“Each planet will be sharded, with a population of up to 32 players (on PC – numbers will vary by platform) per shard. When you land on a planet you’ll be brought seamlessly into a shard with available space.”
“These will sometimes send players to the same planet to tackle objectives together, and you’ll be able to really see and engage with others on a new level without having to actively ‘join’ the same game. You can even set up a kind of ‘fireteam’ with them, keeping you together as a group, though he advised that that term, popularised by modern military jargon (and Destiny), was a bit ‘too masculine and aggressive for our nice gentle, ambient game.’”
“‘You can be like space Deliveroo,’ Murray said, referring to a UK food delivery service comparable to Seamless or Grubhub. ‘Now where we are is having plants that you can harvest. You can build a cooker using the building system. You can cook these plants, you can experiment with them and create recipes. You can find animals and milk them and then combine all of those things to create like, different pies—or various kinds of alien food, which is something I’ve always wanted in a game.’”
Content retrieved from: https://www.mmorpg.com/no-mans-sky/news/no-mans-sky-beyond-features-32-player-planets-player-hub-other-activities-1000053359.