Tag Archives: subscriptions

EVE Evolved: Growing the EVE Universe

EVE Evolved title image For much of EVE Online's early history, the playerbase saw consistent organic growth with no end in sight and developer CCP Games was able to stay laser-focused on its single game. The EVE universe has even had to grow several times to accomodate the increase in players, most notably with the opening of the drone nullsec regions and Apocrypha's addition of 2,499 hidden wormhole systems. EVE has survived the launch of countless high-profile MMOs in its lifetime and even weathered the monumental industry shift toward free-to-play business models, but it hasn't been plain sailing. While subscriptions have reportedly grown year-on-year, EVE's average concurrent player numbers haven't really increased since 2009.

The active EVE playerbase isn't really growing, so it should come as no surprise that CCP has been trying to expand the EVE universe on other fronts. Though the first attempt with console FPS DUST 514 was an unmitigated disaster, EVE players still seem quietly optimistic about its PC reboot as EVE: Legion. Dogfighter EVE: Valkyrie has also piqued the interest of the emerging virtual reality community and has the potential to introduce EVE to thousands of fresh faces. EVE's Creative Director Torfi Frans Olafsson even hinted during Fanfest 2014 that EVE Online, Valkyrie and Legion might all share a single login and that characters may eventually be able to switch between games at will.

In this edition of EVE Evolved, I look at why I think a shared login could be a stroke a genius, and interview EVE's Creative Director and Valkyrie's Executive Producer to find out what the future holds for the EVE universe.

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MassivelyEVE Evolved: Growing the EVE Universe originally appeared on Massively on Sun, 08 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Online phases out time codes, releases Bloodbath of B-R5RB video

Reducing the number of entries on your spreadsheet by one! If you want to subscribe to EVE Online, you aren't lacking for options. You can sign up for a monthly subscription, of course, but you can also purchase EVE time codes and PLEX. PLEX have the advantage of being tradeable within the in-game market, and you can use them to upgrade from a trial account to a full account. Or you can carry them around in a ship so that when it gets blown up, people can attach a real currency number to how much you lost.

Clearly, PLEX have more to offer, which is why EVE Online is phasing out EVE time codes in favor of PLEX activation codes. The net prices are identical, but the effect is that subscription time will be awarded as PLEX, which you can use in all of the many ways you already use PLEX. For more details and a quick rundown of how PLEX work, check out the official blog entry.

In other EVE news, CCP has released to its YouTube channel a Recording History video chronicling the events that triggered the Bloodbath of B-R5RB. We've included it below. [With thanks to tipster J!]

Continue reading EVE Online phases out time codes, releases Bloodbath of B-R5RB video

MassivelyEVE Online phases out time codes, releases Bloodbath of B-R5RB video originally appeared on Massively on Tue, 20 May 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Eleven years of EVE Online

EVE Evolved title image ‚ÄčIt seems that every year another few MMOs have closed their doors or convert to free-to-play business models to stay afloat. EVE Online has always enjoyed a level of insulation from these market trends elsewhere in the genre, and just last week on May 6th it celebrated its 11th year of year-on-year subscription growth. Following on from my previous column celebrating the EVE Evolved column's sixth year of operation, this week I'll be summarising all the major EVE news stories throughout the year.

It's been a big year for EVE fans, one that many of us can be proud to have been a part of. The EVE community turned its financial wizardry toward the real world and raised over $190,000 US in relief aid following a typhoon hitting the Philippines, and CCP even built a monument dedicated to the community. Several massive player battles once again put EVE on the global media's radars, and the Odyssey and Rubicon expansions revitalised the game for explorers and PvPers alike. But not everyone can hold his heads up high this year, with details of more cyberbullying within EVE coming to light and several players being banned for defacing the EVE monument in Reykjavik.

In this anniversary retrospective, I summarise all the major EVE news from the year in one place and take a look at what the future may hold for the EVE universe.

Continue reading EVE Evolved: Eleven years of EVE Online

MassivelyEVE Evolved: Eleven years of EVE Online originally appeared on Massively on Sun, 11 May 2014 18:00:00 EST. Please see our terms for use of feeds.

