These more resource-rich areas are also the most dangerous to settle, with significantly more avenues of attack, which should ideally make those who can conquer these regions more vulnerable as a means to balance things. That doesn’t mean smaller guilds are left out, however. There are still high-quality resources in other areas of the new Outlands, and there are even options for solo explorers with safe outposts to travel to from major cities in order to perhaps pick their own place to live or map out trade routes to run.
If you want to live the life of a pirate on the high seas, you can jump in and play Atlas. If you want to modify the world surrounding that pirate’s life, possibly leaving him in the middle of the desert clutching a ship’s wheel while letting out a plaintive and confused “yarr”, you’ll need the Atlas devkit. And fortunately for those with a vested interest in confusing pirates (or producing other modifications that aren’t solely about befuddling nautical brigands), the devkit is now nice and easy to download via the Epic game launcher.
The award-winning designer behind Ultima Online and Star Wars Galaxies says it’s time for his ‘dream to be fulfilled.’
“Everything going online is actually why it felt like the right time to do this! As an industry, we’re actually still very much at the start of that market shift,” he explained. “While the top charts are dominated by online games of various sorts, the vast majority of the market is still not really run as games-as-a-service – one statistic I saw is that market penetration for online games is still around 10%! There’s a lot of room to grow.
We have been working on a really massive new update for the last few months. Mortal Online is a very difficult game to grasp, it’s large, unwieldy and complicated. This has always made it very difficult for brand new players to get started. A couple of years ago we tried to make the starting experience easier by building a simple tutorial that teaches the players the very basics of the game. This tutorial however only scratched the surface of what the game has to offer. But next week all of that changes.
“The creative and business opportunity that cloud gaming brings to social and immersive online games is unlike anything we’ve seen on the screens we play on today,” said CEO Thor Gunnarsson. “We’re incredibly excited to announce our air bridge across the Nordics, having assembled a founding team with the AAA, MMO, and mobile pedigree needed to build the game we’ve been preparing for our whole lives.”