Massively interviews EVE executive producer Andie Nordgren

EVE Online title image If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has gathered a considerable following in the EVE community. At EVE Fanfest 2014, we heard her plans to overhaul EVE's outdated sovereignty and corporation management systems, and to eventually introduce new deep space colonisation gameplay.

Today CCP announced that Andie Nordgren has been promoted to the position of Executive Producer on EVE Online. I caught up with her for a chat about development on EVE and to find out what this promotion means for the future the game. I've pulled together the important details from the interview in this article, and if you still have burning questions for Andie Nordgren, she's doing an AMA thread on Reddit right now!

Continue reading Massively interviews EVE executive producer Andie Nordgren

MassivelyMassively interviews EVE executive producer Andie Nordgren originally appeared on Massively on Fri, 25 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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Shroud of the Avatar’s Release 8 is here, and so are its tutorials

It's time for Shroud of the Avatar's Release 8. No really, it's time right now, as you're reading this. Portalarium has published instructions and a lengthy list of features (both included and not included) in this particular build.

The focus is on PvP this time around, and to that end both Scott Jennings and Chris Spears have posted tutorials. Jennings' takes the form of a PvP deck-building guide that's hosted on the SotA forums, while Spears narrates a 24-minute video that you can watch after the break.

Release 8 started at 11:30 a.m. EDT this morning and it runs until 11:00 a.m. EDT on Monday, July 28th.

Continue reading Shroud of the Avatar's Release 8 is here, and so are its tutorials

MassivelyShroud of the Avatar's Release 8 is here, and so are its tutorials originally appeared on Massively on Thu, 24 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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Black Desert’s NA and EU publisher is Daum

Black Desert's search for a Western publisher has made news on more than one occasion in recent months. As it turns out, though, the fantasy sandbox MMO will be published in North America and Europe by the same company publishing it in its native Korea.

That company is Daum, one of South Korea's largest internet conglomerates. News of the deal was confirmed by Steparu via an email exchange with a representative of Black Desert development studio Pearl Abyss. While there is no information available regarding Western beta dates, Pearl Abyss began working on an English client over seven months ago. Black Desert Korea will kick off its third closed beta sometime in late August or early September.

MassivelyBlack Desert's NA and EU publisher is Daum originally appeared on Massively on Thu, 24 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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ArcheAge’s second beta event starts July 30th

aa With one jam-packed closed beta event out of the way, ArcheAge is revving up for another one. The title's second closed beta event, Settling Sail, will take place from Wednesday, July 30th, through Monday, August 4th.

Trion Worlds announced that the first closed beta's servers filled up within 18 minutes, and as such, it will be expanding the second beta event to be "three times as big" as the first with more invites rolling out.

The good news from the packed beta event last weekend is that the hardware performed great on Trion's side and that the devs have made changes to improve the game: "You also helped us to identify and fix challenges with some of the custom integration for our version! During the event, we were also adapting our own anti-spam and anti-bot software in real time. With your input, we're reviewing a number of systems with XLGAMES, including use of labor while you're hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We're also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting."

MassivelyArcheAge's second beta event starts July 30th originally appeared on Massively on Wed, 23 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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EVE Online: Crius launches today

crius EVE Online is just churning out expansions (or plus-sized content updates, if you will) lately, with today's Crius release being the latest of the bunch.

Crius' main focus is on revising and expanding the industrial and crafting portions of the game. Players can join industrial teams to get important jobs done, enjoy an overhauled research interface, partake in dynamic pricing of tasks, and add industry-related upgrades to starbases.

Other fun features of this update include interior atmospheric audio, a new reprocessing system, the ability to opt out of fleet warps, and API support for the industry features of this patch.

MassivelyEVE Online: Crius launches today originally appeared on Massively on Tue, 22 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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Darkfall Siege Engine concept art revealed

Aventurine S.A will release Siege Engine in the month of August.  Here is one concept of according to their Facebook page.

UemeU shows off concept video and screenshots

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Home, home on the range!  Where OH DEAR LORD THE SKY IS SWALLOWING ALL.
If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The official reveal trailer past the break explains the goals of developer Omnigon Games in detail: The game is meant as a sandbox allowing players to create their own servers, structures, rules, and settings as they desire.

Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley.

[Souce: Omnigon Games press release]

Continue reading UemeU shows off concept video and screenshots

MassivelyUemeU shows off concept video and screenshots originally appeared on Massively on Mon, 21 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Stepping through the EVE Gate

EVE Evolved title image Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve.

CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of.

In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

Continue reading EVE Evolved: Stepping through the EVE Gate

MassivelyEVE Evolved: Stepping through the EVE Gate originally appeared on Massively on Sun, 20 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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Life is Feudal Interview

Hello ladies and gentlemen, today we will be taking a look at an upcoming hardcore sandbox MMORPG called Life is Feudal, and we will present you with an interview with one of the game’s Lead Game Designer / Project Leader, Vladimur “Bobik” Piskunov.

First off, what is Life is Feudal?

“Life is Feudal” is an indie project of the Hardcore Sandbox MMORPG, set in a Realistic Medieval fictional world. The game will present players with realistic features, a full loot system, physics in combat and free open world PvP. Character progression freedom is a lso key in Life is Feudal, with skill caps and stat caps set for every player. Life is Feudal is also set in a persistent and seamless world, where it is up to the player to build their own communities, and terraform the landscape to their will.

So, now that you are up to speed, let’s get started with the interview with Vladimir “Bobik” Piskunov.

Life is Feudal

What inspired the creation of Life is Feudal? Any stories or anecdotes about how the game came to be?

Bobik: Some previous projects of “promised to be good and sandbox” MMORPGs can be called like some kind of anecdote. Basically some frustration and clear vision of Life is Feudal caused me to start a topic on one of local game development sites with a call to arms from fellow developers.


The survival-crafting genre (unofficial name) pioneered by the likes of Minecraft and DayZ seem to be very popular these days. What makes Life is Feudal unique compared to its contemporaries? How do you think Life is Feudal improves the formula?

Bobik: Survival and crafting is not a main aspect of our game. We are going way further towards global sandbox. Global political sandbox with countries, kingdom, intrigues and espionage. Global economical sandbox with free crafting system and trade posts trading network. Skills and stats sandbox with skill cap and stat cap system. LiF is way bigger than just survival-crafting.


The minigame system for gathering resources and crafting is certainly a way to keep even the most mundane tasks engaging. What minigame do you find the most enjoyable so far?

Bobik: Construction and materials preparation. The one where you need to distantly draw lines to cut stone to pieces precisely :)


Life is Feudal

Compared to other games like it, Life is Feudal has a fairly deep lore. Will there be in-game ways to explore that lore?

Bobik: Most of our lore is a background history of days before current time. Current time lore will be created and observed by players. They will be a part of that lore, which is really cool in my opinion!


Some of the more interesting and enigmatic skills mentioned on the website include Alchemy crafting and Religion-based powers.  Care to tell us a little more about what those can do?

Bobik: Alchemy can be compared with Oblivion/Morrowind alchemy with a minor tweak that we have organic and mineral catalysts. BUT there is a huge difference in core mechanics. We create an unique set of effects for every ingredient for every player. For instance, if Player A mixes blue flower with a red flower – he will get a health potion. If Player B mixes exactly the same flowers he will get stamina potion. For Player C that recipe will create a poison. Such system will actually force everyone who want to be an alchemist to REALLY be an alchemist and find all those combinations for useful potions, instead of googling them in some wiki in 5 minutes.

Religion is another feature, that will replace some “magic” with miracles and blessings. For instance, one of basic miracles that will happen will relocate players back to their homes. We plan a complex Pope, Cardinals and Holy Church system, but it is quite far till its development and mechanics might changed significantly from current vision.

Life is Feudal

The game has a battle formation system that I find fascinating: what kind of bonuses do players get for fighting in formation? Can anyone call for a formation, or do you have to have some kind of authority?

