Crowfall isn’t like that. Each of our servers is unique – unique maps, with different cities and castles, mountains and forests. The seasons are different, the weather patterns change – even the rules of the game itself (like “what happens to my loot when I die?” or “how many people can I invite into my group?”) will change from one game world to the next. Which is interesting enough, but here’s the real trick: Characters are not permanently locked to one of these servers. We expect your avatar to move around the game universe. We force it, actually, as old worlds die and new worlds come online. (We even have an embargo system to restrict what kind of items you are allowed to bring in and out of some worlds.)
Content retrieved from: https://massivelyop.com/2021/02/19/interview-crowfall-is-very-close-to-launch-plus-more-details-on-the-6-400-transformation-launch/.