Tag Archives: Second Life

Second Life readies for 10th anniversary, celebrates a million active users per month

Second Life castle Second Life hasn't gotten much respect in MMO circles since the genre went mainstream (yes, yes, get a first life, aren't you clever!). Still, Linden Lab's virtual world is about to celebrate its 10th anniversary on June 23rd, and it boasts user numbers that most MMOs can only dream about.

An anniversary infographic says that Second Life has amassed 36 million registered users as well as more than 400,000 new accounts per month. Oh, and don't forget "a million monthly active users," according to Linden CEO Rod Humble. Those users typically rack up 1.2 million virtual goods transactions per day and have accounted for $3.2 billion worth of transactions over the life of the game.

You can find more nifty stats like those on the the graphic after the break.

Continue reading Second Life readies for 10th anniversary, celebrates a million active users per month

MassivelySecond Life readies for 10th anniversary, celebrates a million active users per month originally appeared on Massively on Thu, 20 Jun 2013 16:30:00 EST. Please see our terms for use of feeds.

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Free for All: Second Life, the little 75 million-dollar engine that could

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Second Life
Do not call Second Life a game. If you find yourself in the position of describing the game at all publicly, be prepared to be corrected: Second Life is not a game; it's a world. Let me amend that: Second Life is an experience, a world, a game, or whatever the players, residents, and consumers want to call it. In fact, the Linden Lab baby is whatever you want to make of it, and I have seen many, many sides of it over the last eight years since I joined the experience.

Don't worry; this column will not be a fanboy rehash of the successes of Second Life and will not be a recount of my favorite memories. Instead, we'll focus on facts to prove just how incredible this latest ninth anniversary is.

Continue reading Free for All: Second Life, the little 75 million-dollar engine that could

MassivelyFree for All: Second Life, the little 75 million-dollar engine that could originally appeared on Massively on Wed, 20 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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Free for All: Old Second Life documentary still highlights truths

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Second Life documentary screenshot
So I was working on this week's Free for All last night when a buddy of mine asked me if I had seen a certain older Second Life documentary. I didn't think I had before, but it turns out that my usual record of consuming everything MMO still stands, and it was fun to re-watch the older documentary again for several reasons.

One of the most important things I noticed about the film was just how universal to MMO gaming the documentary was. The issues it brought up are still issues, the problems with virtual worlds are still problems, and the fact that any technology older than six months looks laughable on film is still true. It was also encouraging to see how well Second Life has aged since 2007, but it's slightly depressing to see just how horrible MMO documentaries can be at showing the entire picture.

Continue reading Free for All: Old Second Life documentary still highlights truths

MassivelyFree for All: Old Second Life documentary still highlights truths originally appeared on Massively on Wed, 01 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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