In addition to this new ammo type, the update brings QoL features like a ship heading indicator on the map when at the captain’s wheel, item descriptions with helpful gameplay-relevant info for 80 items with more to be added later, and balance changes like increased damage for fire arrows and torches and decreased oil jar weight. There are also a wide swath of bug fixes introduced in the update.
Mortal Online @MortalOnline
Yes it’s #screenshotsaturday! There is a large open part of Myrland called the great steppe our world builders have made them even greater in MO2! #gamedev #MMORPG #game #indiedev #indiegame #indiegamedev #UnrealEngine #MMO #rpg #sandbox #firstperson #pvp #sandbox #ue4pic.twitter.com/IAIM1IXnpa
1:10 AM – 4 Apr 2020
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“One of the greatest challenges to implementing new content is contending with the lack of a unified quest system. Over the years we have made changes to a patchwork of systems in an attempt to address these concerns, but none of those have really gotten us to where we want to be. We are pleased to announce that coming in Publish 109 will be a full enhancement of the systems used to guide players through their adventures in Britannia while offering an immersive UI that drives the narrative and makes you feel as though you are deep in the action. This overhaul will also expand these tools to our Event Moderators giving them unprecedented creative freedom to build more immersive and robust events.”
Crowfall April Dev Q&A – 5.11 on TEST Server, New Win Conditions, Frostweaver, New Player Experience
“Over the course of a 30-day reset cycle, territory towers will accumulate an energy and season points storage pool. The storage pool is fed through the points that a tower generates each day. The higher the quality of the zone (proximity to the Outland center) in which the tower is located, the higher the percentage of daily points and energy that goes into the storage pool. Towers in lower-end zones will not build up a storage pool at all. The storage pool percentage is applied to the daily maximum points that the tower could generate. Whatever goes into the storage pool does not get credited to the guild who owns the tower at that time. Instead, 100% of the storage pool is credited to the guild who owns the tower right before Invasion Day starts. This system will make sure that top-end guilds and alliances have a strong incentive to fight each other. The incentive will become stronger the closer we get to Invasion Day. As we do not want to create an incentive for top-end groups to go after more casual players, the storage pool in lower-end zones is going to be 0% or very close to it.”
Just… thank you, warriors of Calradia.
Content retrieved from: https://twitter.com/Mount_and_Blade/status/1244692286220521472.