Spiritism Patch Notes 1.84.00.14
Added:
- Added support for hiding objects in the ether world in the Unreal Engine core. This should make what you see in the ether worlds and not much more consistent.
- Added support for items that can be picked up in the ether world.
- Added support for items that drop outside of the loot bag.
- Added support for pickables that only show in the ether worlds or only outside of the ether worlds.
- Added support for spell books.
- Add skill Scribing.
- Added Scribing book.
- Added different rare unique collector spell books to Ai drops.
- Added different size spirit boxes to Ai drops.
- Added bunches of icons and fixed some existing ones.
- There’s now an option in the options menu that lets you turn on a warning when you are hitting a blue player while being blue. This warning will stop the outgoing damage in a attempt to battle “blue blocking”.
- You will now exit combat mode when hitting a blue player while having the option to damage blue players off.
- You can now attack with left mouse button in the ether world.
- Built custom collision solution when tracing while dead.
- Added one extra row of icons to loot and chests UI.
- Added core support for collision in alternative dimensions.
- New calculation for value of spirit boxes.
- Choosing Acolyte after finishing the tutorial will now give you a basic spell book.
- Added a ground guard slot to Watchtowers.
- Added a guard slot to TC starting location.
- Added a small cave for new players in Tindrem garden.
- Added correct values to Flat and Recurve shapes in bow crafting.
- Added a new system for bows that has a required strength that’s higher than the users strength.
- These bows will now use a dynamic draw time and stamina penalty system based on the strength difference between bow and user.
- Added a new attack to Ratzar Queen.
- It is now possible to sell stacks that were split while then vendor window is open.
- Added “Drop loot” button to paper doll window.
- Added Inscription.
- Added CanAttackBlue in options.
- Added custom tool tip info for spirit boxes.
- Tool tips for items when selling to vendors will now show value of whole stack, not value of single item in stack.
- Messages in chat when pet deals or takes damage.
- Added quantity of reagents in spell book.
- Built a new class to handle the ether world.
- You can now add un-sealed scrolls to spell books.
- Added “lock hotbars” option.
- Better formatting for spell book tool tip.
Changes:
- Last spell and last spell self will no longer trigger if you are in mouse mode, making it possible to have mouse1 and 2 set to these commands.
- None stacking buffs will no longer refresh timers.
- Using a bandage will while corrupted will now work but not give any HP until corrupt runs out.
- You now need to have a spell book in your inventory to cast spells.
- Destroying guild stones in houses will no longer destroy guilds, instead it will defeat them canceling all wars and clearing all guild stones.
- Blacklist trigger timer down from 30 to 20 sec.
- Items taken out of a blue loot will now be flagged as stolen.
- You can no longer cast spells in mercy mode.
- AI will no longer attack targets in houses.
- Tweaked calculation on knockdown from AI
- Tool tips for items when selling to vendors will now show value of whole stack, not value of single item in stack!
- No longer possible to interact with inventory when dead.
- All windows now closed when transitioning from dead to alive.
- AI with knockdown will now knockdown from mounts.
- Reduced knockdown velocity when thrown of from a mount.
- Updated effects for transcendental awareness
- Manifest mechanic has been removed
- Help Chat now lasts 10080 minutes (1 week)
- Rioting NPCs will no longer try to attack dead players.
- Fire arrows now does 25% more elemental damage.
- Dead players now get teleported out of locked houses.
- Alert towers now report unbuilt siege weapons.
- Battering Ram now correctly flag when hitting something.
- Increased carcass drop on Clothos Maiden Queen.
- Tweaked Kimuru movement attacks.
- Changed sell value on Windfish meat that was to low.
- Siege weapons now more correctly find the ground if fired from very high ground.
- Light shafts when dead are now red and get removed if they are way to far away from you. This could possibly solve the issues some AMD users have with FPS when dead.
- Mindblast now causes head explosions.
- Tweaked Scythes head tracing for better hit detection.
- Increased drop in Elemental Priest.
- Elite mages no longer cast fire spit.
- Mage NPC’s now only prefers ranged attacks rather then going unarmed melee.
- Tweaked the Ai bow range.
- Tweaked the range on Ai spell thunderbolt.
- Reduced the stone throw attack range on Risars.
- Removed the TC deed drops.
- Balanced heavy and sawtooth daggers heads
- Balanced heavy and Triple spear heads.
- Balanced lance heads.
- Balanced great, hand and Kall great axe heads.
- Increased durability on lances.
- Spear heads can no longer be fitted on dagger handles.
- Only lance heads can now be fitted on Lance handles.
- Removed rod slot from fishing UI, because it was meaningless.
- Increased Patrol post HP
- Slightly lowered respawn timer on TC guards.
- Alert Towers now alert for unbuilt siege weapons as well.
- Alert Tower Sentinels are now stationary.
- Increased Metal wall physic damage resist by 25%
- Increased Stone wall physic damage resist by 10%
- Made Myrland terrain a bit darker during night time.
- The Kimuru is now much more vulnerable to magic.
Fixes:
- Trading a pet to a new player will now correctly update the pets flag.
- Fixed issue that made it so that seeds would sometimes not save the correct mount on TS farmers.
- Fixed a placement bug when placing structures. This gave you a error message telling you the structures was intersecting something when it wasn’t.
- Fix for stolen items that got none-stolen when “washed” through a second character.
- Improved magic targeting system.
- Fixed issue where you would always successfully cast spells if you had the minimum required skill.
- Optimized some of the item handling.
- Fixed possible issue in the code that could cause invisible items.
- Fixed spinning issue when you mounted a mount while being bumped by another mounted player.
- You will now correctly get prominence when killing mobs with magic.
- Stolen items now actually shown as stolen in the inventory.
- Stolen items can no longer be placed in banks even in the UI.
- Green Spica icon is no longer too big.
- Alt to selfcast now correctly works with spiritism.
- Fixed icons for Conger Eel and Skull Kua.
- Fixed Ratzar Alate not moving when attacked.
- Fixed an invisible wall inside Huegar cave, now it’s actually visible.
- Fixed Keep NPC’s falling through the floor in Myrland keep basements.
- Fixed so that items don’t go missing until you exit fishing mode when un-equipping line/hook/bait.
- Equipping a bait is no longer required for fishing.
- Equipping a bait that is not in the bait list will now result in a message, and will actually be equipped.
- UI for placing a workbench in a house is now much more reliable and consistent.
- Fixed chat messages of length between 114 and 128 being cut off at the end.
- Skills UI now getting proper XP updates so that bar showing progress to next level works better.
- “Reset UI” works better.
- New pets no longer show as “DEAD” after a pet has been dead.
- Trade broker items sold from a bag inside a bank will no longer go directly to buyer’s bank when bought.