Profane takes a jog over all sorts of different terrain to show off footfall VFX in latest Twitter thread

Hey, peeps! 👋

As we progress with development, we are getting closer and closer to seeing the world take shape, and that’s not as fun if you can’t run around in it, right? pic.twitter.com/qRDduJqHKg

— Profane MMORPG (@ProfaneMMO) September 17, 2021

Content retrieved from: https://massivelyop.com/2021/09/22/profane-takes-a-jog-over-all-sorts-of-different-terrain-to-show-off-footfall-vfx-in-latest-twitter-thread/.

Starbase introduces new modules, replenishes asteroids, and makes various fixes in latest update

It's not bae any more.

At the top of the list are the addition of “lots” of new modules, a replenishment of the asteroids in the Origin safe zone, and the replacement of a warp class flag with ship strength factor — a value representing the weakest bolt connection throughout a ship. The patch notes also detail fixes for inventory, gameplay, fast travel, and much more.  The sheer number of changes should still be worth a player’s attention.

Content retrieved from: https://massivelyop.com/2021/09/20/starbase-introduces-new-modules-replenishes-asteroids-and-makes-various-fixes-in-latest-update/.

Star Citizen fixes a currency bug, confirms that alpha 3.15 will feature a full progression wipe

“Players have been accumulating wealth in the persistent universe with no economic sinks to balance it. While selling and other sinks are being developed, it’s extremely helpful for designers to have additional data on how players acquire and spend money,” reasons the post. “Putting players at a level playing field would provide this data, and this will be exceedingly important as Death of a Spaceman, Full Persistence, Server Meshing and other key pillar technologies come online.”

Content retrieved from: https://massivelyop.com/2021/09/16/star-citizen-fixes-a-currency-bug-confirms-that-alpha-3-15-will-feature-a-full-progression-wipe/.

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