They aren’t dressing it up with “burndown” hoopla, but City State Entertainment’s devs are in just that kind of check-it-off testing mode with Camelot Unchained’s development as they push their way to the long-delayed beta one. In this week’s dev update, Tyler Rockwell explains that the team continues work on its template component system, the Dragonfang scenario and Place of Power maps, scenario automation, NPC tech, the world space UI, combat effects, lady clothes, armor animations, the patcher art, and skill buttons – although really they could’ve saved themselves a lot of trouble and just made a single I-win button, am I right?

Source: Official site

Content retrieved from: http://massivelyop.com/2017/12/09/camelot-unchained-fleshes-out-books-clothes-and-the-new-dragonfang-scenario/.