New World aims for 10,000-player territorial wars across haunted lands

New World

Nobody has brought any explosives. This is a problem because now I and my fellow players are stuck outside a large wooden fort, laying siege to its increasingly smug occupant – a dev-controlled character called Jack the Blade.

One of our party has headed back into the night, through the wolf-infested countryside to the stronghold we set out from, in order to grab as many powder kegs as they can carry. The rest of us wait, illuminated by the campfires we built on arrival. There’s nothing else for it: I continue to amuse myself by triggering my character’s press-ups emote over the flames while others dance around me.