Choose My Adventure: Building on the clan experience in Darkfall

Choose My Adventure Building on the clan experience in Darkfall Boy, MJ's Misadventureland is really coming along! Hiring a few more hands sure has sped things up; you wouldn't even recognize the project now compared to even just one week ago. But isn't that the whole point of Choose My Adventure -- to watch the adventure that you're building develop and unfold? Well, that and to snicker at your Massively guinea pigs... we know.

Having gone into this particular adventure knowing that Darkfall Unholy Wars was not a game meant for the solo soul, I knew that it was only a matter of time before I found myself in a clan to experience more of the heart of the game, which just so happens to be clan warfare. And trust me, the clan wasted no time throwing me into the thick of things once you put me in one.

Although I do think starting off solo was important to get the real experience Darkfall any new player would (after all, most find a clan after first logging in), this week really has shown me a whole new game. I'd just scratched the surface before, the skin if you will, and now I've peered into the heart and seen the seedy underbelly as well.

Continue reading Choose My Adventure: Building on the clan experience in Darkfall

MassivelyChoose My Adventure: Building on the clan experience in Darkfall originally appeared on Massively on Wed, 22 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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EVE Online redesigns radial menu for Odyssey


The updated radial menu will be connected to the underutilized left mouse button and is confined to eight segments that will change depending on what the user is clicking. The studio wrote up a blog post on the subject, promising that the redesign is intuitive and will result in faster access to relevant commands.

Initially, the radial menu upgrade will be for ship flight only, although CCP is willing to expand its domain if players find it useful. This feature is currently available on the test server.

MassivelyEVE Online redesigns radial menu for Odyssey originally appeared on Massively on Tue, 21 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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Gloria Victis pre-alpha screens show forest updates

Black Eye Games updated its Gloria Victis Facebook page over the weekend. The occasion was a pre-alpha feature push that saw plenty of new stuff make its way into the fledgling sandbox.

"The forest is now filled with life," the post says, including boars, foxes, wolves, and plenty of raw gatherables like bark, timber, hops, flax, and sunflowers. Black Eye has also enlarged the game world proper and added humanoid mobs. There are screens of all this stuff and more behind the links below. You'll also find some Massively-exclusive screens behind the break.

[Thanks to everyone who tipped us!]

Continue reading Gloria Victis pre-alpha screens show forest updates

MassivelyGloria Victis pre-alpha screens show forest updates originally appeared on Massively on Mon, 20 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Fanfest 2013 video roundup

Last month saw the huge tenth anniversary EVE Online Fanfest, a three-day convention packed full of exclusive reveals, behind-the-scenes talks, and community events. This year's Fanfest was the biggest one yet, celebrating EVE's tenth anniversary with special guest speakers from the scientific community, the reveal of a new virtual reality dogfighter, DUST 514's launch, and details of the upcoming Odyssey expansion. Massively was there to bring you coverage of the big news as it happened, and CCP streamed some of the key talks and events live to viewers at home.

This year's Fanfest sold out so quickly that many people who wanted to go didn't get a chance to, and only a select few talks were shown on the public livestream. With such a packed event schedule, even players in attendance couldn't be there for every interesting talk. Thankfully, CCP recorded over 30 of the most anticipated events and has now uploaded the videos to YouTube. Highlights include the Make EVE Real videos, the EVE keynote, the CCP Presents Keynote, and the talks on how DUST 514 integrates with the EVE economy.

In this week's EVE Evolved, I round up all of the EVE Fanfest videos in a handy list.

Continue reading EVE Evolved: Fanfest 2013 video roundup

MassivelyEVE Evolved: Fanfest 2013 video roundup originally appeared on Massively on Sun, 19 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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Darkfall Servers Under DDOS Hack Attack!


Tasos confirms Darkfall lag is indeed from massive DDOS attack.

In regard to the ping issues on the NA server the past couple of days, this was due to a DDoS attack during NA prime time. We have taken measures in cooperation with our hosting providers to filter this attack, and we’re monitoring the situation.

We’ll keep you updated and we apologize for any inconvenience.

ArcheAge Has Cars

Are the cars in ArcheAge steam powered? They look steam powered. It’s easy to forget sometimes that ArcheAge is partially steampunk-inspired, and that the game will have features associated with said genre including cars, steamboats, airships, and more. ArcheAge has already released in Korea and is set for release in other territories including the United States and Europe and other territories by Trion Worlds, developers of Rift and Defiance.

Darkfall: Scheduled Content Updates

Today we’ll give you a look into some of our scheduled updates for the next couple of months. This is something we’ve never done before, but it is the way we want things for Darkfall Unholy Wars, involving the community, our players, in our future plans.

