RAPH KOSTER WOULD PUT ACTION COMBAT IN STAR WARS GALAXIES IF MADE TODAY

http://massivelyop.com/2017/07/19/raph-koster-would-put-action-combat-in-star-wars-galaxies-if-made-today/

Recently, one of game designer Raph Koster’s fans wrote in to pose him an interesting hypothetical question. If he were to remake Star Wars Galaxies today, the fan asked, which combat format would Koster choose?

His answer? Action combat all the way, baby.

Koster said that the environment right now is more conducive to action combat, even within RPGs. He cites a larger audience for such gameplay, far better technology than back in 2003, and different player expectations. “It would feel pretty alien to the average player to be in first person and not have FPS combat,” he writes. “This was one of the things that drove having overhead views in SWG.”

He does note that RPG elements can be used to make action combat more stat- than twitch-based, which has been used in many MMOs and other video games.

Source: Raph Koster
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Crowfall – Crowfall Q&A Live: Race/Class Demo

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ALBION ONLINE EXPANDS ITS LAUNCH ROLLOUT

http://massivelyop.com/2017/07/18/albion-online-expands-its-launch-rollout/

Some MMOs have launch days, but some MMOs are not Albion Online, which is claiming a good chunk of this week to officially release this long-awaited fantasy sandbox. You see, yesterday only admitted legendary pack purchasers, while today allowed in the epic crowd and tomorrow will see veteran founders join in the fun.

This staggered release is probably helping to keep the game more stable than it might have been otherwise. There were some initial login issues, but the team reports that it (mostly) cleared those up quickly. There have been a few other problems, like missing learning points and players being able to farm gear out of their league, but for the most part it looks like things are going relatively smoothly for this launch.

Conspiracy sidebar: Did Jagex announce RuneScape’s mobile adaptation this week to take some of the wind out of the sails of Albion’s release? Your call on that one.

Anyway, check out the launch trailer and eight quick tips for starting out in this game after the break!

Source: TwitterYouTube
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ALBION ONLINE RAISED ALMOST $10M, OFFICIALLY LAUNCHES TODAY

http://massivelyop.com/2017/07/17/albion-online-raised-almost-10m-officially-launches-today/

If it seems as if you’ve been hearing about Albion Online for a long time, you’re not wrong. In fact, the game has delayed its testing periods multiple times for major revamps, to the chagrin of testers, but hopefully that’ll make today’s launch all the better. Yep, today the day this buy-to-play, economy-driven, indie PvP sandbox is finally here, at least if you’re in the top-tier of founders and starter pack purchasers.

“Developed by Sandbox Interactive, fantasy MMORPG Albion Online has officially arrived on PC, Mac and Linux, bringing with it a community of dedicated MMO fans. Kicking off their adventures with a clean slate after the beta server wipe, Legendary Founder and Legendary Starter Pack owners have already begun taking their first steps in the sprawling land of Albion, staking their claim on the untamed wilds and free markets therein. Epic Founders and Starters will be the next group to enter the fray, joining Albion’s servers on July 18th at 13:00 UTC, followed by Veteran Founders and Starters on July 19th at 13:00 UTC. Can’t wait to start forging out on your own adventure? Download the client and grab a Legendary Starter Pack to dive in right away!”

In an AMA over the weekend, Sandbox Interactive said it now counts 250,000 founders and almost $10,000,000 in funding.

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Mortal Online PVP : Like old times PYRE vs RPK

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Mortal Online: Amulets and Rings Development Update

http://www.mortalonline.com/amulets-and-rings-development-update/

AmuletsAndRingsDevelopmentUpdate

Amulets and Rings Development Update

Progress update

Hi there!
So it’s been a while since we released the new housing and we are happy to hear that most people find that update a lot of fun!
But today’s update is about a new secret feature we have been working on for a little while: Amulets and Rings.

As the game gets older more and more builds gets figured out. Players often use the exact same combination of skills and attributes for their characters since it’s the most effective way to play their role.
We want to change all of that and give players more room to experiment with strange builds and skill combinations.
So let’s take a look at this new type of equipment.

