All posts by admin

About admin

I am the admin and you will obey.

H1Z1: Producer’s Update March 10th

https://www.h1z1.com/king-of-the-kill/news/producers-update-march-10th

Hi everyone, and thanks for taking the time to give this a read. I know that many of you have poured countless hours into H1Z1 and all of the developers thank you for that. We are in a phase where we are regrouping and refocusing, so your dedication is really appreciated.

I wanted to start a weekly update to share some visibility into what the team is currently focused on and highlight some of the latest work. I will write this up every week and shoot to post an update each Friday. If I am out of the office then I might not be able to write up an update, but I will try and get the news out when it will not happen.

It will be pretty brief, I am prioritizing speed and timeliness over a beautifully written piece. I just want to get a more regular system in place to provide updates out to all of our players. Each week I will provide a brief update on the current priorities and focuses for the teams, along with updates to the next planned update.
With that out of the way, let’s take a look at what the King of the Kill team has been focused on over the last week.
Ignition available for testing this weekend!
Our new mode in King of the Kill, Ignition, will be up on our test servers starting Friday, 9am PST until Monday morning, 9am PST.

At the start of the match players will find themselves on an ATV with explosives strapped to them. Players will need to quickly come up with a strategy for scavenging for gear to defend themselves and to make their way to one of a limited number of safe areas. If they are not in the safe area at the end of a countdown, their explosives will detonate and eliminate them from the match. There are fewer safe areas each wave, so the action only gets more intense as players fight over the remaining areas.

I really recommend trying it out. We will gather all of the feedback that we can from this test, make some changes and iterations and then find a good time to do it again. I see us going through a few iterations of that before it will be ready to go onto our Live servers.
Bug Fixes and changes (in the patch that went out overnight)

 

  • Prone spamming round 2 to fix the prone, crouch exploit that came out on the test servers
  • We removed the FOV camera change when sprinting
  • Hot fixes for an updated patch going out as soon as we can – Status
    • We are still working on the camera fix for inside buildings, the melee bug, and standing in truck beds. Our plan is toget those fixed as soon as we can and push another patch. My expectation is that will happen early next week along with some other fixes that we are tracking down.
  • We put in some server optimizations to shorten queue times.
  • Distinct audio now plays based on where your opponent was hit to provide feedback on whether you struck them in the body, head, hit armor, or hit a helmet.
  • Our new and improved gas visuals are no live. The impending gas ring now looks a lot nicer than it used to.

Current Focus for King of the Kill

The King of the Kill team is shifting some resources over to focus on console support to build up that game for the launch this summer. There is the underlying tech and rendering that is being worked on, as well as controller support (PC and consoles) and UI. Gameplay wise we have some work happening around recoil and a lot going into a brand new HUD.
Next Planned Release
Tentatively April 13, 2016

DARKFALL: RISE OF AGON LOOKS TO SUB-ONLY MODEL, AIMS FOR PUBLIC BETA THIS FALL

http://massivelyop.com/2016/03/14/darkfall-rise-of-agon-looks-to-sub-only-model-aims-for-public-beta-this-fall/

Darkfall: Rise of Agon (not to be confused with the other Darkfall reboot, New Dawn) revealed its plans for getting off the ground by the end of 2016, including its test schedule and pricing.

According to the team, Rise of Agon will go through three test phases this year. The first phase is a limited, invite-only alpha test in the second quarter. This will be followed by a founders-only closed beta test over the summer, and after that will come a lengthy half-year public beta starting in the fall.

The game’s store and account management systems are slated to come online within the next few weeks. When that happens, fans can opt to purchase one of three founder’s packs, ranging from $20 to $100. Founders packs are the only way to get closed beta access, whereas the public beta will charge a monthly fee of $11. The team confirmed that it will not charge a box price for the launched game, only a $15-per-month subscription to play.

Source: Rise of Agon

Everquest Next Discontinued Vaporware Confirmed

EQN News: A Letter from Daybreak’s President

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Nextwould not meet the expectations we – and all of you – have for the worlds of Norrath.

The future of the EverQuest franchise as a whole is important to us here at Daybreak.EverQuest in all its forms is near and dear to our hearts. EverQuest and EverQuest II are going strong. Rest assured that our passion to grow the world of EverQuest remains undiminished.

Yours truly,

Russell Shanks
President, Daybreak Games

 

[Visit the EverQuest Next forum thread]