Bobik: To start a formation, leader of a unit aka “party” must have some skill points invested into Secondary combat skill called “Unit and Formation”. The more skill points unit leader had invested in that skill, the more different formation or situational battle orders he can issue. Bonuses vary from increased movement speed, increased defense, increased attack speed or increased damage for a first hit (after “Charge!” order).\


Life is Feudal

Your game depends largely on player creativity and a willingness to take up a role to give the world life—bandits raiding independent farmers, players banding together to fight them off or hire mercenaries, or join a neighboring kingdom for protection, etc — to that end, will you encourage role-playing on your servers? Or will this all be done in a very meta-game sense?

Bobik: Mostly in a meta-game sense. We already have some groups on forums which are willing to practice role playing on our servers. And if we see a good role playing practice growing around LiF it seems like a good option to even start another dedicated RP server.


It was stated there actually would be occasional events hosted by the game itself—how will they work with limited PvE elements? Will you, say, hire players to play a role?

Bobik: We will certainly not hire players for that sort of stuff. So far we only have a rough plans on those features and it is definitely planned for the later stages of development. But for instance, increased population of aggressive wolves that will increase a chance of lonely players to be hunted by a hungry pack, or sudden appearance of Pigmy-like “Natives” in your mines would be quite easy to implement and will spice PvE up a little.


There hasn’t been much talk of actual character customization, outside your skills and starting race—how much will you be able to customize your avatars appearance? Will there be gender options?

Bobik: Of course there will be two genders! Also players will be able to chose from 3 races with 3 face sets each and numerous haircut, beards, battle scars and other options, so no worries there.

Life is Feudal

Life is Feudal had a failed Indiegogo campaign last year—how did that affect development?  Do you feel you had to make concessions to the final product without that extra funding?

Bobik: That failed campaign slightly damaged our development progression, cause we had wasted some amount of time to prepare everything properly. But our very successful Greenlight campaign provided a good moral boost for us, so I can say that we have caught up a little. Of course if our crowdfunding would have succeeded our development rates would be higher simply because we could afford more team members on development. And of course we had to do a lot of feature cutting for now in order to get ready for a LiF:YO Early Alpha Access by September 2014.


You can tame animals in the game and turn them into domesticated livestock… but there are also bears in the game. Can you tame bears? Or will bears do a little ‘raiding’ of their own, if not taken care of?

Bobik: Yup, some animals can be domesticated, while others (wolves, bears, boars) will be just a threat for travelers and source of crafting and alchemy ingredients for professional hunters. And they might wander into villages occasionally too!


It seems like Life is Feudal will make it possible for players to create huge empires that could potentially crush the ambitions of individuals or small guilds. What sort of protection do you offer to such groups, if any? Do you have any checks to prevent one empire from crushing all their enemies underfoot mercilessly?

Bobik: I believe there is no need for such regulations, because they will restrict a true global politics sandbox freedom. As a veteran of many global politics games with assets destruction (Shadowbane, Darkfall, EvE) I have seen numerous times a huge alliances to rise, only to be crumbled by similarly sized alliances that were created by other players to counter that “zerg”. Or such alliances crumbled under their own weight because of the human nature, where many subordinates are trying to pursue their own goals inside that alliance.

We plan to have a certain participants cap in our battle system, so guild battles could not have more than let’s say 1:3 odds. So if that smaller guild is a real bunch of very skilled and organized players, then they will be able to hold their guild monument untouched on a global politics map.

Life is Feudal

Sailing was talked about on the forum as a potential mode of transportation: will there be several islands to explore, then? Or will it just be a faster way to navigate around the single landmass?

Bobik: Firstly it will be a good way to travel and fetch large quantities of goods around the continent. But we have some plans for a discovery missions that will unlock whole new continents and ships will be an only way to get to those continents.


Finally, any last words for our readers?

Good luck & have fun! But remember, life IS feudal!

Shroud of the Avatar preps PvP update and asks for player music submissions

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Shroud of the Avatar is ready to pull the trigger on Release 8 and the game's PvP system. Release 8 will come out next week and feature a massive host of PvP changes that have apparently gotten the dev team hooked. "The team's 30 minute PvP play sessions every morning are growing longer and longer as we're having too much fun to stop," the devs wrote.

Portalarium is also putting out a call to the community to help crowdsource Shroud of the Avatar's soundtrack. The team has a list compiled to guide player composers in creating and submitting their own music for the game.

