Dual Universe adds optimization updates as the first part of the incremental patch 0.25 rollout

Specifically, voxel compression has been added in an effort to improve how voxels are stored server-side and optimize player bandwidth usage going forward, and improvements have been made to construct LOD, loading in lower resolution versions of constructs when they’re viewed at a long distance to help improve frame rates and loading times. Additional features will be released incrementally, with more details coming soon. For now, that means a set of easy-to-read patch notes.

Content retrieved from: https://massivelyop.com/2021/05/21/dual-universe-adds-optimization-updates-as-the-first-part-of-the-incremental-patch-0-25-rollout/.