EVE ONLINE’S MOON MINING OVERHAUL

http://massivelyop.com/2017/04/03/eve-evolved-eve-onlines-moon-mining-overhaul-and-the-future-of-conflict/

Just under four years ago at EVE Fanfest 2013EVE Online‘s Executive Producer Andie Nordgren took the stage and delivered an epic long-term vision for the game’s future in which players will one day explore deep space and colonize previously undiscovered star systems. Developers have been tackling this enormous vision one step at a time ever since, and today we have a versatile set of player-built Citadels and Engineering Complexes for corporations and alliances of all sizes. As we approach the four year mark, we’re now about to hit another major milestone in Nordgren’s plan with the release of Upwell Refinery structures and a total overhaul of EVE‘s resource-gathering gameplay.CCP released a devblog last week revealing details of the new Upwell Refinery structures and a whole new gameplay system for moon mining that sounds pretty damn impressive. Rather than simply deploying a static structure that provides a permanent stream of moon minerals, new moon mining structures will physically rip a huge chunk of the moon’s surface away and drag it through space to a refinery for players to mine. The new mechanic will transform moon mining from a relatively secure source of passive income into entirely active gameplay, with far-reaching consequences for alliance warfare. This forms one part of the promised resource-gathering revolution, which we’re sure to hear more about at EVE Fanfest 2017 this week.

In this edition of EVE Evolved, I drill down into the details of the new Upwell Refineries and moon mining mechanics, and ask what effect this will have on the rest of the game.

Give  some credit and read the rest of the article here.

http://massivelyop.com/2017/04/03/eve-evolved-eve-onlines-moon-mining-overhaul-and-the-future-of-conflict/