That tall wall or cliff face that in other video games would represent an impassable barrier is nothing more than an adult-sized playground in Conan Exiles.
On Friday, the Conan Exiles dev team showed the first iteration of the game’s climbing system. As it exists in the most recent build, climbing allows characters to jump up and latch on to a vertical surface while doing a Spider-Man all of the way up. Of course, if you don’t watch your stamina, you could find yourself enjoying the existing gravity system with a vengeance. The team said that climbing uses the grit skill as well as a factor in how fast you use your stamina.
The team also posted a written Q&A yesterday on recipe filters, the July rebalancing patch, new effect types, the admin panel, elevators, and splash damage.
You can get a preview of the new climbing system after the break (the Tarzan antics begin around the 35-minute mark).
Sometimes you have to ask yourself why developers fix bugs that are clearly awesome. And so it is with H1Z1: King of the Kill’s recent patch, which mentions that the team “fixed at least one major cause for vehicles appearing to sink into the terrain and explode when approached.” At least there’s the hope that there are other causes, right?
Anyway, yesterday’s patch was relatively small, mostly focused on a few small adjustments, infrastructure improvements to better handle the load of players, and the addition of laminated armor to airdrops.
Meanwhile, the sadly neglected H1Z1: Just Survive is getting a little bit of attention with this afternoon’s stronghold livestream. “Exciting changes are coming to Just Survive this summer and we want to kick that off with a livestream discussing the new stronghold system,” the team posted. Watch it after the break!
If No Man’s Sky didn’t exactly scratch your itch for multiplayer interplanetary exploration, mining, and crafting, then Astroneer is suiting up right now to take a stab at this format with all sorts of lovely soft pastel visuals and a quirky feel.
The team posted its development roadmap this week that traces the project’s main goals from Astroneer’s current pre-alpha status all of the way to launch. Currently, the team is tackling some of the large, essential “boulders” that will make up the core systems, which are broken down into more manageable “rocks” to allow for progress.
There were also hints dropped about possible features, such as themed spacesuit designs: “Without giving too much away, one can already begin to speculate about all the ways planet-themed unlockable suits might add to multiple areas on this roadmap, like the research system, crafting, customization, and others.”