Interacting with objects is a pretty core part of playing Crowfall. Some of these interactions are rather straightforward, like interacting with an arrow when it’s flying toward your face. Others are a bit more subtle, and they’ve previously been based on pushing a button within a certain range. While this worked much of the time, the latest update to the game explains that it didn’t always work when two objects had a similar field of influence. So now, you just target things.
When you’re within range of an object you can interact with, you’ll have a little targeting reticle; once you’ve aimed it at the object you want, you press the button and go. A few objects are still proximity-based, but those are the exception. Interactions now also move faster, so players should have an easier time choosing what they want to interact with and making it happen right away instead of eventually. You’ll also have more state interactions with object, so you can’t rebuild walls in stealth or capture a keep in the middle of combat. All reasonable changes, although the Ninja Architectural Guild may have some objections.