Tag Archives: Sci-fi

CCP Shutting Down DUST 514 Oceania Servers

DUST514_TitanCrashed_1

CCP has announced that the Oceania servers for DUST 514 will be shut down following regularly scheduled maintenance on Monday, July 28th. In a post on the forums, CCP Frame stated that a low population on the server led to players from other regions using it to set up rigged battles against one another.

Following the shutdown, players on the Oceania servers will be redirected toward either the Asia or North American servers, depending on their location and ISP.

(Source: DUST 514)

Massively interviews EVE executive producer Andie Nordgren

EVE Online title image If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has gathered a considerable following in the EVE community. At EVE Fanfest 2014, we heard her plans to overhaul EVE's outdated sovereignty and corporation management systems, and to eventually introduce new deep space colonisation gameplay.

Today CCP announced that Andie Nordgren has been promoted to the position of Executive Producer on EVE Online. I caught up with her for a chat about development on EVE and to find out what this promotion means for the future the game. I've pulled together the important details from the interview in this article, and if you still have burning questions for Andie Nordgren, she's doing an AMA thread on Reddit right now!

Continue reading Massively interviews EVE executive producer Andie Nordgren

MassivelyMassively interviews EVE executive producer Andie Nordgren originally appeared on Massively on Fri, 25 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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EVE Online: Crius launches today

crius EVE Online is just churning out expansions (or plus-sized content updates, if you will) lately, with today's Crius release being the latest of the bunch.

Crius' main focus is on revising and expanding the industrial and crafting portions of the game. Players can join industrial teams to get important jobs done, enjoy an overhauled research interface, partake in dynamic pricing of tasks, and add industry-related upgrades to starbases.

Other fun features of this update include interior atmospheric audio, a new reprocessing system, the ability to opt out of fleet warps, and API support for the industry features of this patch.

MassivelyEVE Online: Crius launches today originally appeared on Massively on Tue, 22 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Stepping through the EVE Gate

EVE Evolved title image Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve.

CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of.

In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

Continue reading EVE Evolved: Stepping through the EVE Gate

MassivelyEVE Evolved: Stepping through the EVE Gate originally appeared on Massively on Sun, 20 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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Prepare for EVE Online’s Crius with new dev video

EVE Online If you're looking forward to the changes coming in EVE Online's Crius expansion next week, a new video featuring CCP Mimic touches on what to expect in New Eden's industrial revolution.

CCP Nullarbor and CCP Tuxford describe the changes that will open up manufacturing to be performed wherever and whenever you like. "What we're leaving behind is what is really the core of industry," CCP Nullarbor says in the video. "Which [are] very interesting problems to solve, such as 'What should I be building?' and 'Where should I build it?'"

Be sure to read our previous articles and guides on Crius for more info, and check out the dev video included after the cut.

[Source: CCP press release]

Continue reading Prepare for EVE Online's Crius with new dev video

MassivelyPrepare for EVE Online's Crius with new dev video originally appeared on Massively on Tue, 15 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s $48 million mark means a commercial for the Retaliator

star citizen Move over, feathered millionaires, for Star Citizen now has more money than Scrooge McDuck. The space sim crossed the $48 million mark in crowdfunding today.

The stretch goal for this particular occasion is the creation of a commercial for the Retaliator spaceship. "The symbol of the United Empire of Earth's power is the next ship to receive a slick commercial," the site posted on its stretch goals page. "Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list."

So what epic stretch goal reward is in store for $49 million? If players hit that milestone, then the team will add a plant to the game. But it's a Xi'An space plant, so you know you're getting your million dollars' worth.

MassivelyStar Citizen's $48 million mark means a commercial for the Retaliator originally appeared on Massively on Mon, 14 Jul 2014 16:30:00 EST. Please see our terms for use of feeds.

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Visit every system in the Milky Way in Elite: Dangerous

elite dangerous Well kiss our cultured grits: We've now lived to see the day in which the New Yorker has devoted an article to an MMO. The magazine commented on the techniques that Elite: Dangerous is using to map out its replication of the Milky Way.

Lead Developer David Braben said that he is using actual astronomy to map out the in-game galaxy: "I wanted to make the galaxy as accurate as possible so that the results of that exploration would make sense to people. In the game, every single star in the real night sky is present, some hundred and fifty thousand of them, and you can visit each one."

Braben and his team drew from sky surveys and utilized procedural techniques to fill out sketchier sections that aren't as well-known. He said that the team had to add space dust to mimic the actual dust in space that obscures our view of much of the Milky Way.

MassivelyVisit every system in the Milky Way in Elite: Dangerous originally appeared on Massively on Sun, 13 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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David Braben explains Elite’s high prices

If you looked at the £200 alpha and £100 premium beta price tag for Elite: Dangerous and thought, wow, that's pretty damn expensive, you're not alone. Frontier boss David Braben recently explained the price points to Eurogamer.

"We've taken flak for it," Braben said. "But the important thing for the alpha is, for it to be a genuine alpha, we didn't want huge numbers. Maybe we shouldn't have restricted it by price but it seemed like a logical thing to do. It seemed like a fair thing to do."

He goes on to say that while Frontier could have "thought more carefully" about how the prices would appear to gamers outside of Elite fandom, the devs "planned it this way for sound reasons, and part of that is going toward backing the game. We don't have a publisher here," Braben said. "That backing helps financially."

