It’s official – Legends of Aria has officially launched out of Early Access, with version 1.0 now available on both Steam and our Standalone Client!This milestone is accompanied by a massive content update in the form of Point Release 10: The Frozen Tundra. Included in this update are the new Frozen Tundra landmass, challenging new enemies, a variety of new tamable creatures, changes to the ways professions work and different skills complement each other, and a deep lore system that fleshes out the world of Celador.We are dubbing this the Celadorian New Year, and will celebrate with a host of festivities in-game. All players will receive a 30 gem bonus upon completing their daily login reward task, ending on the final day of our in-game launch festival on Monday, July 13th. In addition, we’ve further expanded on our login rewards to celebrate: every day that a player logs in through the final day of the festival they will receive one hour of double skill gains.
As a result, we will be changing our launch date – and correspondingly, our final beta test – to spring 2021. We don’t make the decision lightly, and we have urgency about getting the game to you as quickly as possible at the best quality — with some additions that will make the experience even better.
Star Vault has unveiled donation packages for Mortal Online 2 with the least expensive option running $39 and containing access to the Mortal Online 2 alpha, the client, a one month subscription, and two months subscription to Mortal Online 1. If you really have some stimulus money burning a hole in your pocket however you can shell out for the $2,500 loot bag.
The vast majority of the post is about what has been done up to this point, but the roadmap promises features like new systems for items, harvesting, crafting, containers, gear basics, housing, and racial specs. There will also be a new ability and skill system, player-run merchants as well as a world auction house, the addition of factions, a Horticulture profession, and a new system for quests and missions.
“If you buy today there is not much to play but in +- 3 weeks this will change and we plan to have a PvP version available online at all time,” he writes. “For the team, we are mostly based in Canada, Quebec (where there is a lot of studio and grants here). For instance we are among the five finalists for a huge contest lead by Ubisoft and the first prize is 120 000$ in cash and services (which include a lot of very useful tools). We are currently 6 but plan to grow after the release of the first playable version and we are supported by a lot of people[.]”
After running some tests last week we decided to make the Arena map a little smaller.
Here’s a few screenshots for #screenshotsunday #indiegames #lowpoly #indiedev #gamedev #indiegamedev #gamedesign #madewithunity #gaming pic.twitter.com/qy36SXEwST
— ReWorld Online (@ReWorldOnline) June 21, 2020
It’s not all bright colors and happy little trees
There’s also darker places and some scary monsters.#indiegames #lowpoly #indiedev #gamedev #indiegamedev #gamedesign #madewithunity #gaming pic.twitter.com/MFYOYLpJMu
— ReWorld Online (@ReWorldOnline) July 2, 2020
We are really excited to take part in the finals of the #Catapulte2020 contest next week.
We were finalists in 2019 too where we won the Indie Prize, hopefully this year we’re leaving with the main prize !#indiegames #lowpoly #indiedev #gamedev #indiegamedev #screenshots pic.twitter.com/XzXjPTrrjL