You can stop fidgeting about what might or might not arrive in Star Citizen this year: Cloud Imperium has released its promised development roadmap for the rest of 2017. The studio stresses that quality will trump everything, that estimates are merely estimates, and that the schedule isn’t all-encompassing, but the words “3.0” and “persistent universe” and “planetary tech” have been enough to send Reddit into a tizzy of excitement.
It’s also sent the community into a tizzy of concern, as it appears the original plans for 3.0 have been trimmed down to get it out the door this summer, with many of its features pushed off to later patches later in the year. According to the newsletter, this is partly the result of Behaviour Interactive ending its subcontract for Cloud Imperium (you MMO folks will know it as the studio behind Eternal Crusade).
Check out the whole shebang below.
Sandbox MMORPG Wurm Online has pushed out a meaty update today focused partly on new additions to its housing system. Players should anticipate a series of new building materials, pavement, wall textures, fences, all of which transform into multiple new styles of houses. Moreover, “Underground housing will now be enabled on PvP servers,” says Code AB, so get your basement-level evil lairs prepped!
PvP is indeed the subject of the second part of the update; the studio says it’s altered siege weapons. Catapults, trebuchets, archery towers, and magic turrets should now be much more potent, and they’ll be joined by brand-new battering rams, the better for you to wreck your enemies’ brand-new houses.
We’ve got images of all the new homes, plus the game’s new trailer below!
We don’t often see co-developed MMOs and survival sandboxes where the game that’s smaller in scope gets the content second, but that’s exactly how Bitbox is working on Life is Feudal’s MMO and its “Your Own” version. Last week, the studio patched up LIF: Your Own with the big changes already in the MMORPG.The patch includes a total redesign of the combat skill tree, a balance pass for armor, “optimized and partially rewritten AI system,” parallaxed terrain textures, chopping damage, damage to moveable objects, siege torch weapons, terrain effects on horse travel, tweaks to the diurnal cycle, pavement flattening for structures, and a whole bunch of adjustements to weapons systems. Players say that not everything is in yet (diplomacy and trading posts are still high on the wish list), but it’s something.
Or, you know, you could just go play the MMO, which is currently in beta.