Tag Archives: Sci-fi

The Repopulation’s silver early access package is now 15 bucks

If you’ve been curious about upcoming sci-fi sandbox The Repopulation’s ongoing early access alpha, there’s never been a cheaper time to buy in, literally, as Steam is offering the game’s silver package this week for $14.99. The silver package includes early access, silver membership, a Repop token and name reservation; the gold package, on sale for $29.99, comes with gold membership and a one-day head start when the game formally launches. Last Friday, Above and Beyond patched up The Repopulation with a massive combat overhaul to stats, buffs, skills, and even animations. [Source: Steam] ]

The Repopulation drops its first patch for the new build

Your hula hoop competition is going very poorly. It's more possible to play The Repopulation now than it has ever been, and that means the design team is shaking up how it handles updates. Instead of the monthly recaps of the past, the team is putting forth notes for each individual patch, such as the first major one to hit the current testing build. It's focused on improving several areas of the game, starting with a polishing of textures and performance in Plymouth City and a few other smaller points.

Several combat improvements have also been rolled out, although the next patch will hit most of the major combat issues players have brought up. Skill gain rates have also been adjusted, as have the Auction and Work Order systems in hopes of keeping the economy lively. If a few lingering issues had kept you from fully enjoying The Repopulation or you just want a picture of all the changes that have come down the pipe, check out the full walkthrough of the latest patch.

MassivelyThe Repopulation drops its first patch for the new build originally appeared on Massively on Tue, 03 Feb 2015 11:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Sneak a peek of FACTIONS: Origin of Malu with devs

 
Interested in seeing what the new multiplayer PvP battleground of Origins of Malu is like? Massively's MJ sure does, and she's managed to pick the lock to let you all in to see what's going on with her. OK, so she's not really sneaking in, but you can still get a peek! MJ is taking advantage of the opportunity to see how the game has developed since her last visit. And as a bonus, one of the devs will be joining her to talk shop. Want to know anything about the game? Join us live at 9:00 p.m. for a stroll through this closed test of the upcoming sandbox. Even if there are alpha glitches, you can get your questions answered! Game: FACTIONS: Origins of Malu Host: MJ Guthrie Date: Monday, February 2nd, 2015 Time: 9:00 p.m. EST Enjoy our Stream Team video below. Continue reading The Stream Team: Sneak a peek of FACTIONS: Origin of Malu with devs

MassivelyThe Stream Team: Sneak a peek of FACTIONS: Origin of Malu with devs originally appeared on Massively on Mon, 02 Feb 2015 21:00:00 EST. Please see our terms for use of feeds.

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FACTIONS: Origins of Malu opening early access in ‘a couple weeks’

After Origins of Malu got the green light on Steam, developers went to work getting the sci-fantasy sandbox ready to release to players on that platform. All that work is about to come to fruition: Producer Michael Dunham told Massively that the early access release for the game's PvP build is only a couple of weeks away. FACTIONS: Origins of Malu is launching an invite-only closed release to ensure the systems are in check as far as user capacity, client integration, and the like today, February 1st, 2015; the EA will follow shortly after. Dunham anticipates early access to open before the 15th.

To learn more about FACTIONS and future plans, read our exclusive interview with Dunham, then check out MassivelyTV on Monday, February 2nd, at 9:00 p.m. EST for a special Stream Team sneak peek of the game with devs.

MassivelyFACTIONS: Origins of Malu opening early access in 'a couple weeks' originally appeared on Massively on Sun, 01 Feb 2015 14:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Popping back into The Repopulation

Sandbox Saturday continues! Massively's MJ loves the freedom of this genre, and The Repopulation definitely has plenty of sand in its box. The hardest part is choosing what to do each time she logs in. Will MJ actually settle on a specific weapon type, or will she just dance the hour away? Maybe she'll grind up her storytelling skill! Heck, MJ might even finally leave the starter area! Join us live 2:00 p.m. for another romp through this sci-fi world.

Game: The Repopulation
Host: MJ Guthrie
Date: Saturday, January 31st, 2015
Time: 2:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Popping back into The Repopulation

MassivelyThe Stream Team: Popping back into The Repopulation originally appeared on Massively on Sat, 31 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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EVE’s CSM X candidacy opens today

EVE Online developer CCP is accepting applications for its Council of Stellar Management beginning today. The CSM is a democratically elected group of 14 EVE players chosen annually by their peers and tasked with maintaining "close and constant contact with EVE development."

Candidates must not have "any records of serious breach of the EULA and/or TOS," CCP says in its announcement post.

MassivelyEVE's CSM X candidacy opens today originally appeared on Massively on Fri, 30 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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Frontier lays off 15 employees

Keep flying on anyway. Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with all of the expertise on Elite: Dangerous and the upcoming Coaster Park Tycoon concentrated in Cambridge, it simply made more sense to reduce staff in the satellite studio.

No word on what this means for the long-term health of the Halifax location, which may very well be facing the axe as well. Our deep consolation goes to all employees affected by the layoffs.

MassivelyFrontier lays off 15 employees originally appeared on Massively on Tue, 27 Jan 2015 09:00:00 EST. Please see our terms for use of feeds.

