H1Z1’s Future

I wanted to let you all know where we are headed as a team. The H1Z1 team continues to grow and we’re concentrating on continuing to fix bugs, add new features and gaining the upper hand on cheaters. We’re making good progress in all of these areas I’m happy to say.
Week after week we hope you’re seeing the game get better. Sure there are the occasional setbacks, but we’re going in a very positive direction and we’re doing our best to communicate with the community on a constant basis. I hope you’re feeling that and it’s our desire to keep that going and make it even better.
We’re trying to be as transparent as humanly possible while still keeping a sane schedule. I’m proud to say this development team has a life outside of work, and we’re striving to keep that balance in the right place. We love making this game and we love playing it.
We have lots of very large features coming. Very significant improvements to base building are coming… including Guard towers, catwalks, 50 cal gun emplacements… windows…. and a whole lot more fun things. We’re also going to be concentrating on making bases more secure and making the building process a lot easier.
We’re also going to be spending a lot of time improving zombie AI and you can expect a lot smarter zombies and different types in the near future.
Also you can expect weather to come back in the near future. It’s not on the roadmap because it’s a larger task, but it’s coming.
We’re not ignoring the bugs we have and the usability of the game in general. We’re not using the excuse “It’s Early Access Alpha”.. we play the game too and the same stuff that annoys you annoys us as well.
We also have Professions coming later this month. Those are going to be a game changer because it’s going to allow for more character development and a much more unique set of skills that can allow groups to really come together in far different ways.
What is the future of H1Z1?
Our goal remains to have a massive world. We’re doing that with Forgelight 2, which has been in development for quite a while now. We’ll be able to show stuff to you soon, but needless to say we’re super excited by what we’re seeing. It’s truly going to give us the 16,000 square kilometer world we’ve been waiting for. We want the world of H1Z1 to truly be a world. One where you can build your own cities and settlements, or take over one if you can hold it.
We want it to be a hostile world where the threats come not just from zombies and wildlife, but from other players as well.
This isn’t a pipe dream. Everything we’re building has been towards this goal. All the features we’re adding are being added with an eye firmly on that goal.
We’re adding more people to the team to accelerate our progress. We see the realities of the commercial world we live in, and it’s too easy for Early Access games to go the way of many flavors of the month. We’re in this for the long haul and we’re putting the resources behind the game to make sure it’s clear to you too. When we see other games come out and take the wind out of our sails sometimes it just makes us redouble our efforts. Don’t think for a second we plan on laying down. Quite the opposite in fact. It inspires us to make our game better. That’s not just rhetoric… we’re trying our best to demonstrate it every week. We’re not slowing down for a second.
We also have some exciting announcements coming soon about what we’re going to be doing with Team BR (which is coming towards the end of the month). We see this as an important part of H1Z1 and we are doubling down on that too.
Please know this game means a lot to this team. We are trying to give you a lot of value for your money, and we hope you see that week after week the game improves. Not perfectly. Not without mistakes and bugs, but we’re spending time trying to fix them and that effort will continue, as will the fight against the cheaters.
We now have 100% detection of most of the major cheats. We’ll be turning on auto-banning and you can expect some new weapons to be unleashed in this war, making it harder if not impossible for them to return to the game, something that’s long been a problem for PC games in general.
Just wanted you to know we’re running an ultra-marathon here and if you leave to go play another game, poke your head in a few weeks later and see what you see.