Recently, one of game designer Raph Koster’s fans wrote in to pose him an interesting hypothetical question. If he were to remake Star Wars Galaxies today, the fan asked, which combat format would Koster choose?
His answer? Action combat all the way, baby.
Koster said that the environment right now is more conducive to action combat, even within RPGs. He cites a larger audience for such gameplay, far better technology than back in 2003, and different player expectations. “It would feel pretty alien to the average player to be in first person and not have FPS combat,” he writes. “This was one of the things that drove having overhead views in SWG.”
He does note that RPG elements can be used to make action combat more stat- than twitch-based, which has been used in many MMOs and other video games.