WURM ONLINE WORKS ON BECOMING BETTER-LOOKING AND BETTER-PERFORMING
http://massivelyop.com/2017/09/04/wurm-online-works-on-becoming-better-looking-and-better-performing/ This past Saturday, Wurm Online pumped out a small 4.0.6 client release. With improved performance and better lighting, the patch serves as a prelude of sorts to greater changes…
SHROUD OF THE AVATAR ROLLS OUT R45, IN SPITE OF LOSING A WEEK OF WORK DUE TO A SOFTWARE BUG
http://massivelyop.com/2017/09/04/shroud-of-the-avatar-rolls-out-r45-in-spite-of-losing-a-week-of-work-due-to-a-software-bug/ Shroud of the Avatar rolled out another release on Thursday, imbuing the game’s 45th updatewith what it’s calling a huge amount of work on worldbuilding, including The Sword of…
Ashes of Creation interview: “Make MMOs great again.”
https://www.youtube.com/watch?v=yJ2dFNd2CIw
CAMELOT UNCHAINED DESIGNS BETA SIEGE BATTLES
http://massivelyop.com/2017/09/02/camelot-unchained-designs-beta-siege-battles/ It’s not hard to imagine the Camelot Unchained fan as a curious and excitable prairie dog popping up whenever the word “beta” is mentioned. The wait has been long,…
ARK SURVIVAL EVOLVED SUFFERS LAUNCH-DAY OVERCROWDING, OPTIMIZATION ISSUES.
http://massivelyop.com/2017/08/31/ark-survival-evolved-suffers-launch-day-overcrowding-optimization-issues/ Along with approximately 80 million other games, ARK: Survival Evolved launched this week, putting an end to mockery about the game’s eternal test phase. Or did it? Dun dun…