Richard Garriott’s Shroud of the Avatar seeks Steam Greenlighting

sota Richard Garriott has conquered outer space, but can he get a foothold on Valve's popular digital distribution service? He sure hopes so; he and his team announced that they launched a Steam Greenlight campaign this past week for Shroud of the Avatar.

"SotA's long-term success depends upon us reaching as wide an audience as possible, and Steam is a great way to do that," the team posted.

Portalarium said that the possible Steam version will be not a replacement for the direct download of the game but an additional option. There is also speculation about giving current Shroud of the Avatar backers Steam keys so that they would not have to buy the game twice.

MassivelyRichard Garriott's Shroud of the Avatar seeks Steam Greenlighting originally appeared on Massively on Sun, 21 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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ArcheAge battles queues with new servers, character creation blocks

ArcheAge In a post on the official ArcheAge site last night, Trion Worlds confirmed that it had opened two new servers and shut down character creation on others to alleviate some of the queue congestion plauging players since the game's head start last weekend. The entry reads,
We've added two new worlds to our North American server list: Ezi (NA) and Lucius (NA)! These servers were racked (physically installed) and imaged (updated with ArcheAge server software) in our Texas data center all in the past day. Here you can see Ezi (NA) and Lucius (NA) in their new home with Senior Systems Engineer Jonathan Johnson. These two servers will be on the new Auction House cluster 5 (AH5). These new servers are now online and available to play right now: Friday September 19 at 4:15 PM PDT (GMT-7).
Critically, four US servers -- Kyrios, Ollo, Salphira, and Aranzeb -- have been "temporarily closed to new character creation," so we sure hope you aren't trying to join friends there today.

The studio also says new European servers are physically en route to the Amsterdam data center.

[Thanks, Siphaed.]

MassivelyArcheAge battles queues with new servers, character creation blocks originally appeared on Massively on Sat, 20 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online gears up for a stress test

I feel like one of them should have a pitchfork to accentuate the dourness. The early access period of Pathfinder Online has been delayed a little bit, but the game is still moving forward, and that means opening up for stress testing. On September 20th the game's current alpha client will be receiving an update for a variety of game mechanics; following that, the servers will open their doors on September 22nd for all players who have Open, Early, Explorer, or Alpha access. This means that more people than ever will be allowed to fire up the game and start playing.

Access will be provided on a rolling basis, chiefly to prevent a huge rush of people from all attempting to log into the game at the exact same moment. The goal, as with any stress test, is to ensure that the system can handle itself under severe loads. The official update offers more details on what's coming for the 22nd as well as mechanical changes players can look forward to when the test version goes live.

MassivelyPathfinder Online gears up for a stress test originally appeared on Massively on Fri, 19 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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Trion’s Hartsman on more ArcheAge servers, communication

Trion CEO Scott Hartsman has posted an ArcheAge launch update letter on the game's official forum. The long and short of it is more servers, expanded customer service, and more aggressive AFK sweeps.

Hartsman also mentions that he's "personally tweeted more during this launch than [he thinks he has] since Twitter existed," and he says that Trion's communication will be "redoubled," most notably on the game's forums.

MassivelyTrion's Hartsman on more ArcheAge servers, communication originally appeared on Massively on Thu, 18 Sep 2014 20:30:00 EST. Please see our terms for use of feeds.

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Life is Feudal: Now Available Via Steam

Life is Feudal is now available on Steam. Players can get early access to the game for $39.99 and allows players to have input with developers to make improvements and suggestions for the forthcoming sandbox title.

New burner missions scrap nearly 20,000 EVE Online ships, CCP happy with results

eve CCP is "extremely happy" with the positive player reception of EVE Online's new burner missions that came in Hyperion. The studio said that the high level of difficulty in these missions was intentional in order to challenge the playerbase, and cited a bloodbath of 19,962 destroyed player ships as of September 14th as proof. The cost of the lost ships has topped 870 billion ISK so far.

Due to the embrace of these missions, CCP is prepping a new batch of burner missions for September 30th. These new burners, believe it or not, will be even tougher than the current ones, working in teams of three against players. CCP will be putting these missions on the test servers later this week.

MassivelyNew burner missions scrap nearly 20,000 EVE Online ships, CCP happy with results originally appeared on Massively on Wed, 17 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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Massively’s ArcheAge launch diary: Day five – Random knowledge

Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start.

I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result.

In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

Continue reading Massively's ArcheAge launch diary: Day five - Random knowledge

MassivelyMassively's ArcheAge launch diary: Day five - Random knowledge originally appeared on Massively on Wed, 17 Sep 2014 14:30:00 EST. Please see our terms for use of feeds.

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Vice vs Virtue PvP system arrives on Ultima Online’s test center

In testing now on Ultima Online's test server is publish 86.3, better known as the Vice vs Virtue patch. You remember the virtues, those iconic and ambiguous philosophical principles guiding the Avatar? OK, now forget all that because peeveepee, guys.

Yes, Vice vs Virtue is a a new system designed to bring a fresh version of Order and Chaos consensual PvP -- any PvP, really -- to landmasses that are currently PvE, including Trammel and most of the expansion territories launched in the last forever. The opt-in faction-based system brings the battle to the core cities of the game and rewards participants with a special currency that can be traded for everything from mounts and artifacts (gear) to murder pardons and hair dye. Look, UO players take their hair dye very seriously.

