Landmark devs: Respawning is working as designed

Addressing complaints that respawning mobs and resources are broken in Landmark, Daybreakcame out today to say that, on the contrary, everything is working as intended.

The post goes into depth explaining how the respawn system works. In a nutshell, the more players camp an area, the greater the chance that all of the respawns will happen somewhere else on the island, giving the local impression that nothing is happening. But even though the system is working, the widespread confusion over it is leading the team to look into alternate design methods.

“Even though this is working as designed, it’s clearly not working in a way that’s obvious or convenient to people trying to find trees to cut down or monsters to kill,” Daybreak said. “There are a few different ways to solve this issue which we’re discussing, and we will determine the best solution and roll this out to Landmark (and EQNext) as time permits. However, finding and implementing the best solution will take time and likely won’t be done in the near future, so as a short term solution we’re going to reinstate some overnight server restarts, since this forces all spawns to reset.”

http://massivelyop.com/2015/06/19/landmark-devs-respawning-is-working-as-designed/

Ryzom gets a greenlight on Steam

There’s something to be said for having all your games snuggled together on one platform, and now Ryzom may be on its way to joining Steam. The community voted to greenlight the free-to-play sci-fantasy sandbox, which opens the door to adding it to Steam’s library. Currently Ryzom offers players the opportunity to delve deeply into a vibrant world filled with wildlife that acts realistically and interactive events with actual live NPCs on the PC, Mac, and Linux; it’s available in German, English, Spanish, French and Russian.

 

http://massivelyop.com/2015/05/28/ryzom-gets-a-greenlight-on-steam/