Realm Zero – v0.0.2.0

MMO Burnout: Engineers in spaaace

I missed the whole Minecraft craze. I was stupidly grinding my virtual life away in various MMORPGs, plus I couldn't get past Minecraft's so-fugly-it's-hip aesthetic. No matter, though, because Space Engineers takes Minecraft's core concepts and dolls them up with pleasing visuals, a nifty near future sci-fi setting, and addictive gameplay that's much more than the sum of its parts.

Continue reading MMO Burnout: Engineers in spaaace

MassivelyMMO Burnout: Engineers in spaaace originally appeared on Massively on Sun, 25 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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Norrathian Notebook: Five reasons to support EQ Next and Landmark

 
I like Landmark and am looking forward to EverQuest Next. There, I said it. It should be no surprise. And as such, I certainly have a vested interest in how these games fare throughout their development and launch. I want to see them succeed. But the thing is, so should you -- whether or not you actually want to play them. Unfortunately, it seems all too fashionable lately for folks to tear something down instead of build it up. So often when I'm following the discussions about EQ Next and Landmark, I hear plenty of reasons why folks don't like the games, and the reasons frequently have nothing to do with the games themselves. Detractors are going on about longstanding gripes and grudges instead of judging the games on their own merits (a practice that the whole world could certainly do without). Amid all the scathing comments I've heard directed at SOE for slights real and imagined, one recently gave me pause and made me reflect on the reasons that supporting these two MMO endeavors is worthwhile. Continue reading Norrathian Notebook: Five reasons to support EQ Next and Landmark

MassivelyNorrathian Notebook: Five reasons to support EQ Next and Landmark originally appeared on Massively on Sat, 24 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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PAX South 2015: Hangin’ with Frontier, playin’ Elite on the Oculus Rift

 
Elite: Dangerous
Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time. Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed. Continue reading PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

MassivelyPAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift originally appeared on Massively on Fri, 23 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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DayZ has sold over 3 million early access copies

 
DayZ has been on Steam early access for over a year now, and what does the post-apocalyptic zombie sandbox have to show for it? Well, over 3 million customers, for starters. A new Bohemia Interactive press release touts the 24 updates the game has seen since its "launch," and it also mentions ongoing improvements including a core engine rewrite begun in 2014. The new engine is called Enfusion, and it includes renderer upgrades and corresponding performance upticks as well as "vastly improved" particle effect aesthetics. Bohemia also notes that the DayZ dev team now boasts over 80 people. [Source: Bohemia Interactive press release]

MassivelyDayZ has sold over 3 million early access copies originally appeared on Massively on Fri, 23 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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ArcheAge Details 2015 Updates

ARCHEAGE 2014-10-10 12-02-23-78 Merv Lee Kwai over at Trion Worlds today posted a producer’s letter detailing ArcheAge’s plans for 2015. Foremost, Kwai promises to be more transparent with the community in the months to come, providing more insight on what is to come. The letter also discusses changes to certain aspects of the game, such as tweaking siege mechanics and altering drops to react to the economy.
A main focus for the future of the product is improving the daily quality of life for ArcheAge players. We are shifting priorities to deliver game mechanics that some of the veteran players will recognize like the PvP Arena and Fishing Tournaments. We have a challenge here to ensure that the rewards for these systems are congruent with the way the game has evolved, but that obstacle should be solved in the near term and we will deliver these events as soon as they’re finalized.
You can find the entire producer’s letter at the link below. (Source: ArcheAge)

Pathfinder details corpse looting and more

 
GoblinWorks CEO Ryan Dancey has published a new blog post touching on today's Pathfinder early enrollment release. Version two of the fantasy sandbox adds player husks, which is another way of saying lootable corpses. "The extent of your losses will be related to how quickly you are able to return to the site of your husk and if you are able to recover the inventory that remains on the husk before others are able to take all of its contents or its timer expires," Dancey writes. There's a bit more to the update, but you'll need to click through to the GoblinWorks website to read it!

MassivelyPathfinder details corpse looting and more originally appeared on Massively on Thu, 22 Jan 2015 16:45:00 EST. Please see our terms for use of feeds.

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The Stream Team: Peeking into H1Z1’s PvE server

 
When the servers were finally sorted last weekend, Massively's MJ was able to bring you a first look at H1Z1's early access on one of the many PvP servers. But folks have been asking to see the world on the PvE server, so she's diving back into the sandbox and facing death at the hands of zombies, bears, wolves, and any really peeved deer. Oh, and let's not forget starvation! Will MJ find friends as she did in the first part of her PvP journey, or will folks be more like those near the end? Join us live at 1:00 p.m. to see. Game: H1Z1 Host: MJ Guthrie Date: Thursday, January 22nd, 2015 Time: 1:00 p.m. EST Enjoy our Stream Team video below. Continue reading The Stream Team: Peeking into H1Z1's PvE server

MassivelyThe Stream Team: Peeking into H1Z1's PvE server originally appeared on Massively on Thu, 22 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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ArcheAge patches in Divine Gifts and land expansion certs today

 
Not that you can always expand the land you're on, see.
Following today's ArcheAge patch you'll want to keep a close eye on the bottom left of the game's UI. You'll see a little icon light up to indicate that you have a new gift awaiting you, and then... you get free stuff. That's it. That's all you have to do. The newest patch will offer these Divine Gifts to players regularly, allowing you to open as many as 10 in a given day for rewards like Lunarites, bonus food, and Hereafter Stones. Players will also be able to craft land expansion certificates (which will also be available from the Marketplace in a future update) and larger storage chests. That's in addition to new rewards for maxing skill trees and new portals leading directly to Serpentis and the Sea of Drowned Love. Whatever your focus is in ArcheAge, you'll have plenty of opportunity to take part in it when today's patch goes live.

