CAMELOT UNCHAINED: Updates

http://massivelyop.com/2017/04/29/camelot-unchaineds-seattle-studio-finally-has-an-office/

Remember last June when Camelot Unchained startled everyone by announcing it was opening a second studio in Seattle? The team out west has been working on the game for many months now, but finally, it’s getting a home.

“The crew out in Washington now have an office space they will be moving into at the start of next week,” the game’s latest newsletter reveals. “After quite a journey, the lease is signed, the moving can begin, and maybe we’ll even convince them to appear on our streams a little more often.”

Also, may we say that this particular developer has impeccable taste in vintage 2015 t-shirts featuring a mascot rather near and dear to us:

The newsletter also features a deep-dive into the way the player-constructed ability system is being integrated into the game, the art team’s progress on the UI and animations, and a look at how CU will support HDR monitors with its HDR lighting system.

Don’t miss the weekly update, either; it recaps the game’s ongoing tech development, including images of animation modeling, siege equipment, terrain, HUD styling, and jumping.

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