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After Nine Years, One Intrepid EVE Online Capsuleer Has Explored Every Reachable System

09.03.yc121 Saisio < Okomon < The Forge The voices of my Achura ancestors have quieted. I feel the warmth of my Grandfathers smile upon me. ‘Consummatum est Stargazer’, I hear him say, ‘it is finished.’ A little over nine years ago, 1st of December YC111, my journey began to explore all of New Eden and today, this […]

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Space Engineers: Getting Started with Survival #1

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Chronicles of Elyria Community Updated with the State of the Game for 2019

It’s important to note that because of our different approach to game development as well as our procedural and systems driven approach to both gameplay and world building, it’s not always easy to show visible forward progress. Sometimes we’re focusing heavily on the server, which doesn’t show well. Sometimes we’re working on stuff that can […]

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Atlas Developers Update the Community on Adjustments to the Claim System

With the Mega March update, the claim systems on PvE will change from being lawless-esque servers to the following: Use the same claim system as PvP, but remove the raidable hours and war aspect. This means that players will be able to claim islands, and anyone can build on those settlements. Each settlement will have […]

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Star Citizen: Around the Verse – Depth of Character | 3.4 Ep. 9

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Ryzom goes behind the scenes to talk guild islands and a new boss monster

One such feature is the introduction of guild islands, which function pretty much like guild halls in other MMORPGs, though not all of them have to be surrounded by water. In fact, the guild island feature utilizes Ryzom’s Scenographic Editor to let guilds fully customize the scenery of their island. Another feature is the Yubokin, […]

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Wurm Online addresses server lag and announces plans to move to Amazon Cloud Services

The good news is that this does have something of a happy ending, or at least the promise of one, as this is the impetus needed for the game migrating to Amazon Cloud Services in the near future. The issues with servers and hosting have been consistent, and Code Club is working on a plan […]

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