Martial abilities adopt many of the characteristics of mage casting, but unlike spells, martial abilities consume a new resource called Bloodlust. Bloodlust is generated through the use of Martial Shouts which operate similarly to a battle stance. An offensive shout allows for the generation of Bloodlust through damaging and killing opponents, whilst defensive shouts generate Bloodlust through damage taken. Only one shout may be in effect at any time.
Goals of the newest iteration include:
- Rewards should feel more appropriate to the difficulty and material investment of the order being filled.
- Crafting orders and rewards can be fine tuned to adjust to the in-game economy with a greater level of control and detail.
- Distribution of crafting orders should be more consistent and evenly balanced for skill level, recipe, and material types.
- Loot tables for CO rewards have been completely rebalanced. Essences rewarded have been significantly increased.