MassivelyArcheAge patches in Divine Gifts and land expansion certs today originally appeared on Massively on Thu, 22 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Landmark beginner tutorial, the third — building with starter templates

 
We've already seen character creation, combat, and cave-diving, so what's that leave? Claims! In this third installment of the Landmark beta starter tutorials, Massively's MJ dives into building side of the sandbox using the provided starter templates. Can someone just starting the game create much in his or her first hours of play? Join us at 8:00 p.m. and see all the possibilities for yourself.
Game: Landmark Host: MJ Guthrie Date: Wednesday, January 21st, 2015 Time: 8:00 p.m. EST Enjoy our Stream Team video below. Continue reading The Stream Team: Landmark beginner tutorial, the third -- building with starter templates

MassivelyThe Stream Team: Landmark beginner tutorial, the third -- building with starter templates originally appeared on Massively on Wed, 21 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s persistent universe alpha scheduled for 2015, launch in 2016

 

Chris Roberts recently spoke at the BAFTA LA Games Masterclass, and apart from the usual Star Citizen geekery, he had some interesting things to say about the crowdfunded space sim's release timeline. In a nutshell, Cloud Imperium is looking to publish a beta of the game's FPS component as well as a "planetside/social" beta this spring, followed by the debut of multicrew ships in the currently playable Arena Commander module this summer. Fall 2015 will see the first episode of single-player lead-in Squadron 42's campaign released, while backers will get their first taste of the persistent universe alpha before the end of the year. You can watch the BAFTA presentation on Twitch; click forward to the 39-minute mark for Roberts' bit. [Thanks Mohoc!]

MassivelyStar Citizen's persistent universe alpha scheduled for 2015, launch in 2016 originally appeared on Massively on Wed, 21 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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Das Tal devs: ‘We don’t even own a gauntlet’

 
Das Tal
Yesterday, we posted about an article penned by Das Tal Head of Communications David Wells in which he threw down the proverbial gauntlet, as we put it, at ArcheAge's feet; he laid out many of ArcheAge's faults and explained how Das Tal, an admittedly indie sandbox, could improve on the format and avoid some of ArcheAge's infamous mistakes. This prompted a fiery debate, particularly among ArcheAge's fans and frenemies, over sandbox design in the indie and AAA space. Das Tal Managing Director Alexander Zacherl hopes to expound on that treatise with a letter to players of his own; he emphasizes that Fairytale Distillery's intent was not to provoke a duel with ArcheAge but to improve the studio's corner of the genre. We've agreed to publish that letter in full today. Read on! Continue reading Das Tal devs: 'We don't even own a gauntlet'

MassivelyDas Tal devs: 'We don't even own a gauntlet' originally appeared on Massively on Wed, 21 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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CCP talks new EVE destroyer, cash shop SKINs

CCP released a pair of EVE dev blogs today, one of which focuses on a new tactical destroyer slated for February's Tiamat release. The other entry concerns ship painting, and more specifically Super Kerr-Induced Nanocoatings, or SKINs, if you prefer. SKINs differ from the paint jobs currently populating EVE's cash shop in that they function as "a license to use a specific design or pattern for a ship. You then apply that license to your character and then your character will be licensed to use that design whenever you wish," according to the blog. For now, CCP says, SKINs are permanent and cannot be lost even if you're podded.

MassivelyCCP talks new EVE destroyer, cash shop SKINs originally appeared on Massively on Tue, 20 Jan 2015 17:30:00 EST. Please see our terms for use of feeds.

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Euro Star Citizen fans getting local support, VAT

Are you a Star Citizen fan based in Europe? If so I've got good news and bad news. The good news is that Cloud Imperium is opening a "publishing arm" in the UK and thus will provide local customer support. The bad news is that Euro customers will be subject to the VAT beginning on February 1st.

"We wish there were an alternative to charging the tax, but also believe that it is in our best interest to expand Star Citizen's footprint to a part of the world that has proven to be truly passionate about space games," CIG explains on its website.

MassivelyEuro Star Citizen fans getting local support, VAT originally appeared on Massively on Tue, 20 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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Check out Black Desert’s renamed Tamer class in quick combat trailer

Black Desert fans already knew that a Tamer class was heading into the game; today that class is available to play on the Korean servers under the new name of Beast Master. As the name would suggest, the Beast Master class utilizes summoned magical beasts during battle and has a close-to mid-range fighting style; the skills available will be dependent on whether or not the player is fighting alongside her pet or is mounted during the battle. If you want a quick peek at how the Beast Master plays, check out the class combat trailer below.

Continue reading Check out Black Desert's renamed Tamer class in quick combat trailer

MassivelyCheck out Black Desert's renamed Tamer class in quick combat trailer originally appeared on Massively on Tue, 20 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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