Sun. Oct 6th, 2024

http://massivelyop.com/2016/05/21/camelot-unchained-shows-off-weapon-concepts-and-the-growing-world/

One of the big elements of Camelot Unchained‘s design philosophy is the difference between its three factions. It wouldn’t make a lot of sense if everyone looked the same, would it? So the start of the most recent update from the development team shows off the concept art of Arthurian swords vs. Tuatha swords. Both are very clearly designed to be slightly ornamented weapons, but the swords look very different. And really, aren’t pictures worth thousands of words on the open exchange?

Let’s hope so, because that’s largely what the update is about, with more pictures showing off improvements to the game’s rendering of building and blocks. The current version of the test client is capable of supporting 181 million buildings blocks on a server, compared to 5000 on a server in the initial builds. So while you can’t quite test the game, it’s good to know that the version you will be able to test has space to grow… and it will look pretty.

Source: Official Site. Cheers, btt.

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4 thoughts on “CAMELOT UNCHAINED SHOWS OFF WEAPON CONCEPTS AND THE GROWING WORLD”
  1. Dude, its 8100 buildings @39fps (and 181M blocks), and the aim for beta1 was 5000, u should better read :).. but still, this is really impressive and i cant wait for beta1 to start.
    o/

  2. 39 fps on what system though? By the time the game comes out the average pc gamer maybe running the equivalent of an nvidia 1080 graphics card.

    This actual post is from Massivelyop.com (Decent website, I suggest reading it.)

    Sadly I don’t yet have a Camelot unchained beta account, but I’d be more than willing to play if someone were to email me one. nudge nudge,, wink wink..

  3. From what i can remember, MJ said something about a gtx970 in the forums. Idk what system exactly, but for me it dont matters, only the fact that this engine is capable of doing that in the alpha stage is extremly impresive to me, what means that there was not even that many optimiziations.Yeah i just realized it, that Massively made that mistake and this here was just a copy. Well, you can pledge to get into it^^

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