Leaderboard: What’s your post-release plan for ArcheAge?

ArcheAge is coming soon, possibly as soon as next month if you believe a certain Steam-centric rumor. Whenever XLGAMES' long-gestating sandpark arrives, there will be plenty of things to keep you busy throughout its vast fantasy world.

Whether you're into trade routes, farming, crafting, traditional PvE, or open PvP, AA has you covered. With that in mind, what do you see as your primary in-game activity post-release? Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: What's your post-release plan for ArcheAge?

MassivelyLeaderboard: What's your post-release plan for ArcheAge? originally appeared on Massively on Wed, 20 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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Darkfall quest system aims to provide an ‘alternative PvE experience’

Aventurine has published a lengthy forum post detailing the logic behind its decision to add quests to Darkfall. As you're probably aware, Darkfall is a FFA full-loot PvP MMO, which on the surface makes the devs' decision to spend significant time and resources adding PvE-focused activities seem like a curious one.

It makes sense, though, as Darkfall featured world bosses and plenty of opportunities for fun, group-centric PvE even prior to its Unholy Wars reboot. Aventurine says that its new questing system is borne of three distinct goals: to teach new players about the game in an interactive manner, to present Agon's extensive lore and allow players to explore it, and to offer an "alternative PvE experience" including goals and motivation that reaches beyond "for the loot (or for the prowess)."

[Thanks Jane!]

MassivelyDarkfall quest system aims to provide an 'alternative PvE experience' originally appeared on Massively on Wed, 20 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Get the SOE Live scoop while playing Landmark

Massively's MJ has survived SOE Live, and now she's back and excited to talk about Landmark! Do you have questions you want to hear answered live? Do you want to nab yourself a beta code so you can jump in and play? Maybe you want to try for the item codes she has to give away thanks to her trek to Las Vegas, including Feather in a Bottles, Colonist's Flight Suits, Gemm Seekers Brooches, and even a Portcullis or two! Join us live at 8:00 p.m. to gab about the game and get some goodies!

Game: Landmark
Host: MJ Guthrie
Date: Tuesday, August 19th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Get the SOE Live scoop while playing Landmark

MassivelyThe Stream Team: Get the SOE Live scoop while playing Landmark originally appeared on Massively on Tue, 19 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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Hey look, it’s another ArcheAge closed beta event

ArcheAge's fourth closed beta event starts Friday, August 22nd and runs through Wednesday, August 27th. Trion expects the event to be "twice as large" as CBE3, and the company notes that you're not automagically eligible for this shindig even if you participated last time. Trion is making keys available through its usual partner suspects, while ArcheAge alpha and founder account invites do carry over.

New to CBE4 is multilanguage support on every server including English, French, and German.

MassivelyHey look, it's another ArcheAge closed beta event originally appeared on Massively on Tue, 19 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Origins of Malu’s Dunham talks phased release, Unreal 4, and more

So, what's going on with Origins of Malu? Quite a lot, as it turns out. Recall that the sci-fantasy game recently updated its website and hinted at huge upcoming changes. Lead developer Michael Dunham then took to YouTube over the weekend to talk about what's basically a complete revamp of both the game and the development process.

The dev team has switched to the Unreal 4 engine as well as DirectX 11, which of course involves plenty of labor, testing, and the like. Dunham also mentions that OOM's original scope was way too big, and even though the team has already spent nearly five years and 60,000 hours on the project, a "much smaller scope for initial release" is driving the current plan. There's a "much, much higher focus" on combat at the moment, Dunham explains, though he says that the end goal is still a skill-based sandbox.

You can watch the full devlog after the break.

Continue reading Origins of Malu's Dunham talks phased release, Unreal 4, and more

MassivelyOrigins of Malu's Dunham talks phased release, Unreal 4, and more originally appeared on Massively on Mon, 18 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: How to fix nullsec territorial warfare

EVE Evolved title image If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result.

Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible.

