One such feature is the introduction of guild islands, which function pretty much like guild halls in other MMORPGs, though not all of them have to be surrounded by water. In fact, the guild island feature utilizes Ryzom’s Scenographic Editor to let guilds fully customize the scenery of their island. Another feature is the Yubokin, a monster that’s described as an evolution of the Yubo monster. The dev blog offers a more design-focused look at this new monster and touches on the challenges involved in its creation.

Content retrieved from: https://massivelyop.com/2019/03/06/ryzom-goes-behind-the-scenes-to-talk-guild-islands-and-a-new-boss-monster/.