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Darkfall Unholy Wars hits Steam as Valve introduces new subscription service

Darkfall In a press release issued on Steam today, Valve announced that it now offers something of particular value to MMOs on the platform: subscription plans. Gamers can now subscribe to MMOs on Steam and manage recurring payments to those games using Steam itself.
With Subscription Plans, Steam offers gamers the ability to sign up and manage payments for subscription-based games on Steam. [...] Steam customers may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam.
On the front lines of this new Steam feature is none other than subscription-based sandbox MMO Darkfall Unholy Wars, which relaunched just last week.

Valve promises that "additional subscription-based games [will] follow" and posted a lengthy FAQ to ward off the tinfoil hat crowd.

MassivelyDarkfall Unholy Wars hits Steam as Valve introduces new subscription service originally appeared on Massively on Thu, 25 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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EVE Online hits 500,000 subscribers, heads into second decade

EVE Online title image Most modern MMOs launch to an initial flurry of sales followed by a steady decline in player activity, but sci-fi MMO EVE Online has lived life in reverse. The game initially failed to secure a large number of launch sales but has since grown organically into one of the most successful subscription MMOs on the planet. EVE developer CCP Games told Massively today that the game has now officially broken the 500,000 subscription barrier.

Subscription numbers hit the 450,000 mark following the relaunch of EVE's Chinese server Serenity in December of last year, and they have continued to climb ever since. This new subscription milestone is attributed to the success of EVE's recent Retribution expansion and the anticipation building over upcoming console MMOFPS DUST 514, which is set on actual planets in the EVE universe. EVE is due to hit its 10th anniversary this year on May 6th, and developers have been taking the opportunity to look forward at what the coming decade will bring to the game.

We caught up with CCP for a quick peek at the studio's plans for the future and to find out what kind of announcements we can expect from EVE Fanfest in April of this year.

Continue reading EVE Online hits 500,000 subscribers, heads into second decade

MassivelyEVE Online hits 500,000 subscribers, heads into second decade originally appeared on Massively on Thu, 28 Feb 2013 06:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Four things MMOs can learn from EVE

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EVE Evolved title image
New MMOs are released every year, and we often see them repeating the same mistakes as previous games or releasing without tried-and-tested mechanics. It just seems like common sense to learn from the years of mistakes and successes of other companies and previous titles, but it isn't always clear how to apply game mechanics or lessons from dissimilar types of game. EVE Online is as dissimilar from the typical MMO as you can get, but there are lessons to be learned from its turbulent nine-year history that can be applied to all MMO development.

EVE has helped prove that you can start small and grow rather than raking in huge launch sales and then fading away. The past year has also shown conclusively that iteration on existing features can trump big expansions. EVE's market system and single-shard server have both been commended countless times over the game's nine-year history, and yet in all that time, few games have tried to replicate those features.

In this week's EVE Evolved, I look at four lessons learned from EVE Online that could easily be applied to other MMOs.

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MassivelyEVE Evolved: Four things MMOs can learn from EVE originally appeared on Massively on Sun, 08 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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Mortal Online Population ~4000 Subscriptions

We all know that Mortal Online has never officially released population numbers. Here’s all the players I could find searching through the new chronicles database. Keep in mind this does not include non guilded players. This also does not accurately represent the number of subs. Every subscription can have at most 3 accounts. It is obvious in some guilds there are people who own 2 or 3 accounts and name all there characters with a similar name. There are some groups of players that call themselves a guild on the forums, but are not officially in a guild in game. The same is true in IRC.

I got a little creative when I was searching through the Chronicles database. I wouldn’t call it hacking but I think it would be fare to say most users would not be able to get this information. From what I found there are a total of 83 different guilds. I believe every account can only start a single guild, but I could be mistaken. Please comment if you can create multiple guilds with a single account. I believe it is also possible to remove yourself from the Chronicles so you do not come up in a search. I could be mistaken on this. Again please comment if you know for sure.

By my math I get a total of 2153 guilded players. That means not including non guilded players and assuming all accounts use all 3 character spots and all 3 of those characters are guilded that means there’s a minimum of 718 total subscriptions. If you want a more realistic number of total subscriptions were looking at around 4000 assuming many players are not guilded and not every subscription has all 3 characters in a guild.

