While it’s certainly tempting to focus on Camelot Unchained’s progress in creating weeds (or as the devs put it, “the unsung heroes of the grass plains”), the star of this week’s newsletter is most definitely the game’s improved animated stances.
“We’ve been talking quite a bit about the progress we’re making on the new animation system, which has allowed us to see some of these assets for the very first time,” Mark Jacobs wrote. “The other exciting thing is that characters now use the appropriate animation within their stance, per the weapon(s) they have equipped.”
For a look at some of these stances, some environmental scenes, and, yes, the thrill-a-minute weeds, check out the new screenshots from the following gallery.
Asked how much work an average player will need to put in before being of any use in PvP, the team responded, “A general principle of Albion Online — as a game with a strong PvP focus — is that the combat power curves for gear and character progress are very flat […] When you start out a new character, you could expect at least 10 to 20 hours of gameplay before you could be considered competitive in PvP.”
What about super-experienced and -geared players taking over the game’s landscape and making it miserable for everyone else? “Of course, well-organized guilds will always have an advantage over more casual players – it would be weird if that was not the case. However, it is extremely unlikely — and has never happened in any of our tests, two of which lasted around six months — that a single faction will dominate the world.”
The team also discussed the necessity of PvE safe zones, the shift in focus to timer-based PvP, the food system, activities for casual players, roleplaying potential, and a promised revamp of the market user interface.
Mortal Online adds treasures ships in latest patch. Starting to pave the wave for naval warfare. Are ship on ship battles coming soon?
Patch Notes 1.85.00.60
MARCH 16 – FARMERJOE
Added a system that makes implementation of new weapons/shields much easier.
Added sunken boats with treasures to the bottom of the seas in different locations.
Added Tower shields to shield crafting.
Added two new 2h sword handles.
Added one new 1h blade handle.
Added six new weapon heads.
Polished the Stein troll cave a bit.
You can now sleep and cook at NPC campfires. (Ritualists, Spiritist Island etc.)
Fixed some typos on Portable Furnace and Fish caught stats.
Crowfall will have building! Build your own house, castle, walls, or an entire kingdom.
Construction continues apace at Shroud of the Avatar, where the team reports that two new areas are being crafted for future releases. There’s the Sepent’s Spine Mines, a Kobold-infested underground space that will be one of the game’s “most vertically oriented mines to date.” Then there’s The Fall, an open PvP area named after what you’ll probably be doing when you are foolish enough to wander around in its dark spaces.
In this past week’s newsletter, the team also showed off the technological arsenal of City Kobolds (and players will be able to loot and use some of these weapons!) as well as the wearable outfits of the Obsidian Cabalists.
On Friday, March 17th, SOTA’s Starr Long will be talking at SXSW Gaming on the subject of “Is video game early access too early?” According to the description, “This talk weighs the pros and cons of early access using Shroud of the Avatar as a case study.” Looking past that, Release 40 for the game is scheduled to arrive on March 30th, followed by Release 41 on April 27th.