The solution according to the studio’s latest dev blog is to allow for limited reconstruction: “The change we’re making will limit the number of times an elements can be restored, i.e. three times for an engine and five times for a container. Once an element has hit its maximum amount of restores, it is destroyed and can’t be repaired anymore. This will be less brutal than an immediate destruction, allowing you to manage a critical situation during combat, yet give you the opportunity to plan for a long-term replacement strategy as your restore counter is approaching the limit.”
Content retrieved from: https://massivelyop.com/2020/11/23/dual-universe-makes-permanent-destruction-a-thing-to-aid-the-economy/.