For a number of years, Wurm Online has allowed players to transform in-game assets and silver into real-world profit through an RMT system, and while this system created its own set of issues, it also made the game’s economy unique and was so ingrained in its fabric that the devs were loath to do anything about it. However, with the decision to bring the MMORPG to Steam and the requirement that RMT cannot be allowed in order to do so, the devs have ultimately decided to end the real money trade entirely starting on March 1st.

Content retrieved from: https://massivelyop.com/2020/02/03/wurm-online-is-officially-ending-the-player-run-rmt-market-in-march/.