“A player recently asked me, ‘Now that you are nearing release, will you change the vision of Crowfall to appeal to a broader audience?’ Hell, no, I told him. That would defeat the entire purpose.

“Have you ever considered why they call them Theme Park games? It is because a theme park never changes. This is the central conceit of Main Street U.S.A. at Disneyland: in this place, nothing changes. This world is a bubble in time; a curated and homogeneous experience for the masses. Each ride is designed to provide exactly 5.4 units of fun per customer (no more and no less!) and it will reset for the next visitor as soon as you are done. The audience is not permitted to affect the world – by design – to protect the experience of the next person in line.

“The purpose of Crowfall is to destroy this model. To obliterate it. The world is not the point; the world has never been the point. YOU are the point. These worlds exist only for you, as a canvas to paint on. As a lump of clay to mold and shape as you see fit.”

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