“To be clear, we are not certain what if anything from JTL will be included in 1.0, we have debated some features being included (travel, space crafting). But this opens up another dialog about ‘not a pre-CU’ experience, plus dealing with 100’s of bug reports ‘Hey my ship doesn’t move’ will become a big distraction for the team. We see SWGEmu 1.0 (pre-CU) as a milestone in the code base, where it makes sense we will back-port changes to pre-CU (bug fixes, stability, JTL etc.). Mainly we want to get to a point where vanilla pre-CU experience is available (short of JTL) and then open up to new ideas for future SWGEmu official server(s). We won’t block others from running from the pre-CU code base, but we also don’t want to be constrained by the pre-CU goal going forward. If over time JTL comes out against the pre-CU milestone (SWGEmu 1.0) then that might become part of future server(s) as an expansion release.”
“Also, this information doesn’t mean we’re abandoning JTL. For the moment, we’re accepting the reality that none of us have as much free time to develop as we did in the past, and it’s not worth holding back a major project milestone by tacking on multiple additional years of development while we try and work out a new backend. We’re considering 1.0 as our “the ground game is done” milestone, which means that large population test servers like Basilisk won’t be necessary anymore. So at that point, when we’re confident with the ground game’s status is complete, we can move on to working on our own live play server environment without the 14.1 constraints. We’ll still continue to make fixes to our 14.1 codebase as LK said, but we’ll also be open to do our own custom changes as well. However, don’t think this means 1.0 or SunCrusher are coming soon. We’ve still got some major feature sets to complete first (new AI, imperial crackdown, gambling, etc), so at the very least 1 or 2 more publishes before we can say we’re happy with how complete it is. Don’t let it affect your decision to play, because Basilisk will still be up for a long time, and we may consider keeping it running when we spin up our own play server down the road.”
Content retrieved from: https://massivelyop.com/2019/09/09/space-content-for-swgemu-is-still-up-in-the-air-as-devs-say-a-wipe-and-launch-are-still-a-long-ways-off/.