The Repopulation Deboning

The Repopulation talks up its new inventory system and plans to remove character model bones

As for character model bones, the devs are looking to reduce the number of them from 80 down to 70 after testing found some erroneous additions to model skeletons (developer protip: your character model probably doesn’t need two clavicle bones). This planned adjustment will address a number of issues including clipping, weird body part movement, and a reduction in animation quality among other things, while also improving overall performance.

Content retrieved from: https://massivelyop.com/2020/11/04/the-repopulation-talks-up-its-new-inventory-system-and-plans-to-remove-character-model-bones/.

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