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EVE Evolved: How many subscriptions does EVE have?

Two weeks ago, a mathemagician over at The Nosy Gamer published some interesting calculations showing that EVE Onlineā€˜s subscriptions may have dropped by around 18% in the past two years. CCP has always prided itself on the fact that EVE has grown year-on-year since release, but the last official number we heard was when it reached 500,000 subscriptions back in [...] http://massivelyop.net/2015/04/19/eve-evolved-how-many-subscriptions-does-eve-have/

EVE Evolved: Fixing EVE’s player activity

EVE Evolved title image It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game can get at its most frantic and how incredible it is to be present for historic events and important PvP battles, but those moments are rare, and there's typically a lot of downtime between periods of activity. For every PvP battle fought, incursion fleet formed or wormhole op organised, players often have to spend hours in stations or in space amusing themselves or doing busywork.

With gamers now spreading their increasingly limited free time across a growing catalogue of online games, some EVE players log in for only a few minutes per day to queue skills, chat with corpmates, and see if anything interesting is happening. The recent announcement that the upcoming Phoebe release will contain infinite length skill queues has some players concerned that people will lose the motivation to pop their heads into New Eden each day and see what's going on. Since the best sandbox gameplay is emergent in nature, just getting players to log in so they're available to take part in something awesome when it happens is extremely important.

In this edition of EVE Evolved, I ask whether EVE is in trouble due to its recent decline in player activity, look at the impact of people with just a few hours per week to play, and suggest a new app idea that could help solve all of those problems.

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