Life is Feudal reports 100,000 copies sold in the first month

 
If you bought this, please.  Explain why.
After a month of availability on Steam and via its own website, Life is Feudal has apparently sold 100,000 copies. Bitbox has clarified to Massively that the current build of the game "is a 64-player version" and that the "thousands of servers [...] are all persistent." Producer and project lead Vladimir Piskunov attributes the early success of the title to the freedom allowed for players to build while emphasizing that these sales will help fund the development of the game's full MMO experience. No specific target date for the game's MMO incarnation has been set. [Source: Bitbox Ltd. press release]
 

EVE Vegas 2014: Getting players involved in EVE’s development

 
Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process. At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary. During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again. Continue reading EVE Vegas 2014: Getting players involved in EVE's development

MassivelyEVE Vegas 2014: Getting players involved in EVE's development originally appeared on Massively on Sun, 19 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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GoblinWorks: Pathfinder’s PvP ‘provides meaningful context’

  GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features. Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP." Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out! [Thanks Chrysillis!]

MassivelyGoblinWorks: Pathfinder's PvP 'provides meaningful context' originally appeared on Massively on Sun, 19 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

 
It's often said that sci-fi MMO EVE Online isn't so much a game as a giant online spreadsheet and that people pay a subscription fee in order to have a second job they don't get paid for. While that's little more than a joke to the majority of EVE players, there are those for whom EVE is genuinely played on a massive spreadsheet. In a guest talk at EVE Vegas 2014 earlier today, players Javajunky and Gossamer DT from the logistics division of one of the game's largest coalitions discussed the monumental amount of work that goes into the industrial and organisation side of running a nullsec alliance or coalition. During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck. Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle. Continue reading EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

MassivelyEVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet originally appeared on Massively on Sat, 18 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: The daily grind for gilda in ArcheAge

The Stream Team: The daily grind for gilda in Archeage
After you finish up the story line quest in ArcheAge, the best supply of gilda stars dries up. And since all the cool toys -- from boats to houses to farm wagons -- are bought with those specialty coins, many players are constantly in a state of wanting more. (Whether players keep the deeds or resell them the auction house is another matter entirely!) Massively's MJ is one who needs more, more, MORE gilda stars! So to build her supply she's running a set of dailies. Join as at 1:00 p.m. and do the daily gilda star portal hop with her. It's all the rage!

Game: ArcheAge
Host: MJ Guthrie
Date: Saturday, October 18th, 2014
Time: 1:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: The daily grind for gilda in ArcheAge

MassivelyThe Stream Team: The daily grind for gilda in ArcheAge originally appeared on Massively on Sat, 18 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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Xsyon opens guilds, housing to F2P players

Xsyon Hardcore indie sandbox Xsyon introduced a free-to-play option almost two years ago, but the restrictions were brutal. Free players couldn't build in or terraform the world, and they couldn't lead guilds, which the game calls tribes. (Originally, they couldn't even join guilds at all!)

But as of this week, Notorious Games has lifted some of those restrictions. In a press release issued today, the studio explained,
Starting this week, new players can join the Xsyon community and start their own tribe for free. Creating their own homesteads, new free players can shape the land explore the game's extensive architecture system on their own, without the aid of other game citizens!
If you're a free player chafing at ArcheAge's housing restrictions, well, here's a sandbox willing to accommodate you.

MassivelyXsyon opens guilds, housing to F2P players originally appeared on Massively on Fri, 17 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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Darkfall Unholy Wars – First Impressions

TheHiveLeader take a first look at the hardcore MMO, Darkfall Unholy Wars.

Darkfall relics to add CTF mechanics, promote clan raiding

Relics are coming to Darkfall, sometime in November according to an Aventurine forum post. What are relics? They're basically items that will spawn randomly around Agon that players may pick up and transport to a clan holding.

The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.

MassivelyDarkfall relics to add CTF mechanics, promote clan raiding originally appeared on Massively on Thu, 16 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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ArcheAge’s northern continent opens November 4

Trion has announced that ArcheAge's Auroria continent will officially launch on November 4th.

The northern landmass features six additional zones, four of which will be claimable by guilds. Trion also notes that "30 percent more housing space will be available to players throughout these four claimable zones."

A new dungeon is also included, as is a farm wagon and a submarine. Full details are yours on the official ArcheAge website.

MassivelyArcheAge's northern continent opens November 4 originally appeared on Massively on Thu, 16 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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Diaries From ArcheAge: Why I’ve Left

ARCHEAGE 2014-10-10 11-55-13-59

I love ArcheAge, really. When Bioware announced a massive experience boost for The Old Republic in preparation for the launch of the next expansion, I had to make a choice: Continue subscribing to and writing Diaries From ArcheAge articles, or allow my subscription to lapse that very day and move over to The Old Republic and see how far I could catch up before the expansion launched. I chose The Old Republic. Since this is the last editorial I’ll be writing on ArcheAge for a while, I decided to offer up a few of the reasons that brought me to this decision.

As always with editorials, these opinions are my own and do not speak for anyone other than myself. If you agree or disagree, feel free to leave a comment on why.

1. Hackers

If it isn’t one thing, it’s another. First it was gold farmers using hacks to teleport around the world at whim to finish trade runs, and then they were using exploits to win at arenas. Land is virtually impossible to get your hands on thanks to teleport hacks being used to snag every piece of open space as soon as it becomes available, and accounts are able to maintain the land they accumulate thanks to the prospect for profit far outweighing the cost of taxes that was supposed to make such land seizure impossible.

