Author Archives: Justin Olivetti

Landmark devs: Respawning is working as designed

Addressing complaints that respawning mobs and resources are broken in Landmark, Daybreakcame out today to say that, on the contrary, everything is working as intended.

The post goes into depth explaining how the respawn system works. In a nutshell, the more players camp an area, the greater the chance that all of the respawns will happen somewhere else on the island, giving the local impression that nothing is happening. But even though the system is working, the widespread confusion over it is leading the team to look into alternate design methods.

“Even though this is working as designed, it’s clearly not working in a way that’s obvious or convenient to people trying to find trees to cut down or monsters to kill,” Daybreak said. “There are a few different ways to solve this issue which we’re discussing, and we will determine the best solution and roll this out to Landmark (and EQNext) as time permits. However, finding and implementing the best solution will take time and likely won’t be done in the near future, so as a short term solution we’re going to reinstate some overnight server restarts, since this forces all spawns to reset.”

Tree of Life persecutes thieves and stymies griefers

Since landing on Steam early access last week, Tree of Life has been patching frequently and furiously. The team is not only working on the underlying hardware but also adding several features to make players feel safe and secure in this sandbox.

Now players can lock up their goods in an effort to thwart robbers. And if those thieves abscond with hard-earned materials? Why, they’ll find themselves branded a criminal (apparently, stealing didn’t trigger this before now). The team also fixed a bug that allowed the worst of the worst evil players to shed their criminal status by being bad for 600 hours.

Other changes that have arrived include improved walls to shut out griefers and a nerf to the destructive efforts of the wildlife.

ArcheAge releases the Dread Prophecies update

Ghost ships? An aggravated kraken? Just what in Sam Hill is going on in ArcheAge these days, anyway? Well, the fantasy sandpark has released one of its biggest updates yet with The Dread Prophecies. The sea-focused patch adds plenty of ways to customize player ships while improving the nautical physics. These souped-up vessels will need to be at their best to […]

Dev polls community about bringing back original Darkfall Online

Are you unsatisfied with the way that Darkfall Online has progressed after transforming into Unholy Wars? There may be a window of opportunity to undo all of that and bring the game or at least a copy of the game back to what it used to be — if that’s a concern of yours, of course. Aventurine’s Axilmar put out […]

Daybreak launches new site, triggers week of celebratory events

Daybreak Game Company now has a new home and logo to make its transition from Sony Online Entertainment complete. “We are so proud of our new company branding as it truly reflects who we are as an organization and captures our vision of approaching each new day as an opportunity to move gaming forward,” said Daybreak President John Smedley on […]

Gloria Victis upgrades to Unity 5 engine

Forget what you think you know of Gloria Victis’ looks, as the devs announced that they’ve switched up the game engine to Unity 5. This will improve not only the visuals (including the new trees as featured in the picture above) but client performance as well. “What does it mean for you?” the team posted. “FPS growth, better movement fluency, […]

EVE Online fan calculates at least an 18% drop in subscriptions in the past two years

There used to be a time when CCP would eagerly release every new subscriber milestone that EVE Online hit, but that era has passed. For a while now, the studio has not publicly mentioned sub numbers, leaving the fanbase to wonder if the game’s population is declining. EVE player and blogger The Nosy Gamer engaged in a whirlwind of math […]