Fallout 76 delays patch 11 to mid-July but promises a big lowbie experience overhaul

Of course there's a sewer level.

“Lots of new Dwellers have been leaving Vault 76 for the first time over the past few weeks and, in Patch 11, we’re looking to make a few adjustments to help new and low-level characters have more gradual introductions to some of the game’s mechanics and challenges. For example, characters under level 25 will pay fewer caps when fast traveling, those under level 15 will have higher disease resistance, and we’re replacing a number of early-game Challenge rewards with items and other supplies that will give these Dwellers a better chance at survival. We’re also looking to reduce creature difficulty in a few sub-regions within the Ash Heap, the Savage Divide, and Toxic Valley so that Dwellers who are stepping out of the Forest for the first time have fewer encounters with higher-level enemies.”

Content retrieved from: https://massivelyop.com/2019/07/05/fallout-76-delays-patch-11-to-mid-july-but-promises-a-big-lowbie-experience-overhaul/.

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