MassivelyShroud of the Avatar preps PvP update and asks for player music submissions originally appeared on Massively on Sat, 19 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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Ultima Online overhauls factional PvP in publish 86

Broadsword Online has announced that Ultima Online's publish 86 will arrive on the test server this evening. Notably, the patch includes the first phase of the game's new Vice vs Virtue system, a massive ground-up rework of the existing faction PvP system intended to bring rewarding, objective-based PvP back to the cities. The update also features a new trading-based quest system, new property generation mechanics for spawned loot, and a refreshed Cleanup Britannia vendor.

Check out the complete patch notes on the official site. If you're a former player thinking of dropping by your old haunt to see how it's doing, recall that last month, the developers hinted at a return-to-UO promotion coming in August.

MassivelyUltima Online overhauls factional PvP in publish 86 originally appeared on Massively on Fri, 18 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Building with water in Landmark

There's a new building material in Landmark town, and Massively's MJ is eager to get her hands on it! Non-dynamic water has been introduced, and the possibilities are endless. Could MJ make a water trap deep in her maze? What about a moat? She could even just build a water house, declare herself a mermaid, and swim through the walls! Come share your ideas. As a bonus, MJ also has a few more of the popular portcullis item codes as well as beta codes to give away. Join us live at 7:30 p.m. to check out some wet and wild building!

Game: Landmark
Host: MJ Guthrie
Date: Thursday, July 17th, 2014
Time: 7:30 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Building with water in Landmark

MassivelyThe Stream Team: Building with water in Landmark originally appeared on Massively on Thu, 17 Jul 2014 19:30:00 EST. Please see our terms for use of feeds.

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Eldevin Patch 1.17 Introduces Mounts


Hunted Cow Studios has released the latest patch for Eldevin, introducing player-ridden mounts. Patch 1.17 deployed today and includes twelve new mounts for players to collect through crafting, gold, Eldevin points, drops, and as achievement rewards.

Update 1.17 features 12 new mounts that can be obtained in a variety of ways. Players can start collecting mounts by visiting the Riding Trainer near the Eldevin Fountain. Other mounts can be obtained via crafting, purchased for Eldevin Points or Valor Points and found as drops from certain powerful monsters. One mount is obtainable only as an achievement reward.

Patch 1.17 also implements a number of other changes to Eldevin, which you can find in the game’s patch notes.

(Source: Hunted Cow Studios press release)

Choose My Adventure: The crafty side of life in ArcheAge

Choose My Adventure:  The crafty side of life in ArcheAge After last week's exciting dungeon and boating adventure, Massvely's MJ was ready to settle into the quiet life of crafting in ArcheAge. And crafting can definitely be a whole way of life, taking all your time, attention, and funds. If you want to specialize in multiple crafts, it can gobble up that much more!

Since you voted for MJ to try all the crafting, she's been trying to dabble in everything. However, getting all the various materials necessary for all the different professions turned out to be quite the undertaking, so she's been paying special attention to armor (which tied for first in votes) and housing items (which came in second). Join us live at 7:00 p.m. to see the crafty side of life in ArcheAge and help direct MJ's two-hour adventures during this CMA Live. Then don't forget to vote and direct next week's (and this weekend's) adventures!

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, July 16th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading Choose My Adventure: The crafty side of life in ArcheAge

MassivelyChoose My Adventure: The crafty side of life in ArcheAge originally appeared on Massively on Wed, 16 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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Prepare for EVE Online’s Crius with new dev video

EVE Online If you're looking forward to the changes coming in EVE Online's Crius expansion next week, a new video featuring CCP Mimic touches on what to expect in New Eden's industrial revolution.

CCP Nullarbor and CCP Tuxford describe the changes that will open up manufacturing to be performed wherever and whenever you like. "What we're leaving behind is what is really the core of industry," CCP Nullarbor says in the video. "Which [are] very interesting problems to solve, such as 'What should I be building?' and 'Where should I build it?'"

Be sure to read our previous articles and guides on Crius for more info, and check out the dev video included after the cut.

[Source: CCP press release]

Continue reading Prepare for EVE Online's Crius with new dev video

MassivelyPrepare for EVE Online's Crius with new dev video originally appeared on Massively on Tue, 15 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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