These are just some of the things we have planned that we’re reasonably sure will be added to the game according to the schedule. There is also a “Community Issues” component in our content updates and patches that will be addressing player concerns, issues and working on player suggestions on a regular basis. You can see an example of the kind of content this includes in the first update on the 3d week of May.

I will stress again that this list is not exhaustive. We will be adding a lot more to every update and we’ll more updates and patches than the ones listed here. We’re giving you an idea so that we can maintain a discussion on things to come based on insight and scheduled updates.

May Week 3:

The third week of May we’re adding our first major Dungeon and addressing a several community issues we had prioritized. This update among other things will include:

New Troll monsters
New Zombie monsters
New Troll Lord monster
New Cave Troll Monsters
New Dungeon: Iriendir

Community Issues:

Party Kill Round Robin: We’re implementing a party distribution system that operates in a round robin fashion.
Holding Protection Shards: We’re implementing a protection shard mechanic that operates through the clan GUI and uses Dominion Points.
Territory Control map painting: We’ve been investigating the possibility of painting territories on the map. This is more a visual enhancement rather than an actual gameplay effect
Clan holding improved crafting: The purpose is implementing crafting operations in clan holdings that also more efficient, costing less gold, and having a higher success rate. This is one of the measures to be taken to increase clan holding worth.
New Unique Resources: We will have several (at least 10) completely new unique resources that will be used as special rewards.
Smaller Strong Boxes: Their current size allows players to block passages with them and this was obviously not their intended use.
Reduced Building Costs: Clan holding building costs are to be reduced, as well as clan holding building hit points, and increased dominion gained when destroying clan holding buildings.

May, week 4:

This is the week where the 3d Elementalist School is completed and added to the game. Also some more of the scheduled additions include:

New Malaut Monsters
Monster boss for Broadherne, called “Below Whisperer”
Monster boss for Broadherne called “Below Nightmare”

June, week 1:

This week we will address prioritized community issues, suggestions, and concerns.
This is also the week which kicks off the Naval Era for Darkfall Unholy Wars and we will be adding a new Warship to the game.

June, week 2:

We will be adding another Warship to the game
New monsters: a mix of Trolls and Spiders

June, week 3:

This week we’re adding the Markets to the game after a lot of work that was needed to complete them.
We will also add the 3d Warrior School.
We’re adding a new major dungeon, Marthnyr
Another major dungeon, Hardruk.
We will be addressing a list of prioritised community issues
We will add another Warship to the game.
New monsters: 2 Cave Hags
New Boss monster: Cave Hag Boss

June, week 4:

This week we’ll be adding the 3d Skirmisher School
We’re also adding a fourth Warship.

July, week 2:

This week we’re adding the 3d Primalist School and all roles will now have 3 schools each.
We’re also adding another dungeon: Svartvann
New Monsters: Icejarl
We’ll also be addressing a variety of prioritized community issues.

July, week 3
This is the the apex of the naval war era and we’re adding Sea Fortresses
We’re also adding the new Backpack
Big Boss, the Ragaizan.

July, week 4:

We’re adding Resource Monoliths to the game with all the implications these have for PvP
We’re adding Utility Ships
A new dungeon: Dulguna
New monsters, Melechars Family
The Bloodknight
We’re also going to address a variety of prioritized community issues.

That’s just a brief presentation of some of the things to come, and a taste of how we’re going to proceed with adding content to the game as well as the frequency of the content updates. As I mentioned above, this is far from being a complete list. We will be working well outside the things we’ve included here and we will go into detail in the days and weeks to come, explaining everything and interacting with the community.

As always, your feedback is important to us.

Thank you for reading.

Choose My Adventure: Beyond the walls of safety in Darkfall

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Choose My Adventure  Beyond the walls of safety in Darkfall
Man up MJ, you said. Forsake the fetters of safety and wander the wilds of the world. Yes, folks, for the next phase of our Choose My Adventure project, you directed me to leave the confines of the starting cities and surrounding lands to explore and harvest in the unprotected areas in Darkfall Unholy Wars. That, and get familiar with the workbench for crafting. So said you all, and so I did.

I ran little Emey Brokenclaw beyond the bounds of the safe zones and introduced her to the vast lands stretching across Agon. I enjoyed some exciting experiences as well as learned quite a few things during that journey, though not necessarily what you'd expect.

Continue reading Choose My Adventure: Beyond the walls of safety in Darkfall

MassivelyChoose My Adventure: Beyond the walls of safety in Darkfall originally appeared on Massively on Wed, 15 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online seeks tourney commentators, plans dual character training for Odyssey

Want to be a part of EVE Online's 11th annual Alliance Tournament that starts on July 20th, 2013, but not from the cockpit of your ship? You can apply to be one of the PvP commentators who will discuss the tourney, tactics, and teams involved live on air with developers as well as providing commentary on matches as they unfold. Yes, live means you'll actually be in Iceland for this gig! Qualifications include having a valid passport, being over 21, having a sharp wit, and being well-versed in PvP. Full details for the application process are available on the official site.

