CAMELOT UNCHAINED MAKES PROGRESS ON THE ‘LONG ROAD’ TO BETA

http://massivelyop.com/2016/09/24/camelot-unchained-makes-progress-on-the-long-road-to-beta/

It’s been a “longer road” to the first beta test than Camelot Unchained’s team originally anticipated, but the good news is that progress is definitely being made. Need proof? Then go no further than this week’s newsletter, which spells out in painstaking detail all of the projects being done.

The ability system overhaul is still ongoing, with the team identifying and stamping out bugs that skitter through it. The game should be running 10% to 20% faster now, thanks to improvements to terrain generation.

“We’ve made continued in-roads in other areas such as more than two islands, which we hope to get into testing next week,” Mark Jacobs reported. “We’ve also completed a first pass at groups which we are currently testing in-studio.”

The team also showed off some of its new Viking weapon art and some of the creations that the community has made with the game’s CUBE building toolset.

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