Interacting with objects is a pretty core part of playing Crowfall. Some of these interactions are rather straightforward, like interacting with an arrow when it’s flying toward your face. Others are a bit more subtle, and they’ve previously been based on pushing a button within a certain range. While this worked much of the time, the latest update to the game explains that it didn’t always work when two objects had a similar field of influence. So now, you just target things.
When you’re within range of an object you can interact with, you’ll have a little targeting reticle; once you’ve aimed it at the object you want, you press the button and go. A few objects are still proximity-based, but those are the exception. Interactions now also move faster, so players should have an easier time choosing what they want to interact with and making it happen right away instead of eventually. You’ll also have more state interactions with object, so you can’t rebuild walls in stealth or capture a keep in the middle of combat. All reasonable changes, although the Ninja Architectural Guild may have some objections.
Is this expansion week here at Massively OP or what? In just two days, Path of Exile will be rolling out its hotly anticipated Fall of Oriath pack to PC players (Xbox One folks are still waiting to hear about a release date).While the waiting might be hard, at least there is a wall of patch notes to dig through in preparation of the big event. The tentpole of the expansion is its half-dozen additional acts, the new pantheon system, and the new help panel — but that’s by no means all there is.
“The Fall of Oriath is our largest content expansion ever,” the team said. “In addition to six new acts of content, it includes new skill and support gems, unique items, our new water renderer, improvements to world environments, the minimap, game performance, and much, much more!”