In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

Continue reading EVE Evolved: How to fix nullsec territorial warfare

MassivelyEVE Evolved: How to fix nullsec territorial warfare originally appeared on Massively on Sun, 17 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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Origins of Malu goes ‘back to the drawing board’

Long-gestating sci-fantasy sandbox Origins of Malu has an updated and now rather cryptic website teasing something called Project: Hail Mary as well as some "upcoming changes" for the game.

Burning Dog says that it has gone "back to the drawing board so to speak and in the next couple of weeks, we'll be unleashing just what OOM has become during our hiatus!" There are also PlayStation, Xbox One, Mac, and Windows logos prominently displayed on the teaser page. Finally, the revamped landing page mentions a video blog scheduled for Sunday, August 17th.

[Thanks Dystopiq!]

MassivelyOrigins of Malu goes 'back to the drawing board' originally appeared on Massively on Fri, 15 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Dark Elves And Class Reveals For Everquest Next

eqnexttown

Sony Online Entertainment has revealed new details on Everquest Next at SOE Live. Development on Everquest Next continues alongside Landmark, with feedback from the community in Landmark fueling development of the full MMO. The Dark Elves were the latest race to be revealed today, showing off gothic-themed architecture and dark landscapes. Alongside the new race, SOE also revealed three new classes: The cleric, the elementalist, and the tempest.

The cleric is a support class, capable of fighting and boosting his allies at the same time. The elementalist is a mage who, expectedly, uses elemental-based magic attacks with the added bonus of being able to damage the terrain easily. The tempest is a speed-based class that bases its attacks on lightning.

SOE has also given some detail on the Rallying Call, the overarching story. Each player will have a book called the Rohsong which tracks personal and server progression. Since the server bases story events off of the results of previous events and other algorithms, the stories of individual servers can go in completely different directions. One event detailed described players finding enough loot in an area to attract brigands in search of wealth. The players were then tasked with fighting back the brigands or risk them making off with the gold.

More SOE news is sure to come.

Virtual Stable Sells For $5600

Science_Tent

Entropia Universe is well known here at MMO Fallout for its ridiculous sales of virtual estate for real money. Entropia Universe AB announced today that the MMORCE (Massively Multiplayer Online Real Cash Economy) game has successfully completed its first stable auction, and the results might just astound you. Over $58 thousand real dollars were spent by players to get their hands on thirteen virtual stables. The most expensive stable sold for $5600.

What’s so great about these stables that someone would pay nearly six grand for it? Stables are able to accumulate wealth by renting out stalls and offering specialized training to other players in return for PED, which can be cashed out for real money. Theoretically, given an upcoming update that will place more importance on stables, each of the buyers are likely to come out with a profit. A real profit, of real money.

The sales are as follows:

Stables Estates on Planet Calypso
                  Cape Corinth Stable – Eugenio Anhithe Wilde – $5000
                  Emerald Lakes Stable – Gunnar MRmP Pettersen – $4280
                  Fort Ithaca Stable – Kassandra Blackwidow Draconis – $4300
                  Nate Valley Stable – Gandalf GandalfSzary Szary – $4800
                  Port Atlantis Stable – Jenna Star Mercury (for investors) – $6100
                  Twin Peaks Stable – Matek Matek Barbods – $6200

Stables Estates on ROCKtropia
                  City of Dreams Stable – Narfi Hungry Willam (for investors) – $2200
                  Tangerine Stable – Programer Doc Grey (for investors) – $2300

Stables Estates on Planet Arkadia
                  Celeste Outpost Stable – Maxihundred Max Power – $5600
                  Redoubtable Firebase Stable – Eugenio Anhithe Wilde – $5070
                  Resolute Firebase Stable – Lady Nadie Hawke – $5070

Stable Estate on Planet Cyrene
                  Suppy Depot Stable – Harmony bella Simpson (for investors) – $5200

Stable Estate on Planet Toulan
                  Guardian Village Stable – Wangxiang WangXiang Tuxing – $2200

(Source: Entropia Universe Press Release)

ArcheAge adds three servers for next round of closed beta testing

aa Trion Worlds is anticipating a flood of new players for the third ArcheAge closed beta test, saying that it expects the weekend event will be "four times" the size of the first test. The studio is sending out "hundreds of thousands" of email invites, noting that players will need a new CB3 invitation to participate and cannot rely on an old CB2 key for access.

