Darkfall ROA Implements Anticheat

https://www.darkfallriseofagon.com/news/patch-notes/patch-notes-april-2nd-2017/

  • EasyAntiCheat
    • With this patch we are implementing the first iteration of EasyAntiCheat – this will be enhanced and optimized throughout development
      • A new lobby is required with this patch – you can download it here (we recommend backing up your data folder)
  • Dynamic spawning
    • Ground work has been implemented that will allow us to dynamically spawn items based on area and elevation
      • Mushrooms, a new dynamic spawning item, only spawn on the mainland and on Yssam

Mushroom Patch

  • Crafting
    • Cooking
      • Mastery created
      • Many recipes revamped / changed
      • 25+ new recipes
      • 10+ new ingredients
      • Various foods now provide an array of different strengths
        • 5 – 30 Health Gain
        • 5 – 30 Stamina Gain
        • 5 – 30 Mana Gain
      • All Gain formulas have been adjusted / revamped
        • Food effect readouts now show actual bonus gains per second
      • Some high level foods supply other buffs (final implementation a WIP)
        • Lesser & Greater Attributes
        • Lesser & Greater Physical and Elemental Protections
      • Food cooldown is now equal to ½ of the previous consumed food (up for debate)

Protection Food

  • Shipbuilding now available for purchase at 50 Woodcutting
  • Woodcutting
    • Shovel now craftable at 25
    • Campfire craftable at 25 – removed iron and increased wood requirements
    • Door craftable at 50 – increased iron requirement
  • Armorsmithing recipe changes
    • Reduced the iron ingot cost of:
      • Chain by 33%
      • Banded by 30%
      • Scale by 25%
      • Plate by 45%
  • Ghost casting / swings
    • We have identified the issue and applied a fix that should eliminate most ghost casts, but we will await feedback to see if we need to further tweak the numbers to completely eliminate them
  • Auto-Swing
    • Holding down left click will now allow the player to continuously swing (melee only)
  • Equipping Gear
    • Delay lowered to 0.75 seconds for all slots
    • Added button to paperdoll to remove all currently worn items with a time equal to robe – 20 seconds
    • Created queuing system for attaching gear – drag or click as fast as you want and they will attach in succession
  • Degearing

    • Digging
      • Removed fail messages when you do not actually fail
      • Cleaned up ambiguity with system messages
        • When you get random items
        • When you are close to a map location
      • Added new resource – Dirt
    • Holdings
      • Module costs of all structures have been halved except for walls and cannon towers
      • Hit points of all structures have been halved (except clan banks)
      • Increase Clanstone health for hamlets 100%
    • Added ownership to mounts, ships and warhulks
      • When a player spawns a mount they are tagged as the owner of that mount for 30 seconds + the despawn time
      • Anyone outside of party, clan or alliance that attaches to the mount will be rogue for 10 seconds
      • Anyone outside of party, clan or alliance attempting to despawn the mount will be rogue for 10 seconds
      • Whenever anyone attaches to the mount before the timer expires, the timer will be reset upon dismounting
    • Skinning
      • Cleaned up ambiguity of failing vs. no resources generated
    • New Player Tutorial
      • There is a new tutorial added to the GUI when the player first starts – this takes the place of the original tutorial
      • This tutorial will guide the player through various commands and advance to the next step when the player completes each command
      • There has been a button added to the main menu for anyone who wishes to run through the tutorial again
    • Spawning
      • Named Spawns
        • Have placed a small amount of named spawns to start, will be adding more in the near future from the competition winners.
      • Champion Spawns
        • 3 “test” champions have been added to 3 spawns around center map (image included)
        • These spawns are not what to expect for live, but rather a test bed for the mechanic and to get an idea for the stat and skill usage for our champions in their first iteration.
        • We will be able to change multiple settings from now until launch for these champions that only require a server restart, so your feedback is invaluable
        • Please note that these spawns will require multiple people to complete – they are not easy spawns