Amulets and Rings:

Amulets and Rings are rare items that can be equipped on your character to modify your skills, attributes and a lot of other things.
These trinkets range in tier from 1 – 7. When they are created they are given a set of random effects that will influence your character when they are equipped and charged.
Higher tier trinkets will have more effects and more powerful changes.
The number of combinations the system can create is staggering so you will always be on the lookout for better rings and amulets.

Amulets:

TrinketsRings

You can only wear one Amulet at a time.
Amulets give you bonus points in a set of skills. Depending on the tier of the amulet you can gain up to 100 points in a skill for free. This means that finding a good Amulet can drastically change your entire build since the free skill levels it gives you free up skill points that can be spent on other skills.
Amulets also have a couple of secondary effects, the possible ones are:

  • +% Slashing Defence
  • +% Piercing Defence
  • +% Blunt Defence
  • +% Ecumenical Damage
  • +% Ecumenical Mana Reduction
  • +% Ecumenical Defence
  • +% Spiritism Damage
  • +% Spiritism Mana Reduction
  • +% Spiritism Defence
  • +% Necromancy Damage
  • +% Necromancy Mana Reduction
  • +% Necromancy Defence
  • +% Free Armor Weight

Rings:

TrinketsRings

You can wear two rings on every character. Rings will give you bonus to your attributes.
There are two types of attribute bonuses: basic and raw.
Basic bonus adds points to a attribute freeing up attribute points that can be used on other things. The basic attribute bonus will be capped by your racial cap.
Raw attribute bonus give bonus to the attribute after it’s capped, meaning you can push a attribute beyond your racial cap.
Just like Amulets rings also have secondary effects:

  • +% Slashing Damage
  • +% Piercing Damage
  • +% Blunt Damage
  • +Max Health
  • +Max Mana
  • +Max Stamina
  • +% Trinket Luck
  • +% Rare Trinket Luck
  • +% Skill Trinket Luck
  • +% Loot Luck
  • +% Loot Amount

The Meld:

TrinketsRings

Rings and amulets do not drop when you die.
Instead the Kau and Ba in the trinket gets disconnected and will need to be merged for the item to be charged and have any effect on your character.
To do this you will have to combine the item with a Meld of the same or higher tier. Meld is expensive and can be bought from NPCs.
There’s also a special type of Meld called Chaotic Meld. Chaotic Melds are harvested from large spirits in the etherworld. Chaotic Meld will not recharge a trinket, instead it completely changes the Ba contained in it giving the trinket brand new effects.

That’s all!

This feature is not ready for release yet but it’s rather close.
We are currently testing it out on the test server and would love to get your feedback.
We made a forum thread where you can discuss this update right here.

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THIS WEEK IN SURVIVALBOXES: ROKH, HELLION, THE BLACK DEATH, AND LIFE IS FEUDAL

http://massivelyop.com/2017/07/14/this-week-in-survivalboxes-rokh-hellion-the-black-death-and-life-is-feudal/

ARK and Conan aren’t the only survivalboxes in town — in fact, several of the modern contenders in the subgenre have updates and videos this week demonstrating their progress.

Let’s start with ROKH. The Mars-themed exploration sandbox has this week launched a “huge” update on Steam, focusing heavily on crafter streamlining, both in terms of how accessible it is for newbs and vets to how the crafting window actually looks and functions in-game.

Rival space-centric survivalbox, Hellion, posted a dev blog covering its loot system and how it intersects with the map — and how warp times will be shortened to make interplanetary travel faster.

“Military zones are usually packed with weapons, ammo and various tools of destruction. These zones are also the best place to search for power supply modules, Command modules and abandoned ships that you can confiscate. Industrial zones are loaded with mining gear, specialized EVA equipment and cargo bay modules as well as various refined and raw resources just waiting to be picked up. Finally civilian areas are full of decorations, crew quarters modules, airlocks and life support systems and medical supplies.”

Over in plague land, The Black Death has prophesied a patch for today. Its latest dev piecediscusses the latest pillage area deep in a mausoleum and previewed player books! In fact, you can even submit your own story for inclusion in the game.

Finally, there’s Life is Feudal, the MMO version of which has posted a new trailer demonstrating gameplay in its dark and unpleasant gameworld.

Want to hear more about online survival sandboxes? Don’t miss MJ’s Survivalist column!

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