DUAL UNIVERSE PUTS OUT A FIRST DRAFT OF ITS LORE BIBLE
http://massivelyop.com/2016/11/17/dual-universe-puts-out-a-first-draft-of-its-lore-bible/ Technically, one could argue that you don’t need lore to make an MMORPG work; it just helps players have an idea of who they’re shooting and why. Dual Universe…
SHROUD OF THE AVATAR ON TOLKIEN INFLUENCES AND TOWN SIEGES
http://massivelyop.com/2016/11/14/shroud-of-the-avatar-on-tolkien-influences-and-town-sieges/ Lord of the Rings fans, this week’s Shroud of the Avatar newsletter is going to look mighty familiar to you: Level Designer Esteben Zaldivar begins the piece with a…
CROWFALL ON THE BIG WORLD, FACTIONS, AND SAFEGUARDING PLAYER CITIES
http://massivelyop.com/2016/11/14/crowfall-on-the-big-world-factions-and-safeguarding-player-cities/ In Crowfall’s November Q&A “is all about Big World,” Design Lead Thomas Blair declares, kicking off the episode alongside Creative Director J. Todd Coleman. The pair discuss ore deposit…