As Albion Online barrels toward a summer release, the crew took to Reddit yesterday for a marathon AMA session to tackle any pressing community questions.
Asked how much work an average player will need to put in before being of any use in PvP, the team responded, “A general principle of Albion Online — as a game with a strong PvP focus — is that the combat power curves for gear and character progress are very flat […] When you start out a new character, you could expect at least 10 to 20 hours of gameplay before you could be considered competitive in PvP.”
What about super-experienced and -geared players taking over the game’s landscape and making it miserable for everyone else? “Of course, well-organized guilds will always have an advantage over more casual players – it would be weird if that was not the case. However, it is extremely unlikely — and has never happened in any of our tests, two of which lasted around six months — that a single faction will dominate the world.”
The team also discussed the necessity of PvE safe zones, the shift in focus to timer-based PvP, the food system, activities for casual players, roleplaying potential, and a promised revamp of the market user interface.