Star Citizen FPS Updates

http://massivelyop.com/2015/07/18/star-citizens-fps-elements-to-feature-slow-paced-tactical-gameplay-and-consequences-for-death/

Cloud Imperium has published another one of its weekly Star Marine status updates for Star Citizen. The post covers everything from engineering and coding to animations to level and game design to weapons and gadgets to the UI, so yeah, it’s a long one.

Perhaps the most interesting bit falls under the game design sub-heading, where CIG states its intentions for the Gold Horizon team elimination mode and Star Marine in general. “We want it to be a simulation of the rest of the persistent universe’s first person gameplay rather than a throwaway action mode that doesn’t speak to the larger project,” CIG explains. “We want gameplay where there are consequences for death, so that the player is encouraged to be slow, careful and there’s a reason to help your friends and do your best to overpower, deceive and defeat your enemies.”

http://massivelyop.com/2015/07/18/star-citizens-fps-elements-to-feature-slow-paced-tactical-gameplay-and-consequences-for-death/

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