The team is adding three new servers for CB3: two in North America and one in Europe. These servers will plug into the cross-server auction house that's shared by their associated regions.

ArcheAge's beta will "pick up right where it left off," as the devs promise that progress made during CB2 will be retained and characters will not be wiped. The beta test begins on August 14th and continues through August 18th.

MassivelyArcheAge adds three servers for next round of closed beta testing originally appeared on Massively on Tue, 12 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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ArcheAge highlights its trade mission mechanics

See?  You can indeed be productive while sitting on your... donkey. There's plenty of stuff to do in ArcheAge besides attack people in PvP. For example, you can be one of the people who are attractive targets to attack in PvP. That's not the biggest reason to get involved in the game's Trade missions, however. Sure, you'll be carrying around valuable cargo that's attractive to marauders, pirates, and scavengers alike, but successfully bringing a package from one point to another can provide you with plenty of wealth and fame, so it's got an appeal.

Trade Packs allow players to earn valuable crafting materials as well as Gilda Stars, valuable for endgame play. The further you transport a pack, the more rewards you receive for its transport. However, packs also slow you down and force you to forego the use of World Gates or gliders, making the journey that much more harrowing. For the full rundown, check the official preview and get ready to start shipping things around the world.

MassivelyArcheAge highlights its trade mission mechanics originally appeared on Massively on Mon, 11 Aug 2014 21:30:00 EST. Please see our terms for use of feeds.

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Darkfall Quests Coming In Autumn

Darkfall01

Aventurine has announced today that quests are coming to Darkfall Unholy Wars this Autumn. The first batch of quests will cater to new and old players, with availability varying from right in your face to obscure and more difficult to find. Quests are designed to be open-ended journeys that integrate players with recent and ancient history of the world of Agon. Quests suggested by players will also be introduced in this and future batches.

One quest example that Aventurine sent over is the Suspicious Altar, where players will stumble upon ancient altars and devices connected to some nefarious plot that must be unraveled. We will have more information on Darkfall’s quest system as it becomes available.

(Source: Aventurine Press Release)

Star Citizen’s Arena Commander gets new CTF mode

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's by design, though CIG's announcement post points out that there's an "additional challenge of operating in three dimensional space."

The new mode is now available to all Arena Commander-eligible backers.

[Thanks Cardboard!]

MassivelyStar Citizen's Arena Commander gets new CTF mode originally appeared on Massively on Sat, 09 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Bitten by the trade route bug in ArcheAge

That first time Massively's MJ saw a merchant ship filled with trade packs dock in ArcheAge, she knew she'd found her calling! Sailing and profit -- seriously, what could be better? And after one failed attempt to deliver goods to enemy lands, she's made it her goal to successfully conduct trade there and start raking in the riches. Where there is risk, there is more reward! Want to get a look at trade routes and see how you can profit from your craft, or maybe just see if MJ can pull off some high-stakes commerce? Join us live at 3:00 p.m. for a little money-making adventure.

Game: ArcheAge
Host: MJ Guthrie
Date: Friday, August 8th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Bitten by the trade route bug in ArcheAge

MassivelyThe Stream Team: Bitten by the trade route bug in ArcheAge originally appeared on Massively on Fri, 08 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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Darkfall adds siege engines, ladders, higher walls, and more

Yesterday's Darkfall patch began the process of adding siege engine functionality to the world of Agon. Players can now use catapults with massive boulders and fiery projectiles, and Aventurine has also added siege ladders for scaling enemy walls. New Engineering Mastery crafting recipes are available, too, as are new resources and reinforced clan city walls.

[Thanks Jane!]

MassivelyDarkfall adds siege engines, ladders, higher walls, and more originally appeared on Massively on Fri, 08 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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