If players or guilds are going to put the effort in purchasing and building up a castle in Gloria Victis, they are going to be rewarded with one fine-looking structure. Thanks to this past week’s alpha patch, the biggest building in each of the six main settlements has received new and improved models for the keep’s final form.
The patch contains an additional hodge-podge of changes, including the ability to interact with non-dialogue NPCs, bigger buffs for countries being dominated by others, and smiths that sell better wares than before.
The team also reported that it is continuing to work on making combat look and feel better: “We know, that combat/animations overhaul is long overdue and community is getting impatient, to say the least. So, just a quick heads up for you guys: we are polishing. It’s a long, yet rewarding process, as we are tweaking little details over and over again to exterminate bugs and make sure it feels great to roam and fight.”
While it’s certainly tempting to focus on Camelot Unchained’s progress in creating weeds (or as the devs put it, “the unsung heroes of the grass plains”), the star of this week’s newsletter is most definitely the game’s improved animated stances.
“We’ve been talking quite a bit about the progress we’re making on the new animation system, which has allowed us to see some of these assets for the very first time,” Mark Jacobs wrote. “The other exciting thing is that characters now use the appropriate animation within their stance, per the weapon(s) they have equipped.”
For a look at some of these stances, some environmental scenes, and, yes, the thrill-a-minute weeds, check out the new screenshots from the following gallery.
Asked how much work an average player will need to put in before being of any use in PvP, the team responded, “A general principle of Albion Online — as a game with a strong PvP focus — is that the combat power curves for gear and character progress are very flat […] When you start out a new character, you could expect at least 10 to 20 hours of gameplay before you could be considered competitive in PvP.”
What about super-experienced and -geared players taking over the game’s landscape and making it miserable for everyone else? “Of course, well-organized guilds will always have an advantage over more casual players – it would be weird if that was not the case. However, it is extremely unlikely — and has never happened in any of our tests, two of which lasted around six months — that a single faction will dominate the world.”
The team also discussed the necessity of PvE safe zones, the shift in focus to timer-based PvP, the food system, activities for casual players, roleplaying potential, and a promised revamp of the market user interface.
Mortal Online adds treasures ships in latest patch. Starting to pave the wave for naval warfare. Are ship on ship battles coming soon?
Patch Notes 1.85.00.60
MARCH 16 – FARMERJOE
Added a system that makes implementation of new weapons/shields much easier.
Added sunken boats with treasures to the bottom of the seas in different locations.
Added Tower shields to shield crafting.
Added two new 2h sword handles.
Added one new 1h blade handle.
Added six new weapon heads.
Polished the Stein troll cave a bit.
You can now sleep and cook at NPC campfires. (Ritualists, Spiritist Island etc.)
Fixed some typos on Portable Furnace and Fish caught stats.
Crowfall will have building! Build your own house, castle, walls, or an entire kingdom.