The Shroud of the Avatar livestream from last week started off with a bang as Starr Long kicked things off with “We are nomadic now” and told the viewers that Portalarium had decided to give up its office space in favor of teleworking. The move away from offices will free up resources and time, according to Long, due to increasing office rental costs and rising utilities as well as commute time / cost for developers.
Additions to Purges
- A number of additional purges have been added in order to increase the variety of them – amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
- The Purge is an important aspect of the game’s PvE content. While it’s been working on a technical level, it hasn’t hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.
- The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.
“The wipe will allow us to see whether the changes we’re making are heading in the right direction, or whether we need to sit back as a team and further adjust our design for the game. We believe that these systems, which we’re going to discuss in more detail, are some of the most important and core aspect of Atlas,” the studio said. The studio also said that this would address the rampant exploits that have upset the balance between players.
Check out this devblog for the latest information on the upcoming transition to a 64-bit client and work toward the move to DirectX 12!#tweetfleet #eve64https://t.co/anNn2c6TaV
— EVE Online (@EveOnline) February 28, 2019
Content retrieved from: https://massivelyop.com/2019/02/28/eve-online-lays-out-a-quick-roadmap-for-war-declaration-changes/.
In short, Bourke-Waite says that the dev team is aware that “the BGS has a number of issues” that it’s currently working to address. Specifically, the devs are currently looking into “the balance between the different activities,” “ways [they] can decrease the number of active conflicts […] and the impact conflicts have on the BGS,” and “how the BGS trends away from factions being stuck in Civil Liberty and Investment states.”