Profane talks about mitigating PvP stagnation, avoiding zergs, and territory control mechanics in an AMA

There will be something like a karma system in the game, with red-flagged players unable to do certain things like enter certain NPC towns. That said, there can be NPC factions that are friendly to red players if they’re allowed to flourish, and even factions that will not interfere in a player murder or will actively attack players with good karma.

Content retrieved from:

Profane MMO Reddit AMA




Posted by

INSANE Game Studio

3 days ago


[AMA] We are INSANE Game Studio. We are developing Profane, a sandbox MMORPG focused on player freedom. Ask us anything!

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Hello r/pcgaming,

We are happy to be here today and we will be more than pleased to answer your questions and get you more familiarized with Profane’s universe.

Here’s who will be answering your questions today:

  • /u/dibeltran/ – Diego Beltran, our CEO

  • /u/JM_Beraldo/ – João Beraldo, Head Game Designer

  • /u/Saramantis – Social Community Manager

EDIT: THANK YOU TO EVERYONE THAT PARTICIPATED! We’ve received so many great questions and it was an absolute pleasure taking the time to answer them in-depth. We are eager to share updates with you about our development, so don’t forget to follow us on social media and on Discord. We have a very receptive community and we love to take our time to get in touch with it!

Here’s a bit about what we’re developing:

We’ve been working on Profane, a sandbox MMORPG focused on player freedom, adventure, and territorial domination. The game is set in a dynamic, open-world, featuring:

  • Open PvP;

  • Full loot;

  • Skill-based action combat;

  • Housing system;

  • Proficiency-based progression and more!;

Players will be able to build, destroy, and conquer villages, cities, and empires.NPC behavior will be inspired by RTS games, dynamically spawning and growing in the game’s world. Cities created by NPCs can be evolved or destroyed by player’s actions, and players can also decide to create their own empire from scratch.

There will be no classes or levels in Profane.The game features exciting combat with many possibilities. Players will customize their combat style by collecting magical skills (called Elemental Skills) and using weapons. Skill-building will be inspired by Trading Card Games which means that no matter how many skills a player has, it will only be possible to equip a limited number of them at a time.

There is no right or wrong in Profane, but there are consequences to actions!

We ran tests of the Pre-Alpha version with the Brazilian community from February 2018 to September 2019. The game was accessed through the purchase of the Pre-Alpha Founder’s Pack.

For more information about Profane, check out our website and subreddit. Also, don’t forget to join us in our Discord community. We are very active there and often get in touch with everyone.


Content retrieved from:

Crowfall’s Carnage adds more than just HungerDome, including crafting and trading updates

“In addition to the new Tournament world, Carnage also offers significant new features and a range of quality-of-life updates across every facet of the game, such as Crafting Factories (allowing crafters to mass produce weapons, armor, and tools), improved player compass, new import rules for The Dregs campaign and a “quick-trade” system for player-to-player item trading. Carnage also boasts a sweeping pass on the strategy maps for both The Dregs and The Infected and hundreds of power and balance updates to optimize moment-to-moment gameplay. As with each game update, Carnage also features significant performance improvements, most notably in the large-scale PvP battles.”

Content retrieved from:

Sandbox MMO News


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