We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out.
Roleplaying options have been add that give you the ability to create a character bio, in-world notes, and shape in-game dice with bones. The types of Purges have increased to include raids from Vanir hunters, bandits, Jhebbal Sag disciples, snakes, yetis, alchemists, crocodiles, and rocknoses to name a few. The Black Yeti, which can be found southeast of the volcano and the mountains north-northeast of the Mounds of the Dead, dropped with this patch. It can be killed to gain a key just like other world bosses. And lastly, the Unnamed City now contains new content, including eight new named bosses, mini-bosses, and legendary weapons and armor.
Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node. There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world.
No Man’s Sky is planning its major Beyond update for the summer with online play
No Man’s Sky BEYOND, a major free chapter, coming Summer 2019.
With three updates in one:
1) No Man’s Sky Online
We’re working out butts off on something special
More Info soon ❤️https://t.co/YtKimYyj6U pic.twitter.com/Txi8orUIs9
— Sean Murray (@NoMansSky) March 15, 2019
Ashes of Creation says it’s aiming for the ‘largest organized PVP battles of any MMORPG’ in castle siege blog
Buried in last week’s news that Intrepid was delaying Ashes of Creation’s next phase of alpha one (and therefore delaying its release into next year) was the promise that the studio would be pumping out new developer diaries this month. Now it’s making good on that promise, as the first such post rolled out last night. The topic? Castle sieges.
Be aware, it is not all sunshine and crystalline booty when cleansing the world of Hunger crystals. Not only will the player destroy many picks and hammer, but there is also a substantially increased food cost when standing near a Hunger crystal. The crystals all periodically drain a bit of the warmth out of the world; to the player, this translates as the food pool. If you are going shard hunting, make sure to bring extra food.