CROWFALL SAYS ITS BIGGEST PARCELS ARE CRAZY EXPENSIVE BECAUSE THEY’RE MEANT FOR GUILDS
http://massivelyop.com/2017/07/05/crowfall-says-its-biggest-parcels-are-crazy-expensive-because-theyre-meant-for-guilds/ Last month, we included Crowfall among the games discussed in a Massively Overthinking roundtable that focused on MMO monetization running amok. Why? Because Crowfall has one of the spendiest…
Crowfall – ACE Q&A for July: Expect things to change
https://www.youtube.com/watch?v=LVIN_L3gsP0
CAMELOT UNCHAINED: EXPLOSIONS, MUSIC, AND DEATH TO GETTING ONE-SHOTTED
http://massivelyop.com/2017/07/01/camelot-unchained-explosions-music-and-death-to-getting-one-shotted/ Camelot Unchained’s Mark Jacobs helms this week’s studio update, with a peek into the team’s progress on shadows, archery and combat animations, siege engines, CUBE structures, inventory functionality and…