Tag Archives: Sci-fi

CCP explains EVE’s upcoming mission guidance system, CSM changes

CCP released another Phoebe-focused dev diary earlier today, this one detailing the new mission objective system coming to EVE Online next month. The firm is walking a fine line between general guidance and "brain-dead instructions to follow," and as such it is asking for feedback relative to how the new feature is presented in today's diary. It's a lengthy read, but you can also see the new system in action if you log onto EVE's Singularity test shard.

CCP has also delivered minutes from the Council of Stellar Management's summer summit earlier than expected. CCP Leeloo explains that the studio will make further changes to the CMS next year, starting with lengthening the winter summit and shortening the current CMS's term to better align with next year's Fanfest. Applications for CSM10 open on January 30th.

MassivelyCCP explains EVE's upcoming mission guidance system, CSM changes originally appeared on Massively on Wed, 29 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE video dev diary talks Phoebe features

CCP has published a new dev diary video focused on EVE Online's upcoming Phoebe release. The clip runs for nearly seven minutes and features a who's who of current EVE devs talking about various bits and pieces scheduled to hit Tranquility on November 14th.

Phoebe features nullsec travel tweaks, an unlimited skill queue, a revamped invention system, mission objective guidance, and more. Click past the cut to watch the dev diary!

Continue reading EVE video dev diary talks Phoebe features

MassivelyEVE video dev diary talks Phoebe features originally appeared on Massively on Tue, 28 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Could permadeath work in EVE?

EVE Evolved title image Permadeath has been one of the most contentuous features in online gaming since as far back as I can remember. The feeling of permanently losing a character you've spent months training up and playing with because of a single mistake or lag spike would be horrifying to most people, yet the idea continues to intrigue both players and developers. Diablo II's Hardcore mode is probably the most successful permadeath mechanic in an online game to date, separating the hardcore players onto a different server so that they develop their own game economy and leaderboard. Several MMOs have experimented with permadeath servers or mechanics over the years, but they're almost always reverted as failures.

In a recent presentation at EVE Vegas 2014, EVE Online developer CCP Rise discussed the idea of permadeath characters as something he's wanted to add to the game for the past few years. This is particularly problematic for EVE as the game uses passive time-based skill training and the whole game takes place on one massive shard. The hardcore players would need to have enough incentive to risk their characters' lives on a daily basis, their abilities would have to be balanced with non-hardcore players, and abuse of the system to suicide gank players would need to be handled. But if those problems are tackled, is it possible that there's a place for permadeath in EVE?

In this edition of EVE Evolved, I look at how permadeath could be added to EVE Online without disrupting the rest of the game.

Continue reading EVE Evolved: Could permadeath work in EVE?

MassivelyEVE Evolved: Could permadeath work in EVE? originally appeared on Massively on Sun, 26 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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The Repopulation tweaks healing, creates viable Combat Medics

  Sandbox healers, listen up! The Repopulation released a new featurette this week titled Healing and You. "Gone is the idea of an unengaged, rear-guard healer with zero choice," the diary explains, before mentioning a new healing ability set, First Aid ability enhancements, and some "support and damage abilities for Medics who want to pack a punch." These and other tweaks lead to "an expansive system that creates viable Combat Medics," according to the post, which also says that these CMs are necessary in both PvE and PvP.

MassivelyThe Repopulation tweaks healing, creates viable Combat Medics originally appeared on Massively on Thu, 23 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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EVE’s Phoebe introducing simultaneous multiple market sell orders

 
EVE Online's Phoebe release draws near, and as we approach the November 4th launch date, CCP is publishing all manner of dev blogs designed to apprise players of the patch's additions. The latest blurb concerns item-selling, and more specifically the long-awaited ability to create multiple market sell orders simultaneously. If you're an EVE trader you'll probably want to skim the details, and you can find them via the links below.

MassivelyEVE's Phoebe introducing simultaneous multiple market sell orders originally appeared on Massively on Tue, 21 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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EVE Vegas 2014: Getting players involved in EVE’s development

 
Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process. At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary. During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again. Continue reading EVE Vegas 2014: Getting players involved in EVE's development

MassivelyEVE Vegas 2014: Getting players involved in EVE's development originally appeared on Massively on Sun, 19 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

 
It's often said that sci-fi MMO EVE Online isn't so much a game as a giant online spreadsheet and that people pay a subscription fee in order to have a second job they don't get paid for. While that's little more than a joke to the majority of EVE players, there are those for whom EVE is genuinely played on a massive spreadsheet. In a guest talk at EVE Vegas 2014 earlier today, players Javajunky and Gossamer DT from the logistics division of one of the game's largest coalitions discussed the monumental amount of work that goes into the industrial and organisation side of running a nullsec alliance or coalition. During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck. Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle. Continue reading EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

MassivelyEVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet originally appeared on Massively on Sat, 18 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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Perpetuum officially launching on Steam this Friday

Perpetuum is officially launching on Steam this Friday, October 17th. Wait a minute, wasn't the sci-fi sandbox already on Steam? Well, yes. Yes it was, as an early access title.

The latest Perpetuum dev blog details how and why Avatar Creations is moving its game out of early access even though it's still working on a mission system revamp, new PvE content, and a new engine. There's also a patch scheduled for this week that will revamp the game's mineral spawning system. Finally, the dev blog talks about upcoming intrusion and gamma changes as well as a big robot balance patch.

MassivelyPerpetuum officially launching on Steam this Friday originally appeared on Massively on Wed, 15 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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EVE Online tightens things up for Phoebe

eve A new blog post at EVE Online reveals that the team is working on streamlining a few of its existing features for the upcoming Phoebe patch.