The patch also introduces new trader quests to the game and revamps dungeon loot spawns to encourage ventures to the open-PvP Felucca facet. The devs have invited players to help stress test the systems this afternoon.

MassivelyVice vs Virtue PvP system arrives on Ultima Online's test center originally appeared on Massively on Tue, 16 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Exploring ArcheAge with devs

What's better than finally playing ArcheAge? Doing it with devs! Massively's MJ is joined by some of the folks behind getting the game to launch. They'll be talking about all about all things ArcheAge while exploring on the final day of early release. Have any questions you want answered? Join us live at 7:00 p.m. and ask away.

Game: ArcheAge
Host: MJ Guthrie
Date: Monday, September 15th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Exploring ArcheAge with devs

MassivelyThe Stream Team: Exploring ArcheAge with devs originally appeared on Massively on Mon, 15 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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Albion Online kicks off its summer alpha event

Ah, summer, when the snow is falling! You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles.

If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on.

[Source: Sandbox Interactive press release]

MassivelyAlbion Online kicks off its summer alpha event originally appeared on Massively on Mon, 15 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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Massively’s ArcheAge launch diary: Day two – Classes, skills, combat

Welcome to day two of Massively's ArcheAge launch diary. Technically, by the time you read this, it'll be day three, but you know how these things work. And I know, I know, it's not really launch; it's head start. But Trion's not wiping this weekend's progression, so I'm going to keep referring to this as a launch diary!

Thanks to a bunch of virginal script kiddies who thought it would be cool to DDoS the ArcheAge servers on Saturday, I didn't get to play all freakin' afternoon as planned. That's OK, though, because we've got a lot to talk about with regard to the game's basic mechanics.

Continue reading Massively's ArcheAge launch diary: Day two - Classes, skills, combat

MassivelyMassively's ArcheAge launch diary: Day two - Classes, skills, combat originally appeared on Massively on Sun, 14 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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Massively’s ArcheAge launch diary: Day one

I'm standing on a sun-baked rock along Nuia's northern coast. The waves lap at my feet, little bubbles are visible just off shore. Wispy strips of white cirrus float overhead, framing a baby blue sky that meets the ocean somewhere beyond a hazy horizon I can't quite see.

I've been standing here a while because there goes the sun, melting into the water and leaking red-orange streaks across the purplish waves as I watch. Up the cliff face behind me, a gaggle of green-named newbs mosh about in the newb area doing what MMO newbs do.

A couple of them make their way down the cliff face to join me. One of them jostles my character and apologizes. He didn't realize there was collision detection and he's very sorry and wow, this game is pretty, isn't it?

Continue reading Massively's ArcheAge launch diary: Day one

MassivelyMassively's ArcheAge launch diary: Day one originally appeared on Massively on Sat, 13 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: The fight for a farm in ArcheAge’s early access land rush

And they're off! With ArcheAge's early access in full swing, it's a race to try to get plots of lands for farms and houses. That means Massively's MJ will have to blaze through those early levels to get her paws on the scarecrow deed or earn enough Gilda Stars to buy a housing deed. But of course, everyone else will be doing the same. Just how crowded are the newbie lands? And how quickly are the plots of land being snatched up? Join us live at 8:00 p.m. for a glimpse into this land rush.

Game: ArcheAge
Host: MJ Guthrie
Date: Friday, September 12th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: The fight for a farm in ArcheAge's early access land rush

MassivelyThe Stream Team: The fight for a farm in ArcheAge's early access land rush originally appeared on Massively on Fri, 12 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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EVE’s Oceanus laying the groundwork for visual ship customization

EVE Online's next release is called Oceanus, and it's coming to a PC near you on September 30th. CCP has published a feature overview dev blog in case you're not up to speed. Major tweaks include French language support, new cloak effects, and a "big visual update" for wormhole space.

There's a substantial under-the-hood update, too, and it has to do with how CCP stores and manages ship visual data. The dev blog says that this particular tweak is necessary "for being able to deliver visual customization of ships in the future." You can read about the rest of Oceanus via the links below.

MassivelyEVE's Oceanus laying the groundwork for visual ship customization originally appeared on Massively on Fri, 12 Sep 2014 11:45:00 EST. Please see our terms for use of feeds.

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Mortal Online sets out territory control in a new patch

No one man should have all that power. Ready to make your mark on the world of Mortal Online? Your time is now. The game's latest patch implements the territory control system, allowing guilds to war over choice bits of land, build keeps and cities, and generally shape the landscape into what they want to see. There's even a trailer for it past the cut, showing off what players can expect to get when breaking ground on a new city and building its defenses.

Cities alone would be a welcome addition, but the patch also brings with it a variety of improvements to quality of life. The game's mail system has been rebuilt, several UI elements and chat commands have been implemented, and the world map has seen some trimming and adjustments. The patch is live now, so you can check out the notes for all the details or just log in and start staking your guild's claim.

[Thanks to Zakiyya for the tip!]

Continue reading Mortal Online sets out territory control in a new patch

MassivelyMortal Online sets out territory control in a new patch originally appeared on Massively on Thu, 11 Sep 2014 21:00:00 EST. Please see our terms for use of feeds.

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