It’s important to note that all of these changes are only for followers you bring into combat; crafting thralls are unaffected and will not be changed or limited, so you needn’t fret about that. But if you bring your followers into combat, they’ll be able to level up to 20 and become far more lethal in combat, a nice chance to make your individual followers more unique when the system is fully rolled out to the game. And since it goes hand-in-hand with the update bringing mounts into the game, well, that should help motivate you.
We’ve got some pretty cool news for you! First of all: the Freebuilding system has been added! It was one of the most extensive Gloria Victis updates of all time, in terms of how much it changes the world and gameplay, and how much work it required. But it’s finally there and, thanks to this system, you now have much more freedom when designing your perfect guild castle’s layout – we can’t wait to see your creativeness in action!
Not only the fortifications can be designed from scratch within the building area. You’re also free to arrange the castle’s interior with crafting workshops you want, stalls, training arenas – the choice is yours!
Also, the new Glory season has just started! Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard – and since the new season has just starte, it’s a perfect moment to join the competition and earn fame in epic battles!
1 point · 19 hours ago
I have to admit that game changed pretty much last months. Probably will attract wider audience now, it could be usable.
Content retrieved from: https://www.reddit.com/r/MMORPG/comments/ds28v7/news_gloria_victis_freebuilding_new_glory_season/.
Yes, Citadel: Forged with Fire is now released with version 1.0, which a post on the Steam page notes has added four new Mastery-level weapons. The same post also further promises to continue to listen to player feedback and address bugs in the near-term while adding previously offered updates in the long-term, including epic quest lines, dye systems for clothing and structures, new weapons, mini-boss world events, and more.
Content retrieved from: https://massivelyop.com/2019/11/04/citadel-forged-with-fire-has-officially-launched/.
No Man’s Sky has received a new experimental branch patch featuring a slew of fixes.
- Fixed an issue that prevented glyphs being entered into portals more than once.
- Fixed an issue where portals featured in missions would not activate.
- Fixed an issue that prevented Communications Stations from being placed outside of bases.
- Restored Communication Stations and Message modules to the construction research station on the Space Anomaly.
- Fixed an issue that caused the Sphere Creator to create too many spheres when used in multiplayer.
ArcheAge has an interesting economic system, which is what attracted me to the game the first time several years ago. It’s a system where players accrue a finite amount of labor, which is then spent in tons of subtle ways throughout the game. It takes labor to identify items, labor is required to open purses with extra money or looted boxes with random trade-goods, and of course labor is spent producing raw goods, refining them, and then converting them into usable items. Players even pay taxes on property using a direct conversion of labor to tax certificates.
Content retrieved from: https://www.mmorpg.com/archeage/columns/archeage-unchained-and-the-land-rush-1000014081.