The first tweak is to exploration, as the team will be making data sites more valuable and frequent. Career agents will also stop blabbing so much in the mission boxes, with shorter text messages to emphasize the objectives.

Finally, the team is bringing its semi-hidden expedition content into the light with easier-to-follow breadcrumbs and bug fixes: "We've added in some messaging to guide you towards these specific structures. We have also increased the percentage chance of the rarer types of expedition occurring as we simply found these figures to be too low. These combined changes should help somewhat in bringing this 'hidden' content to the surface for you to enjoy."

MassivelyEVE Online tightens things up for Phoebe originally appeared on Massively on Wed, 15 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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Here’s everything that happened at SC’s Citizen Con 2014

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though.

Fortunately for you, Cloud Imperium has posted the full two-hour presentation on YouTube and we've embedded it for you after the break. While you're at it, don't forget Episode 41 of 10 for the Chairman!

Continue reading Here's everything that happened at SC's Citizen Con 2014

MassivelyHere's everything that happened at SC's Citizen Con 2014 originally appeared on Massively on Tue, 14 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Fixing EVE’s player activity

EVE Evolved title image It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game can get at its most frantic and how incredible it is to be present for historic events and important PvP battles, but those moments are rare, and there's typically a lot of downtime between periods of activity. For every PvP battle fought, incursion fleet formed or wormhole op organised, players often have to spend hours in stations or in space amusing themselves or doing busywork.

With gamers now spreading their increasingly limited free time across a growing catalogue of online games, some EVE players log in for only a few minutes per day to queue skills, chat with corpmates, and see if anything interesting is happening. The recent announcement that the upcoming Phoebe release will contain infinite length skill queues has some players concerned that people will lose the motivation to pop their heads into New Eden each day and see what's going on. Since the best sandbox gameplay is emergent in nature, just getting players to log in so they're available to take part in something awesome when it happens is extremely important.

In this edition of EVE Evolved, I ask whether EVE is in trouble due to its recent decline in player activity, look at the impact of people with just a few hours per week to play, and suggest a new app idea that could help solve all of those problems.

Continue reading EVE Evolved: Fixing EVE's player activity

MassivelyEVE Evolved: Fixing EVE's player activity originally appeared on Massively on Sun, 12 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Online: Phoebe improves quality-of-life for subscribers and trial members

eve Unpacking EVE Online's Phoebe content update is so involved that it takes another one of CCP's epic posts to do it. The big thing to take away from the notes is that this update features several quality-of-life improvements for both regular and trial players.

When Phoebe hits on November 4th, players will have to adjust to jump fatigue during long-distance travel. To offset that, there will be the ability to set skill queues to unlimited length, place multiple market sell orders, enjoy better exploration rewards, and experience new cloaking effects.

Trial players will also see some of their limitations lifted after the update, such as being allowed to fly battleships and be a part of faction fights.

MassivelyEVE Online: Phoebe improves quality-of-life for subscribers and trial members originally appeared on Massively on Fri, 10 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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Cloud Imperium is OK with Star Citizen’s grey market

If you think Cloud Imperium charges a lot for Star Citizen's spaceships, you should see what some of the "rarer" ones are going for on the game's grey market. Eurogamer has published a look behind the curtain of the space sim's secondary item sales, including interview snippets with a couple of middlemen who have made significant amounts of real-world money by facilitating digital spaceship swaps.

In many cases, the perceived value of a Star Citizen spaceship is tied to whether or not it has lifetime insurance, which was originally offered to backers during the game's early crowdfunding days. Cloud Imperium says that the insurance will function as a convenience item instead of a must-have in the final game, but that hasn't stopped speculators and collectors from paying a premium for LTI-equipped ships, even though some of them can't be used in Star Citizen's currently available hangar and dogfighting modules.

Eurogamer reports that CIG and Chris Roberts have "no desire" to interfere in the trading of pretend spaceships for real cash.

MassivelyCloud Imperium is OK with Star Citizen's grey market originally appeared on Massively on Thu, 09 Oct 2014 14:30:00 EST. Please see our terms for use of feeds.

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CCP is upgrading EVE’s sensor overlay

CCP's latest EVE Online dev blog is all about the sci-fi sandbox's sensor overlay. More specifically, it's about sensor overlay 2.0 that's likely coming in EVE's Phoebe update. The current overlay basically allows pod pilots to view cosmic anomalies and signatures in space rather than as text entries on a scanner.

The upgrade will add "a number of other objects in space [...] along with filtering options and a new compass view," according to EVE's developers. It's quite a lengthy dev blog, and it's also got plenty of pretty pictures to further the explanation. You'll find it all via the links below.

MassivelyCCP is upgrading EVE's sensor overlay originally appeared on Massively on Wed, 08 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s Roberts: ‘A working universe is much more interesting than just a battlefield’

Do you think Chris Roberts keeps a stack of future Letters from the Chairman in his desk drawer? It would make sense, given the fact that Star Citizen regularly blasts through million-dollar crowdfunding barriers (each one prompting a new letter).

The latest milestone to fall by the wayside is $56 million, and the latest letter talks up the sci-fi sandbox's non-combat bells and whistles. Roberts writes that he's pleased to see the new Reclaimer salvage ship striking a chord with backers, as it confirms his "feeling that a working universe is much more interesting than just a battlefield."

He also mentions a community poll that determined the role for Star Citizen's initial fourth wave ship. "The results of the poll also confirmed my belief that the community understands the broader reach of Star Citizen: an overwhelming number of backers voted for the research and hospital ship!"

MassivelyStar Citizen's Roberts: 'A working universe is much more interesting than just a battlefield' originally appeared on Massively on Tue, 07 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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