The opposite side of this is that as gold prices on farming sites plummet, money becomes more worthless and prices for auction house goods go up. In addition, I’d just like to know that the fact that I can’t find anything bigger than my 8×8 farm is because of legitimate player competition, not because Chinese gold farmers are teleporting around and buying up lots on Aranzeb. Hack Shield, as with any other game it’s been implemented in, is completely worthless. Aion is in the process of dumping it for something better, ArcheAge should as well.

2. Unopposed Griefing

The great thing about games like ArcheAge is that, generally, griefing has some sort of revenge mechanic. Someone is attacking innocent players? Report his crimes and, if possible, murder him so he can spend a good long time in jail. Someone going around uprooting plants on public land? Report the footprints and waste his time and money by either buying a potion or going to court. When it comes to ganking or competing for resources, I am of the mind that you either get big or go home. If you want a 100% safe game, consider playing something else.

That being said, in order for this mechanic to work right there needs to be a way for people to fight back. When players in Ultima Online started blocking areas with furniture, Origins made it possible to torch their creations. Eve Online allows corporations to go to war with one another. If someone decides to park their cart on your land and prevent you from planting on it, there is one thing you can do: Nothing, and hope that they get bored and leave soon. The fix to this is a simple one: I should be able to claim/destroy anything that is on my property. Another idea is to implement an ArcheAge version of the Castle Doctrine, where I can shoot anything violating the sanctity of my property.

I’ve been told that in the Korean version of ArcheAge, you can actually push other player’s carts out of the way, in which case that should be implemented in the western version. The problem in ArcheAge isn’t the potential for griefing, it’s the inability in most cases to even retaliate.

3. The Community Sucks

Even well before MMO Fallout started in 2009, I played a lot of MMOs. I won’t say that ArcheAge is the most trolled game I’ve ever played, that award goes out to World of Warcraft Barrens chat circa 2005-2009. What it is, however, is definitely the most racist. I’ve seen racist comments and names in other MMOs, but nowhere near the extent that it exists in ArcheAge, to the point where most of the screenshots I took for my previous articles had to be scrapped or heavily edited to not show chat.

At first I thought it was because of the PvP sandbox nature of ArcheAge, but in the time that I played games like Mortal Online, Darkfall, and even League of Legends, I’ve never seen the level of vitriol come close to a casual day on ArcheAge. I don’t even believe that ArcheAge is full of racists, most of the people you see in chat are part of that edgy demographic of twelve year olds and people who never grew up once they turned twelve, feeding their desperate need for attention by flailing their arms and making noise. The other half are a force of nitwits who simply aim to offend as many people as possible because “my first amendment rights.”

I have to put the blame on Trion Worlds for this, partially for the poor filter and also for fostering an environment where people believe that they do not care and will not take action.

Perpetuum officially launching on Steam this Friday

Perpetuum is officially launching on Steam this Friday, October 17th. Wait a minute, wasn't the sci-fi sandbox already on Steam? Well, yes. Yes it was, as an early access title.

The latest Perpetuum dev blog details how and why Avatar Creations is moving its game out of early access even though it's still working on a mission system revamp, new PvE content, and a new engine. There's also a patch scheduled for this week that will revamp the game's mineral spawning system. Finally, the dev blog talks about upcoming intrusion and gamma changes as well as a big robot balance patch.

MassivelyPerpetuum officially launching on Steam this Friday originally appeared on Massively on Wed, 15 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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EVE Online tightens things up for Phoebe

eve A new blog post at EVE Online reveals that the team is working on streamlining a few of its existing features for the upcoming Phoebe patch.

The first tweak is to exploration, as the team will be making data sites more valuable and frequent. Career agents will also stop blabbing so much in the mission boxes, with shorter text messages to emphasize the objectives.

Finally, the team is bringing its semi-hidden expedition content into the light with easier-to-follow breadcrumbs and bug fixes: "We've added in some messaging to guide you towards these specific structures. We have also increased the percentage chance of the rarer types of expedition occurring as we simply found these figures to be too low. These combined changes should help somewhat in bringing this 'hidden' content to the surface for you to enjoy."

MassivelyEVE Online tightens things up for Phoebe originally appeared on Massively on Wed, 15 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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Here’s everything that happened at SC’s Citizen Con 2014

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though.

Fortunately for you, Cloud Imperium has posted the full two-hour presentation on YouTube and we've embedded it for you after the break. While you're at it, don't forget Episode 41 of 10 for the Chairman!

Continue reading Here's everything that happened at SC's Citizen Con 2014

MassivelyHere's everything that happened at SC's Citizen Con 2014 originally appeared on Massively on Tue, 14 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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Sandbox Podcast: The Mortal Sessions #2


Podcast

EVE Evolved: Fixing EVE’s player activity

EVE Evolved title image It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game can get at its most frantic and how incredible it is to be present for historic events and important PvP battles, but those moments are rare, and there's typically a lot of downtime between periods of activity. For every PvP battle fought, incursion fleet formed or wormhole op organised, players often have to spend hours in stations or in space amusing themselves or doing busywork.

With gamers now spreading their increasingly limited free time across a growing catalogue of online games, some EVE players log in for only a few minutes per day to queue skills, chat with corpmates, and see if anything interesting is happening. The recent announcement that the upcoming Phoebe release will contain infinite length skill queues has some players concerned that people will lose the motivation to pop their heads into New Eden each day and see what's going on. Since the best sandbox gameplay is emergent in nature, just getting players to log in so they're available to take part in something awesome when it happens is extremely important.

In this edition of EVE Evolved, I ask whether EVE is in trouble due to its recent decline in player activity, look at the impact of people with just a few hours per week to play, and suggest a new app idea that could help solve all of those problems.

Continue reading EVE Evolved: Fixing EVE's player activity

MassivelyEVE Evolved: Fixing EVE's player activity originally appeared on Massively on Sun, 12 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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