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MMO Burnout: Engineers in spaaace

I missed the whole Minecraft craze. I was stupidly grinding my virtual life away in various MMORPGs, plus I couldn't get past Minecraft's so-fugly-it's-hip aesthetic. No matter, though, because Space Engineers takes Minecraft's core concepts and dolls them up with pleasing visuals, a nifty near future sci-fi setting, and addictive gameplay that's much more than the sum of its parts.

Continue reading MMO Burnout: Engineers in spaaace

MassivelyMMO Burnout: Engineers in spaaace originally appeared on Massively on Sun, 25 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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PAX South 2015: Hangin’ with Frontier, playin’ Elite on the Oculus Rift

 
Elite: Dangerous
Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time. Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed. Continue reading PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

MassivelyPAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift originally appeared on Massively on Fri, 23 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s persistent universe alpha scheduled for 2015, launch in 2016

 

Chris Roberts recently spoke at the BAFTA LA Games Masterclass, and apart from the usual Star Citizen geekery, he had some interesting things to say about the crowdfunded space sim's release timeline. In a nutshell, Cloud Imperium is looking to publish a beta of the game's FPS component as well as a "planetside/social" beta this spring, followed by the debut of multicrew ships in the currently playable Arena Commander module this summer. Fall 2015 will see the first episode of single-player lead-in Squadron 42's campaign released, while backers will get their first taste of the persistent universe alpha before the end of the year. You can watch the BAFTA presentation on Twitch; click forward to the 39-minute mark for Roberts' bit. [Thanks Mohoc!]

MassivelyStar Citizen's persistent universe alpha scheduled for 2015, launch in 2016 originally appeared on Massively on Wed, 21 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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CCP talks new EVE destroyer, cash shop SKINs

CCP released a pair of EVE dev blogs today, one of which focuses on a new tactical destroyer slated for February's Tiamat release. The other entry concerns ship painting, and more specifically Super Kerr-Induced Nanocoatings, or SKINs, if you prefer. SKINs differ from the paint jobs currently populating EVE's cash shop in that they function as "a license to use a specific design or pattern for a ship. You then apply that license to your character and then your character will be licensed to use that design whenever you wish," according to the blog. For now, CCP says, SKINs are permanent and cannot be lost even if you're podded.

MassivelyCCP talks new EVE destroyer, cash shop SKINs originally appeared on Massively on Tue, 20 Jan 2015 17:30:00 EST. Please see our terms for use of feeds.

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Euro Star Citizen fans getting local support, VAT

Are you a Star Citizen fan based in Europe? If so I've got good news and bad news. The good news is that Cloud Imperium is opening a "publishing arm" in the UK and thus will provide local customer support. The bad news is that Euro customers will be subject to the VAT beginning on February 1st.

"We wish there were an alternative to charging the tax, but also believe that it is in our best interest to expand Star Citizen's footprint to a part of the world that has proven to be truly passionate about space games," CIG explains on its website.

MassivelyEuro Star Citizen fans getting local support, VAT originally appeared on Massively on Tue, 20 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Rebuilding EVE’s corporation tools

EVE Evolved title image The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent interactions with other players that I think the game truly comes to life. Some time ago, I wrote about the importance of CCP supporting EVE's power players, the corporation owners, fleet commanders, and event organisers who give the rest of us something fun to do. Now it looks like CCP is starting to deliver that support, with developers currently looking at updating EVE's archaic corp management tools.

CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need?

In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.

Continue reading EVE Evolved: Rebuilding EVE's corporation tools

MassivelyEVE Evolved: Rebuilding EVE's corporation tools originally appeared on Massively on Sun, 18 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Returning for round two of The Repopulation

The Stream Team:  Returning for round two of The Repopulation
Last time, Massively's MJ showed the very beginnings of life in The Repopulation, including character creation and the newbie trainers. This time she's diving head-first into the fray, practicing some combat on the training grounds before heading out into the open world. Since the game's a sandbox, there is no prescribed path for her to follow, so who knows which direction her adventures will take? Will she come across hostile fauna and friendly players or the reverse? Maybe she'll discover some hidden gem, or maybe just gems in general. Join us live at 12:00 p.m. for this second look into the early access.

Game: The Repopulation
Host: MJ Guthrie
Date: Saturday, January 17th, 2015
Time: 12:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Returning for round two of The Repopulation

MassivelyThe Stream Team: Returning for round two of The Repopulation originally appeared on Massively on Sat, 17 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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Xsyon kicks off season of in-game events

 
xsyon
Why settle for one measly event when you can have a whole host of them? That's the approach that sandbox MMO Xsyon is taking with its event season. The season, which begins today, will feature a slew of in-game events on different days. These include treasure hunts, timed battles, navigation competitions, capture the flag games, and a Valentine's Day event. The team is scheduling the events on different days and times "to accommodate players from every time zone." A calendar of upcoming events is on the official website. Xsyon is fresh from its debut on Steam's early access, which began earlier this month.

MassivelyXsyon kicks off season of in-game events originally appeared on Massively on Fri, 16 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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