Ashes of Creation Hands-On: A Dynamic World That Allows Cities to Rise and Fall
In one moment, I see a field of empty grass; the next, I’m looking at a thriving elven village with blocks of cozy shops sprawling over a sea of cobblestones. Rome may not have been built in a day, but this joint went up in a fraction of a second.
Steven Sharif, creative director for the upcoming Kickstarter-funded MMORPG Ashes of Creation, warns me this kind of growth should normally take days. Through developer magic, he and lead designer Jeffrey Bard are showing me the way the game’s various invisible “nodes” can transform into entire cities based on heavy player activity in the area, but we’ve skipped over previous stages that include tents and encampments to see this place in advanced form.