Future plans for Black Desert Online

On Dec 2nd (KST), Pearl Abyss has revealed their plans regarding current issues and planned updates for Black Desert Online at the Black Desert FESTA.

At the Black Desert FESTA, JaeHee Kim, the lead producer of BDO, held a session to talk about the current issue of BDO, what PA has been doing to improve the overall gameplay, and future plans that the game will follow.

Below are the works PA has been doing regarding some current issues, reworks on existing content, and future updates that are in development.

[Current State of BDO: Regarding some Current Issues]


Content retrieved from: https://www.invenglobal.com/articles/3673/future-plans-for-black-desert-online-revealed-at-the-black-desert-festa-new-region-dreagan-neater-ui-and-more.

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Wednesday, November 29, 2017

As the end of the year approaches, we turn our attention to the coming year – and to the next phase of our company.

A number of changes are in store for 2018 – big strides in Crowfall®’s development leading to beta (and then launch), a massive effort to ramp up for live service operations, an increased focus on marketing and PR – and, of course, a revision to our offering (in other words, what we are going to sell once the game goes live).

For the last two years, we’ve used crowdfunding (and company investment) to fund the game. Now that we’re getting closer to launch, we need to transition our project from selling pledge packages to selling pre-orders of the game.

On December 31st, we will retire all 2017 pledge packages and the majority of our parcels and strongholds bundles. Essentially, everything that was priced over $200 USD is being removed from our virtual item catalogue. (See the FAQ below for more details.)

In late January, we’ll be transitioning pricing for almost everything in our store to a micro-transaction currency (known as ‘crowns’), which function in a manner… well, like pretty much every other online game. All virtual items will use crown pricing while digital and physical copies of the game, VIP Tickets and a few services will continue to be priced using real-world currency. All existing wallets will be converted to crowns, at the highest currency-to-crown ratio that we offer.

The year may be winding down, but the Crowfall team is all fired up to bring 5.3 to LIVE as soon as possible. We’ve got more big updates planned for December, too… so stay tuned!

Thanks for your continued support,

J. Todd Coleman and Gordon Walton
Co-Founders, ArtCraft Entertainment


Here’s a quick FAQ with questions we anticipated you may have.

What’s the difference between a pledge package and a pre-order bundle? What exactly is different about the store?

In a nutshell, this change means that we’re going to:

  1. Remove all of the “high dollar” bundles (and items) from our store
  2. Break apart many of the remaining “low dollar” bundles into smaller pieces

These parcels, strongholds and items are still available in the game, of course. You’ll just have to earn them through gameplay.

Can I still pre-purchase the game and get access to the playtest?

Yes. Once we retire the pledge packages, we will instead offer three different pre-order packages. Exact pricing will be announced at a later date, but you can expect them to be in the range of $50 to $200.

We’ll also continue to offer the physical Collector’s Edition for $179; however, the price for this will escalate next year. It is also likely we will retire it prior to launch.

Purchasing any of the above will provide immediate access to the LIVE playtest environment. (At that time, LIVE will include all players in the Pre-Alpha 1 though Beta 3 test groups).

Which items are you removing from the store?

As of December 31st, the following items will be REMOVED from the store:

  • ALL Guild Stronghold bundles
  • Any parcels priced > $200.00
  • Any buildings priced > $200.00
  • Any construction kits (stronghold walls and towers) > $200.00

Will you be adding anything new to the store?

Yes. We’ll be adding some new items and kits– but these will be smaller packages offered at a much lower price point. And, just as before, these additions will be limited to cosmetics and construction items that can be used only in the Eternal Kingdoms (i.e. the player- and guild-owned worlds). They cannot be imported into the Campaign Worlds.

Does this mean that I won’t be able to get a Castle, Mountain Citadel, or an Imperial Palace?

These strongholds will still be available in the game (and can be crafted using resources), but they will no longer be available for purchase in the store.

Will I still get my previous rewards?

Of course. Pledge bundles that were purchased prior to this change will be unaffected.

More questions?

If you still have questions, we invite you to post them on the forums or email us at support@crowfall.com.

Content retrieved from: https://crowfall.com/en/news/articles/founders-update-moving-from-pledges-to-preorders/.

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Dark & Light: Master Builder Servers Coming

Master Builder Servers Coming to Promote Building the Greatest Structures Possible - Dark and Light - MMORPG.com

The Dark & Light team has posted a new forum notice to let players know that a new server type, the Master Builder, will be launching later this week. It is designed to “promote building the greatest structures possible”. US / EU / AS versions will all launch on November 30th.

Master Servers are unlike other D&L servers in that they will not feature decay and will instead remain persistent. Additionally, there will be no wipes, materials will be gathered more quickly, leveling will be 5x faster and more.

Read the full post on the Dark & Light forum.

Content retrieved from: https://www.mmorpg.com/dark-and-light/news/master-builder-servers-coming-to-promote-building-the-greatest-structures-possible-1000046535.

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A giant sandbox world is never commplete, and the developers over at Wurm Online continue to slave away to make their pet project all that much better.

In a short post on the forums, the team hinted at one community requested feature that has something to do with horses. Based on the picture shown, the players quickly leaped to the conclusion that saddlebags were finally coming to help with inventory space issues.

Source: Wurm Online

Content retrieved from: http://massivelyop.com/2017/11/28/wurm-online-teases-horse-saddlebags/.

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The MMO version of Life is Feudal got off to a shaky open beta start last week, not that our seasoned MMO veteran commenters seemed surprised in the least. There were crashes, disconnects, login server issues, missing rewards, and surely worst of all, a full game wipe to counter exploits.

Source: Official site. Thanks, Olivier!

Content retrieved from: http://massivelyop.com/2017/11/27/life-is-feudal-is-rolling-out-a-clean-slate-roleplaying-server-following-shaky-open-beta-launch/.

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There’s even more land in Gloria Victis now, enough space that everyone has all the reason in the world to spread out and never come into conflict at all. But all that new land brings with it six new settlements to capture including two massive castles, because the fact that there can be peace in no way indicates that there will. So realistically, more land just means more stuff to fight over. If you look closely and have a certain degree of cynicism about human nature, there’s a lesson there.

Source: Steam page

Content retrieved from: http://massivelyop.com/2017/11/26/gloria-victis-expands-its-map-and-adds-some-hidden-treasures/.

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When there’s a virulent plague on the loose, the best course of action is to find some of your best friends and ask if they will be your roommates. After all, if you’re going down, you might as well take those mooching slackers down with you!

Source: Patch notes, female characters

Content retrieved from: http://massivelyop.com/2017/11/24/the-black-death-adds-co-op-housing-teases-female-model/.

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