With 4000 subs were talking about starvault brining in about $60,000 USD a month. That’s probably about enough to hire around 7 full time programmers and still have enough funds left over for server hosting and other expenses. Plus I’m sure they can get a few intern slaves in there for free. As far as StarVault going under and Mortal Online closing I don’t see that happening anytime soon.

What I find interesting is that some guild that flood the forums with there nonsense seem in reality to be much smaller guilds than they really are. This list really separates true guilds with real power and groups of forum warriors.

It seems like [CIR] has more people trolling IRC then they do actually subscriptions. It’s possible most of them just go untagged in game, but use there [CIR] tag in IRC.

ThievesGuild has 45 members. That means there’s at least 45 assholes running around towns stealing stuff. I really hate these guys so I’m going to list all there names here too. I highly suggest any guild that controls a city adds these players to there gray list or there kill on site list.

Name Rank Prominence Sophistiction
GrayFoxl Guildmaster 0 8,783
Slyy Guildmaster 0 1,161
Cearbhall 9 16 1,098
Rizarc 9 0 2,552
Aze 7 0 2,147
North 3 0 246
Angus 1 0 2,597
Artful 1 0 1,263
Battosai 1 0 0
Bunai 1 0 97
ButcherCRO 1 0 414
Caball 1 0 472
Chef 1 0 354
dafighta 1 0 750
Delicatess 1 0 230
Dzeacko 1 0 1,688
Ej 1 0 3,127
enzey 1 0 314
Everyone 1 0 1,450
FatBertha 1 0 1,649
Flyy 1 0 8,303
Garlak 1 0 399
GooD 1 0 1,066
HorseY 1 0 1,645
Irenicus 1 0 1,706
JekySan 1 0 331
Kill 1 0 1,939
Koodbool 1 0 1,204
Kookette 1 0 677
Kryin 1 0 850
Lordorph 1 0 786
owntbyaguy 1 0 680
Pancho 1 0 0
Peonn 1 0 345
PiggY 1 0 1,684
PuFFla 1 0 154
Raouket 1 0 137
Rizark 1 0 181
Sadis 1 0 4,815
supermannn 1 0 437
Tett 1 0 331
tigerspeed 1 0 578
TruLee 1 0 280
Woofington 1 0 10
Zortt 1 0 215

I hear many smaller guilds complaining about how they don’t own a keep and therefor really didn’t get much out of the TC expansion. I call shenanigans! It really wouldn’t seem that difficult for a small group of maybe a dozen assholes to come together and take out all of a larger guilds control towers. In fact we see that happening already. Just judging by the size of some of these smaller keep less guilds all they would need to do is ally with 1 other smaller keep less guild and they would significantly outnumber a guild that already controls a keep. I really don’t think it would be that hard for an alliance of 3 or 4 smaller guilds to take the keep of a large guild with few allies.

Here’s the complete list of guilds below. If you want to find out who’s in each guild just type the guild name in search in the Chronicles.

NotRacists [Kid] 9

Guild

TEMPABCDEFG 0

Guild

TheAssasinsGuil [Tag] 3

Guild

EastTradingCO [ETC] 1

Guild

Chernobyl [RuS] 45

Guild
Owner of 797 control points

CoatHngrAsasins [ABRT] 45

Guild
Owner of 30 control points

BunchOfNoobs [Noob] 1

Guild
At war with 3 guild(s)

