CCP Games discusses EVE Online as a forever game, its 300K players, and its mobile and big screen aspirations

“We didn’t initially feel that the mobile industry was quite there, but we’ve been keeping an eye on mobile trends in Korea and we’ve noticed that it has stepped up in terms of hardcoreness. […] We see that trend coming West in the next three to five years. We made this decision to move into mobile game development due to those trends and the overall increase in the power of the handset and the maturing of the market. You can basically look at what’s going on in Korea and that will be a reality in the West in the coming five or so years.”

Content retrieved from: https://massivelyop.com/2018/09/12/ccp-games-discusses-eve-online-as-a-forever-game-its-300k-players-and-its-mobile-and-big-screen-aspirations/.

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Crowfall Interview: The Power of Players

Crowfall Interview: The Power of Players

In building Crowfall, developer ArtCraft Entertainment has benefited from a close relationship with its backers. Whether they get heavily involved with creating and testing the game, or simply support the project and check in occasionally (full disclosure: I’m in this group), the feedback has been invaluable to the studio.

Content retrieved from: https://www.mmorpg.com/crowfall/interviews/crowfall-interview-the-power-of-players-1000013015/page/1.

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Siege on Null Myrland Palisade

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New World interview covers sandbox design, hosting tech, combat, death, and more

New World, Amazon’s in-development MMO, has been something of a mystery until the last few weeks, but information is now coming out faster and faster. This week, GamerHubTV posted an interview from Gamescom 2018 with Patrick Gilmore, Studio Head at Amazon Games, regarding New World’s Gamescom demo.

Content retrieved from: https://massivelyop.com/2018/09/08/new-world-interview-covers-sandbox-design-hosting-tech-combat-death-and-more/.

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Dual Universe AMA tackles questions about alpha testing, LUA scripting, combat, and more

Novaquark, developer of upcoming voxel-based spacefaring MMO Dual Universe, has posted an AMA of all the questions asked by fans during Gamescom 2018. The subjects discussed run the gamut from simple gameplay features to technical details regarding the game’s tech and coding.

Content retrieved from: https://massivelyop.com/2018/09/07/dual-universe-ama-tackles-questions-about-alpha-testing-lua-scripting-combat-and-more/.

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Conan Exiles adds in new feeding preferences and map navigation in testing

So, are you a good pet owner or a bad one in Conan Exiles? You will have both options available to you. On the one hand, every pet will have a particular food of choice, and offering that specific food will provide the pet in question with a buff. On the other hand, you also can just feed the pet whatever you want and it will still eat to avoid decay, hence why you have the option rather than the imperative.

Content retrieved from: https://massivelyop.com/2018/09/06/conan-exiles-adds-in-new-feeding-preferences-and-map-navigation-in-testing/.

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Big News

I bet that’s not a headline you expected to wake up to! EVE Online developer CCP Games confirmed this morning that it will soon be a wholly owned subsidiary of Pearl Abyss, the Korean developer and publisher of Black Desert Online. CCP Games is currently owned by a group of financial investors, who will eventually be selling their shares in the company as part of the deal that will be executed over the next several months. CCP Games CEO Hilmar Veigar Pétursson and Pearl Abyss CEO Robin Jung issued joint statements to the press this morning:

“Pearl Abyss is a fast-growing company with lots to offer in terms of technology, capability and vision. I believe our two companies have a lot to learn from each other. We are very excited to join forces with them and achieve great new heights for our companies, our games and – above all – our players.” – Hilmar Veigar Pétursson

Content retrieved from: https://massivelyop.com/2018/09/06/eve-online-developer-ccp-games-bought-by-black-desert-online-studio-pearl-abyss/.

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