If you'd prefer to participate in the battles themselves, note that there will be a few changes to the tourney from years past. To start, Alliance Tournament XI will run over only three weekends, not four. Second, qualifying rounds and group stages have been replaced by double elimination from the get go. Next, from the second weekend onward, two ship types will be banned from the match by team captains. And finally, to fly with an alliance you had to have been a member since downtime this morning. Dev blogs covering all the rules, the broadcast schedule, and sign-up details will be coming soon.

[Update: CCP has been busy today! The official site has now also been updated with a dev blog announcing that dual character training will ship with the Odyssey expansion next month.]

MassivelyEVE Online seeks tourney commentators, plans dual character training for Odyssey originally appeared on Massively on Wed, 15 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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A brief interview with Ivan Buchta the map design consultant…



A brief interview with Ivan Buchta the map design consultant working on DayZ

Cutting to the heart of extraction in The Repopulation

If you want to craft items in The Repopulation, you're not going to go down to the science fiction equivalent of Ikea and buy the Martin Plasma Rifle. You're going to get out into the wild and get the resources you need. There are two systems for gathering items in The Repopulation, and the newest development blog for the game discusses one of the ways to grab those resources: Extraction, also known as "digging useful components out of corpses."

Since the game doesn't feature levels, there's a more organic system to gathering these resources. Players first decide how difficult the extraction should be, with higher difficulties resulting in higher-grade resources. More difficult extractions take longer, however, and as a result, players have a higher chance to fail unless they've practiced harvesting a particular species. For more details on the specifics, check out the full development blog on the official site.

MassivelyCutting to the heart of extraction in The Repopulation originally appeared on Massively on Mon, 13 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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UnholyWars PVP video: Incognito PVP 050513 Incog vs Soultakers and COTP

Pathfinder Online never closes a door without opening a PvP window

Having a settlement you worked hard to build be under constant attack just isn't fun. Pathfinder Online realizes this, which is why settlements are normally defended by large numbers of respawning NPC guards. Not too many to prevent players from scouting a town or stealing a few things, but enough to make a frontal assault fruitless unless you want your corpses to litter the outskirts of town.

If that were always the case, though, attacking a settlement would be pointless. So during a brief window every day, the guard respawn rate decreases, numbers thin, and suddenly the town looks much more vulnerable to attack. A well-developed settlement will still have guards, but a coordinated force will be able to eliminate them... unless players step in to defend the settlement. This also solves the problem of having massive attacks come when no one is awake to know what's happening. Read the full details in the latest development blog on the official site.

MassivelyPathfinder Online never closes a door without opening a PvP window originally appeared on Massively on Fri, 10 May 2013 21:00:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: Framing my first foray in Darkfall

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Choose My Adventure  Framing my first foray in Darkfall
Break time's over! Now it's time to roll up our sleeves and get back to work building our latest Choose My Adventure. The first order of business is to establish the framework for the rest of our Darkfall Unholy Wars (mis)adventures.

Of course, we can't just build willy-nilly; we need to follow a plan. And as with any major construction project, we couldn't really move forward until said plan was OKed by the planning commission. So while we waited for the foundation to set, we sought approval for which type of structure to base our continuing adventures on. And as is wont to happen with committees, there was trouble coming to a consensus; even though the proposed models were all pretty similar, disagreement arose as to which to pick.

However, after some debate (one proposal won by only one vote!), we finally got the go ahead: The final word was to build a Mahirim Deadeye. I'm on it, boss!

Continue reading Choose My Adventure: Framing my first foray in Darkfall

MassivelyChoose My Adventure: Framing my first foray in Darkfall originally appeared on Massively on Wed, 08 May 2013 13:30:00 EST. Please see our terms for use of feeds.

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Star Citizen lifetime insurance clarified

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Star Citizen lifetime insurance clarified
After a thank-you post on the Star Citizen site earlier this week clarified how lifetime insurance would work in the highly anticipated space MMO, a follow-up post was needed to further answer many of the fan questions.

With the helpful use of graphs and bullet points, CEO Chris Roberts clarifies that LTI will apply to three different groups: Original backers who pledged before November 26, 2012; Veteran backers who pledged between November 26, 2012 and the launch of the new website; and regular ole backers who will have pledged after the new site launches.

Be sure to check out the entire post by Roberts on his website for more information.

[Thanks to Jon for the tip!]

MassivelyStar Citizen lifetime insurance clarified originally appeared on Massively on Wed, 08 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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