The combat alpha testing for Mortal Online 2 continues to move forward as the most recent patch has made several additions, most notably the Alvarin races. There’s also some new Berserker armor, the ability to craft weapons, and new poleaxe weapons.
One of our goals for the Outlands is to offer vibrant environmental storytelling as you adventure through this new landmass. From the outset, we’ve made sure every location in the Outlands is significant to the history of it. Last post, we looked at the general biome of the Outlands. A vast, arid, wasteland full of long forgotten evils. From here on out, we’ll be diving into some of the specific points of interest. Shown here is a quick glance at one the long abandoned Necrothium mines. As the miners would dig deeper and deeper, the Necrothium would often seem to burst from the rock when they dug close enough. Some suspected it had to do with the strange air emanating from it and building pressure over time. The more superstitious miners felt as if the Necrothium was calling to them. Begging to be mined. We’ll have much more to show in the weeks leading up to PR11. This is just the beginning of what awaits for players in the Outlands.
Game Design: Heirloom Items Overview
With the release of the Outlands, players will have access to unique quest lines and encounters which will allow them to acquire Heirlooms. These items will allow players to increase their power in specific skills. Each Heirloom will have a designated skill that can be gained, and depending on the skill, players will have access to new abilities, spells, craftables, or increased combat effectiveness. Below you can find a list of skills which we plan to have Heirloom items for. Please note: This list is not finalized, and may change as development progresses.
Each player will only be able to have one Heirloom equipped at a given time, so choosing which skill you wish to boost will allow you to tune your character to suit your playstyle.
Content retrieved from: https://www.legendsofaria.com/outlands-development-update-part-1/.
Since things have been quiet from us for a while, we thought we’d update you with the list of things that we’re currently working on addressing. This is not the longer term roadmap (which we intend on sharing very soon, most likely next week), but a status on the outstanding issues that we’ll have fixes out for soon.
First off, below are some of the things that will be addressed with the next update, which will happen early next week:
- Situation with uneven creature spawns on all servers should be fixed, and the creature cap on Defiance will be additionally raised
- Bug where coffers on the new servers kept being empty will be fixed (coins will again be able to be acquired through foraging etc)
- You’ll be able to start new characters on Defiance, straight from the tutorial portal
Other than that, we’re working on fixing other issues up, as well as reintroducing features from the Southern Freedom Isles that didn’t make it yet to the new servers. Below is some details regarding the changes we’re working on:
Missions and Valrei features
Missions will appear on the new servers along with a Valrei update intended for Defiance, which should be very soon.
To help with the Channeling skillgain (and generally make casting less annoying) we’ll be introducing changes to how favor works.
This will work off the previously suggested changes to allow a higher pool of pending favor to be prepared, with concerns raised in that feedback thread (https://forum.wurmonline.com/index.php?/topic/178620-changes-to-favor-gain-from-sacrificing/) being addressed – further details will appear in the patch notes.
We’re working on changing this mechanic a bit before reintroducing it to the new servers, mostly to avoid the claiming of those as has happened on other servers.
Rifts and runes
Rifts on the new servers will appear in a couple months – we feel the servers are not developed enough for those yet, and we would like to balance them further beforehand.
This is coming a bit late, but as announced before, we will grant everyone 10 hours of sleep bonus to compensate for the rocky launch and the following weeks we’ve had – this will be announced a few days before it happens so everyone has a chance to use up what they have left.
This will be coming together with a sleep bonus merge between Defiance and the PvE servers of the Northern Freedom Isles – your sleep bonus will cross through when using the PvP portal, so that you can use it where you want to.
Moon metal on PvE (via gift packs)
We’re working on further improving the new UI and addressing the common complaints before removing the old UI client – among these will be improvements to the default/repeat action systems, text size settings, better chat settings and more.
As you might’ve noticed, a lot of the things wait on us finalizing their balancing before introducing them to the new servers. Since this launch has allowed a lot of people to experience a fresh Wurm start, we want to jump on this chance to try and rethink some of the things that ended up as less than ideal on the Southern Freedom Cluster balance-wise.
This has been more regarding the PvE side of Wurm, so here’s a fresh PvP discussion thread with some more information on that front:
And to reiterate, a full roadmap disclosing some of our longer-term plans for Wurm (regarding all the servers, not just Northern Freedom Isles) will be up on the forums very soon – for now though, I hope this post clears up the current situation.
Content retrieved from: https://forum.wurmonline.com/index.php?/topic/179570-on-things-current/.
In the trailer above you can see a few examples of creatures that look truly different from the types we’ve seen before. There are also what appear to be solar systems with binary stars. Extremely cool! There’s an enormous floating metal orb above a structure and I have no idea what the heck it is. And then there’s that giant sandworm at the end of the trailer. I would definitely call that particular creature a major change in variety.
Content retrieved from: https://www.pcgamer.com/no-mans-sky-origin-update/.