CONAN EXILES DELAYS CLIMBING PATCH TO UPDATE UNREAL, TALKS GUILDS AND MORE IN Q&A

http://massivelyop.com/2017/06/26/conan-exiles-delays-climbing-patch-to-update-unreal-talks-guilds-and-more-in-qa/

If you were hoping to begin your climbing career in Conan Exiles sooner rather than later, hold that thought. Funcom announced earlier today that the Unreal upgrade is effectively delaying the climbing patch a wee bit.

“We’re upgrading from Unreal 4.12 to 4.15. It’s a pretty big leap,” Funcom says. “What this means for the game is that the next update, which adds climbing to the game, won’t be released before the Unreal 4.15 version is ready to roll out. We were hoping to do this some weeks ago, but the process of moving to 4.15 has taken more time than initially anticipated and so you’ve had to wait a little longer for the climbing system to come out.”

The upside is that the new Unreal version is expected to provide “optimization of both server and client, which should result in a smoother experience for all players,” as well as blueprint nativization, which’ll help out modders in the long run.

Meanwhile, in the game’s latest Reddit Q&A, Funcom’s Joel Bylos covers NPC settlements, the emote system, stackable items, Necromancy, housing, the building system, the leveling systems, and guilds.

“[Clan Alliances were] something we put further back in our plans due to the survey, but we will eventually add the ability for clans to form alliances. Secondly, thrall AI, we are hoping that when we have the thrall system fully implemented you will be able to tell them which kind of targets they should attack. I say hoping because we are still working on the core AI features and this is not a given. Finally, permissions, we hope to change the way permissions work in the game very soon! At the very least we will be changing certain item permissions so that they are always open (it doesn’t make a lot of sense that people can’t share campfires or use any chair etc).”

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25 vs. 25 Crowfall Large Scale PvP! Confessor Bard Gameplay ft. Sugoi, Cladera, and Winterblades

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Gloria Victis – Combat Update

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Crowfall – Crowfall Q&A Live: Race and Class Changes

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Conan Exiles: Getting to LVL 50 Fast!

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Best Castle and Army Simulator! – World of Castles New Update – Singleplayer, Large Scale AND MORE

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HERE’S HOW ALBION ONLINE’S OPEN-WORLD RAID BOSSES WORK

http://massivelyop.com/2017/06/21/heres-how-albion-onlines-open-world-raid-bosses-work/

In anticipation of the upcoming launch of Albion Online, Sandbox Interactive has posted a fresh dev blog on the big bads of the game, known as Guardians. Pro tip, they’re guarding the world… from you. Naturally, you’re going to kill them and take their stuff. They were right about you!

“Guardians are the true protectors of Albion, brought alive by the land’s ancient and powerful magic and now tasked to protect its natural riches,” explains the studio. “These big world bosses can be found in Tier 6 resource hotspots and randomly respawn between 12 and 48 hours after being defeated. There is no way to know when a Guardian has spawned, so scout the area if you want to take one down.”

Don’t be thinking you’ll be soloing these; you’re going to need around 10 people at minimum to take them on, but if you bring too many people, you’ll scale down accordingly. It gets worse: You pretty much have a 15-minute timer before the boss enrages, and other players can interfere by attacking you. On the upside, the guardians become resource nodes when they due, “providing a whopping 2,560 Tier 6 resources.”

Good luck.

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