SHROUD OF THE AVATAR ROLLS OUT R45, IN SPITE OF LOSING A WEEK OF WORK DUE TO A SOFTWARE BUG

http://massivelyop.com/2017/09/04/shroud-of-the-avatar-rolls-out-r45-in-spite-of-losing-a-week-of-work-due-to-a-software-bug/

Shroud of the Avatar rolled out another release on Thursday, imbuing the game’s 45th updatewith what it’s calling a huge amount of work on worldbuilding, including The Sword of Midras town Etceter. Testers should also expect an interface pass, improved performance, and updates to player housing. What you won’t see? Highvale Outskirts, the quest resert, and the single-player offline combat balance, all of which were delayed until next month. “While we were able to adjust the upper end of gameplay with higher end creatures (sub-bosses and bosses) we were unable to implement some of the other features we were hoping to like stronger companions,” explains the studio – that’s because a bug in the game’s source control software set everyone back a full week.

Portalarium is currently promoting its next mini-telethon for this coming Wednesday, when it will deliver a postmortem of the patch under the banner of Oktoberfest. Yes, there will be beer steins.

The newsletter also boasts a peek at the upcoming North Shattered Hills scene and the in-progress do-over for the Arches National Park-inspired The Crags map, although I’ve been to Arches and I can assure you that it has neither satyr looters nor an undead horde. Pics of both are in the gallery below!

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