Specifically, voxel compression has been added in an effort to improve how voxels are stored server-side and optimize player bandwidth usage going forward, and improvements have been made to construct LOD, loading in lower resolution versions of constructs when they’re viewed at a long distance to help improve frame rates and loading times. Additional features will be released incrementally, with more details coming soon. For now, that means a set of easy-to-read patch notes.

Content retrieved from: https://massivelyop.com/2021/05/21/dual-universe-adds-optimization-updates-as-the-first-part-of-the-incremental-patch-0-25-rollout/.