That’s right, the investment arm of the LEGO company (Lego Ventures) joined the latest round of fundraising for Seed. “Lego Ventures is excited to support Klang as they continue to push the boundaries of what MMOs can be,” said a spokesperson. “We believe in the team and the vision and look forward to joining them on this journey.”
“Anthony and I both spent many of our formative years as gamers lost in massively multiplayer online (MMO) worlds like Ultima Online and World of Warcraft. At least, that is often how we were perceived. When in fact, we were never lost, never isolated, never in those moments an example of the anti-social stereotype gamers are frequently made out to be. The truth is, in those moments, we were connected. Connected to a vast network of gamers and part of real, vibrant communities where we felt like we could truly be ourselves. Where we felt like we belonged. During those times we developed relationships with people we’d never meet, yet many of those relationships would stand the test of time. That is the power of games.”
We are very excited to announce the support of @a16z alongside @londonvp and @FunPlusGames in our new round and welcome @andrewchen to our board!https://t.co/b7VueUg1pz
— Singularity 6 (@singularity_six) August 13, 2019
DayZ will be censored globally over Aussie ban, and nobody will say it’s because drugs, but it’s probably because drugs
“We don’t want to separate Australian players from the rest of the world, since many people play cross-region. […] We love that DayZ is the place to meet with friends and experience the game without dramatic regional lag. We don’t want to change that. […] At the moment, we are editing the global version of DayZ so it will fit into the Board’s requirements. The key objective is to keep the gameplay as authentic as it was, so players are not affected by this change.”
The fact that weed elicits the same response as other drugs is so fucking cooked. I can’t believe Australia is still in the grip of reefer madness.
Anyway glad I’ve got more than 1000 hours played in a banned game https://t.co/w7fOXyHQej
— Joab Gilroy (@Joabyjojo) August 9, 2019
“Each planet will be sharded, with a population of up to 32 players (on PC – numbers will vary by platform) per shard. When you land on a planet you’ll be brought seamlessly into a shard with available space.”
“These will sometimes send players to the same planet to tackle objectives together, and you’ll be able to really see and engage with others on a new level without having to actively ‘join’ the same game. You can even set up a kind of ‘fireteam’ with them, keeping you together as a group, though he advised that that term, popularised by modern military jargon (and Destiny), was a bit ‘too masculine and aggressive for our nice gentle, ambient game.’”
“‘You can be like space Deliveroo,’ Murray said, referring to a UK food delivery service comparable to Seamless or Grubhub. ‘Now where we are is having plants that you can harvest. You can build a cooker using the building system. You can cook these plants, you can experiment with them and create recipes. You can find animals and milk them and then combine all of those things to create like, different pies—or various kinds of alien food, which is something I’ve always wanted in a game.’”
The update also brings some adjustments to Champion weapons: The base damage for these items has been raised, though to compensate for this increased DPS output they’re also going to become harder to see drop, with drop rates reduced by half. The patch has a number of bug fixes included as well; all of the details are in the notes.