    Champion Test Locations

    • Spawn Scaling
      • Spawn scaling works by judging your performance rather than the number of players within the spawn – for the moment we have added spawn scaling to only select spawns (low level goblins, trolls, skeletons, hivekin, ceil fey, zombies, and sarnakhs)
        • Note: We implemented spawn scaling on a mid-tier Greater Mummy spawn that is situated next to a mega spawn for comparison – we would really like to see your feedback on how this works for higher end mobs compared to the current mega spawn mechanic

    Great Mummies Scaling

    • Player Holding Tile control
      • Tile control is now per city for both the lawful/lawless status and the cooldown timer
      • Settings/Timer should now save at server down
    • Spell / School Changes
      • Spell requirement changes
        • Begone changed to level 50 Greater Magic
        • Heal Other changed to level 10 Greater Magic
        • Missile Fury changed to level 15 Greater Magic
      • Removed spells for now to alleviate new player confusion
        • Magic Shield
        • Magic Ward
        • Blast
        • Frailty
        • Blessing
        • Spell Curse
        • Evil Eye
        • Mental Weakness
        • Mystic Shield
        • Mystic Ward
      • Modified spells
        • Needles – Reduced the cooldown by 25%, reduced the cast time by 50%, reduced damage by 15%
        • Healing Chant – Increased healing radius by 100%, increased magnitude by 10%
        • Thunderstorm – Increased damage by 100%
        • Tornado – Cooldown reduced by 17%, cast time reduced by 66%
        • Acid Rain – Increased damage by 100%
        • Meteor Strike – Reduced cooldown by 66%, reduced cast time by 33%
        • Wall of Fire – Increased damage by 50%
        • Blizzard – Increased damage by 30%
        • Ice Storm – Changed to 0.5 damage a tick
        • Death Fog – Changed to 0.5 damage a tick (will be looking into visual size increase)
        • Slashing/Piercing/Bludgeoning Weakness – Increased cooldown by 500%, increased stat costs by 400%, reduced magnitude by 50%
        • Flames of Vengeance – Increased damage by 100%
    • Parry Modifier Adjustments (PVE only)
      • The effectiveness of parry is now in direct correlation to the rank of the weapon and the effective “rank” of the shield (shields do not currently have a rank, rather it is depicted by the crafting skill required to make it)
      • The maximum effectiveness for parry is still the same for max rank and scales down from there
        • Shields: Rank 0: 0.6 – Rank 80: 0.8
        • 2-Handers Rank 0: 0.4 – Rank 80: 0.6
        • 1-Handers Rank 0: 0.3 – Rank 80: 0.5
        • Knives Rank 0: 0.1 – Rank 80: 0.3
        • Siege Weapons Rank 0: 0.2 – Rank 80: 0.4
    • Monster Damage Cap
      • Monster damage cap has been effectively removed allowing us to create much more challenging scenarios
    • Misc Fixes / Changes
      • Tooltips during loading screens now change every 10 seconds
      • Fixed some outer NPC cities zapping you if you were about -200 alignment
      • Fixed Engineering Mastery showing up on the advanced smithy
      • Cannons now show their maker
      • Players can now Right Click or hold down Left Click on a bag to rename it
      • Miscellaneous fixes on the engineering window and siege hammer not showing up
      • Fixed Shadowstealers damage range
      • Increased Deepblade’s durability to bring it in line with the other R60 Greatswords
      • Fixed damage bug causing a 7% increase in top end damage that should not have been there
      • Villages in Lawless areas now remain lawless after being captured
      • Updated house tax text and fixed the delayed timer bug when house is going vulnerable – the timer on the house going vulnerable should now be accurate
      • Miscellaneous vendor menu fixes
      • Dismounting should now be a lot smoother
      • Falling under the world will now kick you from the game and send you back to your bindstone
      • The cooldown of eating now resets on death
      • New staff model for Sarracenia
      • Miscellaneous texture fixes
    • Known Issues
      • Players are unable to use two clients at this time
      • All player pings are being shown as 0

    Thank you for reading and join us in the discussion!

    Sincerely,

    – The Team at Big Picture Games

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