Last Oasis explains design decisions for Season 5

“My inbox seems about 50:50 split between love for the new direction and, well, less friendly words,” opens the dev blog, while the rest of the post discusses the increased importance of getting water, the changing role of the walker and the decision to create a separate permanent base, and the choice to make PvE encounters deadlier than before. In all three cases, risk management is an emphasis, and to make going outside of a base a truly dangerous but necessary proposition, ultimately coming back with more than players left with.

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