These potential adjustments will move material masses into their own categories (very light, light, heavy, and very heavy), adjust voxel HP values to allow more material variance when players are building constructs, and rebalance voxel resistances with an overall buff and a more sensible curve in effectiveness as players move up in material tier.. The post gets extremely technical throughout and it also offers a table with all of the numerical values.
Content retrieved from: https://massivelyop.com/2022/08/05/dual-universe-shares-proposed-changes-to-the-mass-hp-and-resistance-of-its-voxels/.