2014 6:25 am
- Re: Gloria Victis, posted by Sandboxer on Fri Nov 14, 2014 6:09 am
- Gloria Victis, posted by Lambo on Fri Nov 14, 2014 2:56 am
- Sandboxer.org!!, posted by Lambo on Fri Nov 14, 2014 2:36 am
- Mortal Online!, posted by MortalMan on Mon Oct 20, 2014 1:59 am
- New topic, posted by Sandboxer on Mon Oct 20, 2014 1:48 am
Ask Trion Worlds if they are merging servers and the answer is absolutely not, in the traditional sense at least. According to Trion’s community manager Scapes, server transfers are inhibited by the fact that the process currently needs to be done manually. An automated version is currently in development and will hopefully be available later this year, allowing characters and even entire servers to be transferred.
More details will become available at some point, just don’t call it a merger.
We do not currently have plans to merge servers in the traditional sense. Instead, we plan something altogether different and look forward to revealing the plan as soon as we work out the details.
Linda “Brasse” Carlson has also been making the rounds on ArcheAge’s forums to remind players that the merger will be “non-traditional.”
Those are the other obvious questions. I also realize that it’s hard to pose questions before we put up at least a bare-bones FAQ on our plans. Bear with us. We’ll be talking about this with all our fellow players for MONTHS before it comes to pass, and your input is important.
|May 22, 2015||www.TheRepopulation.com|
|New Website, Teaser Video, and Release
The past few weeks have been a very busy one with the introduction of our new website. Mostly a smaller visual update we hope you enjoy it. More work will be done on the forum soon offering a better looking and more mobile friendly version. You can view the new Teaser video by check out the website as well or clicking here.
We also released the internal Feature Complete (Beta) and Release dates. Feature Complete is scheduled toward mid/end of Summer and Release for Q4 of 2015.
|15.4.1 build is Released
15.4.1 is the latest build and was released May 14. The patch seen the introduction of nation cloning facilities, transportation terminals, and a new properties Window for structures. The UI revamp was mostly completed, combat received more tweaks, a diplomacy and hacking minigame was introduced, new group/raid content, and the usual slew of bug fixes and updates including some more recent login issues.
The next Patch (15.5.1) is currently tentatively scheduled for June 4th. If you haven’t checked out the game in a few months might want to fire up Steam and give it a go.
It is a sandbox oriented MMORPG with an eye on innovation. Rather than forcing players down preset paths they are instead allowed to walk the path which they enjoy the most. With a variety of combat oriented and non-combat activities to pursue, we believe we’ve created a game that can stand the test of time.
Above and Beyond Technologies
We have recruited a further enhancement to our team, in the form of an experienced programmer with great interest in game development. This gives us the resources for the Steam release. Our new additions will work in several areas of development in Mortal Online – it’s great with fresh eyes coming from outside that can give feedback on what areas can be improved. We also have an additional encoder remotely in the US who now helps us with GUI and flash programming.(Source: Aktie Torget) Disclosure: Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked above, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing. This is for informational purposes and is not meant to advise investment.) (Editor’s note: Henrik Nystrom’s note only includes the last of three paragraphs. The first two were removed for brevity and poor translation, and cover outdated information on the Sarducca update)
This update sets the stage for many upcoming building uses including infirmaries, welcome stations, taverns, craft workshops and toll gates. Along with the current commissaries, trade totems and quest totems, these building types will help players create active town centers to bring together players old and new.More information can be obtained at the Xsyon official website. (Source: Notorious Games Press Release)
In a novel approach to dealing with cheaters, Daybreak Game Company has unbanned a handful of players who were caught cheating and summarily removed from the game as part of a massive wave of bans that affected some 30,000 cheaters after those players publicly apologized for their actions on YouTube. This happened as a result of John Smedley, the President of Daybreak Game Company well known for his openness on social media, taking to Twitter to tell cheaters apologizing to him via email that they were “doing it wrong”.
Dear Cheaters who got banned. Many of you are emailing me, apologizing and admitting it. Thank you. However.. You’re doing it wrong. If you want us to even consider your apology a public YouTube apology is necessary. No personal information please. Email me the link. And I will tweet it. Please be sure not to reveal any info. That’s important. Not trying to do anything other than highlight a serious issue.
Shortly after, he was taken up on the offer by an apparently remorseful player who had been caught cheating.
Over the course of the day, this video was followed by four more, who, according to Smedley, all had their accounts unbanned as a result. This sparked a fierce backlash from the game’s fans and others on social media, prompting a detailed response from the Daybreak Game Company president on Reddit later in the day, where he defended the decision as a way to bring awareness to the consequences of cheating, pointing out the relatively tiny portion of players which were actually being unbanned.
I’ll give you my perspective. So far we’ve unbanned 3 people out of 30k we’ve now banned. One of which is probably about to get re-banned for taking his video private.
I want to make sure it’s clear there are consequences for cheating. You don’t just get to make a video and get unbanned. This is a very limited time thing to try and raise awareness of what’s actually going on. You may say “hey there clearly aren’t consequences if you are unbanning people”. Let’s get back to the part where I said we’ve unbanned 3 people. If these videos go far and wide and it elevates the importance of getting rid of the cheaters in PC gaming, I feel it’s an excellent trade.
Here’s why. These guys could easily go right back in, make a new steam account.. use an HWID hack and play anyways. Yes, that’s the reality. It’s ugly, but there it is. And it’s true for every single PC game out there. Even the ones that say it isn’t.
So is this the right move? I don’t know. But doing the same thing we have been doing is a tough fight and I’d like to at least try something different.
Video submissions end at Noon PST today anyways. Maybe by then it will be 4 or 5.
Update at 1:08 Pacific –
We unbanned 5 out of 30k.
This move comes a week and a half after a colorful tweet from Smedley berated users for not having picked up on the fact that cheating would get them banned, the timing of which fits with his reasoning today that it’s worth unbanning a few cheaters to raise awareness to the fact that there are consequences to using cheats. With the amount of coverage the action has been getting, it’s hard to argue that it hasn’t already been an effective step towards that goal.
Interestingly, this all comes shortly after the widely praised “public execution” of a cheater by the Guild Wars 2 team. In this case, a YouTube video was released showing the game’s staff logging onto the offending player’s account, stripping them naked, and jumping them to their death before banning them.
Judging by the difference in the reactions, it would seem that the MMO community isn’t much for mercy.
Do you agree with Daybreak Game Company’s decision to unban the cheaters to raise awareness of the bans? Let us know in the comments!
Das Tal is forging ahead with its Kickstarter campaign, netting over $19,000 out of its $55,794 goal with 21 days left. The team is unloading articles left and right to talk about the game, including one piece that has each developer sharing what inspires him while working on the PvP sandbox.
There are also updates on the game’s armor and weapon sets, both of which are only partially completed and require more funding to become fully realized. The core game with Kickstarter assistance will cover three armor sets (leather, splint mail, and robe) and four types of weapons (bow, scythe, totem, and staff), although there are several more of both categories planned for the future.
Finally, the team uploaded a new design pillar video to share its philosophy on “meaningful conflict.” You can check that out for yourself after the break.