“Horses are with us for some time already, becoming an awesome way to explore and learn the world of Gloria Victis, but also became viable tools and support in battles and sieges. We were gathering feedback and suggestions from the moment we introduced them to the game and now, having a good view on found issues and suggested improvements we are addressing them. Movement of the horse on the client-side has been changed, not to emulate, but to extrapolate the server movement. We were able to do that in another way which the player moves because a player can rotate very quickly and that would give the bad feeling on its case, while horses feel much more stable now. Reported desynchronization issues between client and server should not be happening anymore, and so user experience while riding and fighting on the back of the horse is more reliable now. (Please be aware, that those changes won’t affect how the client will see other players horses, we will be working to that part within next updates).”
Content retrieved from: https://massivelyop.com/2020/10/26/gloria-victis-revamps-horses-tweaks-castles-and-prepares-forefathers-eve-for-halloween/.