Camelot Unchained wasn’t in attendance at PAX West last week, but it had a good reason: The team was at DragonCon instead for a presentation of its large-scale battles. So how did it turn out?
“One of our biggest hurdles going into this project was always going to be 500-player battles,” the CSE reports. “From the beginning, some said it couldn’t be done, and perhaps still do so now. The presentation of not 500, but over 2,000 ARCs (Autonomous Remote Clients is now the official name) running around and using abilities with VFX was met with applause, and understandably, disbelief.”
Meanwhile, work on the RvR MMO continues apace. The devs completed their first pass of the game’s progression loop, laying the foundation for emotes, and sketching out some clothing ideas for female characters. Camelot Unchained’s artists have also been kicking around character creation screen concepts, some of which you can see after the jump.