Filed under: Culture, Opinion, Second Life, Free-to-play, Virtual worlds, Free for All, Sandbox, Anniversary
Do not call Second Life a game. If you find yourself in the position of describing the game at all publicly, be prepared to be corrected: Second Life is not a game; it's a world. Let me amend that: Second Life is an experience, a world, a game, or whatever the players, residents, and consumers want to call it. In fact, the Linden Lab baby is whatever you want to make of it, and I have seen many, many sides of it over the last eight years since I joined the experience.Don't worry; this column will not be a fanboy rehash of the successes of Second Life and will not be a recount of my favorite memories. Instead, we'll focus on facts to prove just how incredible this latest ninth anniversary is.
Continue reading Free for All: Second Life, the little 75 million-dollar engine that could
Free for All: Second Life, the little 75 million-dollar engine that could originally appeared on Massively on Wed, 20 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.