MassivelyDavid Braben explains Elite's high prices originally appeared on Massively on Fri, 11 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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Roberts’ latest post peeks behind the Star Citizen development curtain

Star Citizen has opened another window on the world of game development, this time courtesy of a Chris Roberts post that details the investigative process behind Arena Commander's lag and rubber-banding issues. In a nutshell, the problems surfaced with patch 12.4 as Cloud Imperium expanded the pool of AC participants past the initial 60,000-player threshold.

"Like doctors trying to identify a mysterious illness, we looked for common environmental factors," Roberts writes. "Was there a significant geographic distance between players? Surprisingly, no: in many cases, players with almost no latency between them were still having issues. The team moved on to examining our own code." He goes on to explain how CIG translates potential problems into JIRA tasks and assigns them to engineers who are responsible for repairs prior to the next patch.

[Thanks Cardboard!]

MassivelyRoberts' latest post peeks behind the Star Citizen development curtain originally appeared on Massively on Wed, 09 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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Frontier opens Elite single-player combat build to all pre-order pilots

Frontier has doubled the number of players fighting, trading, and exploring their way through the sprawling cosmos of Elite: Dangerous. The firm released Elite's single-player combat build to all beta backers earlier today in preparation for the multiplayer beta launch on July 29th.

If you've pre-ordered or backed Elite, you can download the launcher by logging into the game's website and pointing your browser at the "My Downloadable Products" link. Frontier also wants you to know that you can still pre-order the multiplayer beta and receive immediate access to today's single-player release.

[Source: Frontier press release]

MassivelyFrontier opens Elite single-player combat build to all pre-order pilots originally appeared on Massively on Tue, 08 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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Entropia Universe comes to smartphones with pet battle system

ComPet If you couldn't get enough of Entropia Universe's RMT-based virtual world gameplay on your PC, the devs have announced today that the game will soon be coming to several additional platforms, including smartphones and tablets.

Through the new Competitive Pet (ComPet) system, players can battle their pets through various "maturity and price levels available to fit players of all types, including a free-to-play version." Before the ComPet system is launched, 200,000 ComPet deeds will be sold at 100 Project Entropia Dollars (10 USD) each and players will earn 30% of all deeded pet revenue.

ComPet is set to be available in Q1 of 2015.

MassivelyEntropia Universe comes to smartphones with pet battle system originally appeared on Massively on Mon, 07 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Making ISK from the Crius release

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EVE Evolved title image
‚ÄčEVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter businesses to virtual investment banks, EVE is ultimately a game. The biggest influence on the markets by far has always been CCP Games and the changes it deploys in expansions, which shake the universe up and force players to adapt to new circumstances.

There's always money to be made from major gameplay changes, and accurately predicting how an expansion will impact on the market can put you on the head of a short-lived but very lucrative gold rush. Though EVE's updates now come in the form of ten smaller releases per year, the upcoming Crius release scheduled for July 22nd has practically a whole expansion's worth of changes to industry and research. That gives you just over two weeks to prepare for the change, train any skills you might need, and figure out how to cash in on EVE's industrial revolution.

In this edition of EVE Evolved, I run down some tips for how to prepare for the upcoming industry revamp in Crius and make some ISK.

Continue reading EVE Evolved: Making ISK from the Crius release

MassivelyEVE Evolved: Making ISK from the Crius release originally appeared on Massively on Sun, 06 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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The Repopulation allows you to queue up 100 recipes at a go

The Repopulation If you consider that The Repopulation will feature crafting so heavily, is it any surprise that the team is working hard to beef up that portion of the game during its alpha test? In its end-of-June update, the devs say that they've added a batching system into the game that allows players to queue up 100 items at once. Even so, doing the job by hand will generate better results, albeit over a longer time frame.

Other changes in the game include improvements to harvesting info and the inquiry system. Players can now use the latter to generate missions to take camps in order to get better resources.

According to the letter, The Repopulation is "getting closer" to transitioning into beta testing.

MassivelyThe Repopulation allows you to queue up 100 recipes at a go originally appeared on Massively on Sat, 05 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Online’s in-game industry to be more challenging come Crius

EVE The EVE Online team is trying out a new type of blog post today, this one taking time to look at the "bigger picture" of how in-game industry will function with the upcoming Crius release.

According to the post, the team wants industry to be understandable by players and both interesting and skillful to use. "You should feel that you are 'good at industry,' rather than just that your character is. You're good at industry because you make good decisions, you outsmart your competitors, you've invested in the right places and you're ahead of the market," the post states.

CCP says that it sees the purpose of EVE's industry as a different breed than what goes on in other MMOs, because the player is challenged to do more than just make certain items: "This is the world we're trying to create, the industry that New Eden deserves: one where you're in charge, where you're facing a new challenge every day, and where you have all the freedom in the world to decide how to solve it."

MassivelyEVE Online's in-game industry to be more challenging come Crius originally appeared on Massively on Wed, 02 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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EVE Probe helps CCP diagnose graphical glitches

EVE Online To help better test EVE Online's graphical capabilities, the team at CCP Games is looking at EVE Probe to save the day. With a reported 855 different GPU configurations in use by EVE players, EVE Probe was created to deal with issues that may not necessarily be able to be replicated by the dev team.

EVE Probe gathers performance data from your machine after you've experienced a graphical problem and sends it back to the team for a more detailed analysis than was previously available. All data is sent anonymously and nothing is collected that can identify a player.

If you're curious about EVE Probe, you can check out the complete dev diary on the topic at the official site.

MassivelyEVE Probe helps CCP diagnose graphical glitches originally appeared on Massively on Tue, 01 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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