GUARDS [GRD] 5

Guild
Owner of 15 control points

KnightWatch [TKW] 79

Guild
Owner of 34 control points

DogCompany [DC] 134

Guild
Owner of 921 control points

DivineAberratio [DA] 2

Guild

MurderDeathKill [MDK] 46 1829

Guild

Blackthorn [BT] 4

Guild
Owner of 15 control points

Phalanx [PHLX] 11

Guild
Owner of 28 control points

Tarukai [Taru] 32

Guild

TerasKasi [TK] 9

Guild
Owner of 15 control points

CuartoEscuadron [IVTH] 1

Guild

JAWA [JAWA] 9

Guild
Owner of 506 control points

TheGayBois [VOID] 2

Guild

NoLife [No] 10

Guild
Owner of 35 control points

VeniVidiVici [VVV] 20

Guild

Vagabond [V] 4 1685

Guild

BlackHand [BH] 59

Guild
At war with 1 guild(s)
Owner of 35 control points

AlbaPhoenix [ALBA] 11

Guild
Owner of 73 control points

SonsOfOdin [Odin] 45

Guild
Owner of 56 control points

WandererVonNave [WvN] 1

Guild

ElectusDei [XED] 3

Guild

Wolfszeit [WZ] 2

Guild

WAKE [WAKE] 5

Guild
Owner of 81 control points

ShadowSquad [ES] 88

Guild
Owner of 6314 control points

AvidGatherers [AG] 22 1467

Guild

Scrubs [MERC] 1

Guild
Owner of 5 control points

Crossfire [FIRE] 12

Guild

FlavourOfMyPK [PK] 1

Guild

Outsiders [OUTS] 1

Guild

BandOfTheHawk [Hawk] 4

Guild
Owner of 36 control points

Amarth [AM] 25

Guild
Owner of 18 control points

MercatoresOmnia [MO] 6 1401

Guild

BrotherhoodWork [BoW] 22

Guild

TindremOldGuard [TOG] 35

Guild
At war with 3 guild(s)

Vehm [Vehm] 11

Guild

NinjaMiningCo [NMCo] 6

Guild

KingdomOfWessex [WSX] 90

Guild
At war with 5 guild(s)
Owner of 1304 control points

AnquerQuare [AQ] 173 1231

Guild
Owner of 11467 control points

Valhalla [VAL] 2

Guild

fist [fist] 9

Guild

MagesGuild [MG] 2

Guild

Bloodlust [BL] 24

Guild
At war with 1 guild(s)
Owner of 3 control points

TheGuild [VILE] 67

Guild
Owner of 260 control points

ChaosAlliance [CAOS] 76

Guild
Owner of 691 control points

GrmpyOlBstrds [GOB] 17

Guild
At war with 3 guild(s)

ManuBellator [MANU] 21 861

Guild
Owner of 764 control points

TROLOLOLOLOLOLO [CIR] 3

Guild

ImperialDreams [ID] 24

Guild
Owner of 1042 control points

Relentless [Bl] 18

Guild
Owner of 71 control points

FEAR [FEAR] 126

Guild
At war with 1 guild(s)
Owner of 7074 control points

ExtractorsGuild [Spar] 2

Guild
Owner of 5 control points

KngthCruxAnsata [KoCA] 11

Guild
Owner of 66 control points

HerpMages [LOL] 1 656

Guild

Canteri [RUS] 33

Guild
Owner of 135 control points

Elysium [Ely] 12

Guild
At war with 1 guild(s)

Monolith [MONO] 7

Guild
Owner of 25 control points

BOSS [BOSS] 2

Guild

ApeX [ApeX] 33

Guild
Owner of 541 control points

FURY [FURY] 117

Guild
Owner of 2317 control points

TheBrotherHood 2

Guild

Reapers [REAP] 12

Guild
At war with 1 guild(s)
Owner of 109 control points

Forsaken [F0R] 161 437

Guild
Owner of 1460 control points

ThievesGuild [TG] 45

Guild
Owner of 15 control points

ButcherHouse [^^^^] 2

Guild

FOURTWENTY [420] 6

Guild

TubesGuild 3

Guild

Carnage [ANON] 4

Guild
Owner of 15 control points

ChaoticNeutral [CN] 8

Guild

Sunder [SNDR] 29

Guild

BlackHawks [HAWK] 24

Guild

SIN [SIN] 48 155

Guild

TheSonsOfOdin [ODIN] 36

Guild
Owner of 555 control points

OathKeepers [KotO] 23

Guild
At war with 1 guild(s)
Owner of 141 control points

Thirteen [13] 2

Guild

TheBrotherhood 2

Guild

Envious [ENVY] 42

Guild
Owner of 359 control points

Blackmoor [BTL] 4

Guild