Tag Archives: Sci-fi

The Stream Team: Landmark’s castles and manors and gardens, oh my!

No matter how long you have been wandering around in Landmark, you'll still stumble across new things! Massively's MJ has noted a number of spectacular creations throughout her journeys, including castles without compare. But what if you are more at home in something less grand? MJ has found some impressive manors fit for even the most discerning Norrathians. Of course, homes aren't the only thing built; creative players have designed bowling alleys, underground gardens, and so much more. Join us live at 3:00 p.m. EDT to tour some of these great places, and maybe stumble upon a few more!

Game: Landmark
Host: MJ Guthrie
Date: Thursday, April 17th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Landmark's castles and manors and gardens, oh my!

MassivelyThe Stream Team: Landmark's castles and manors and gardens, oh my! originally appeared on Massively on Thu, 17 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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Star Citizen tops $42 million, adds towels

Star Citizen's damaged towel The Star Citizen money train is still chugging along, as Chris Roberts' latest chairman letter makes clear. What's the occasion? The crowdsourced space sim sandbox just passed $42 million in funding, which unlocked several "celebratory goals" including an updated observist guide, an explorer-class mobiGlas rig for backers, a new Squadron 42 fighter craft called the Gladius, and most crucially, a towel for your hangar that comes complete with its own damage state.

Roberts says that the SC team is back at work on the dogfighting module after its PAX East hiatus, and he also provides a poll for choosing the next stretch goal reward.

MassivelyStar Citizen tops $42 million, adds towels originally appeared on Massively on Tue, 15 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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PAX East 2014: Erin Roberts on Star Citizen’s development

It's a game about space shooters shooting space in space. Star Citizen's backers have been waiting to see the game's dogfighting module in action for quite some time now, and it finally happened just before PAX East 2014. Unfortunately, it also wound up having some technical difficulties right at the beginning, which wasn't exactly what anyone had in mind when showing off the whole thing in action. It wasn't quite as bad as having the computer running the module burst into flames and die, but it was bad.

Do the developers regret it? Not a chance. We got a chance to sit down and talk to Squadron 42 producer Erin Roberts and were told, in no uncertain terms, that even hitting technical hiccups like that don't make a more private development cycle feel better. In a way, having the development cycle be so public actually makes technical hurdles less problematic for the company when they're encountered because the language is in place to keep a meaningful dialogue going with the fans.

Continue reading PAX East 2014: Erin Roberts on Star Citizen's development

MassivelyPAX East 2014: Erin Roberts on Star Citizen's development originally appeared on Massively on Mon, 14 Apr 2014 15:30:00 EST. Please see our terms for use of feeds.

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PAX East 2014: The Repopulation’s Josh Hall on the future of the game

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Are you not entertained?
If you're looking for Kickstarter success stories, The Repopulation definitely qualifies. While the game hasn't yet been released, it's managed to run not one but two successful campaigns looking to fans for funding, and it's managed its development carefully to keep itself on track for release. The game feels like a well-managed professional affair. And it's been a bit more quiet, but that comes down largely to the focus on getting the game out of its current alpha state and into its first beta.

At this year's PAX East, I sat down to talk with Josh Hall, one of the core team members on the project, about where the game is in development and what it's heading for in the next few months. While the final alpha stage has taken slightly longer than originally planned, the team is on track for launching the first beta phase at some point over the summer, and it's eyeing further release plans.

Continue reading PAX East 2014: The Repopulation's Josh Hall on the future of the game

MassivelyPAX East 2014: The Repopulation's Josh Hall on the future of the game originally appeared on Massively on Sat, 12 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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PAX East 2014: Star Citizen and the DFM are ‘more than just PvP’

Star Citizen: We're more than just PvP! Chris Roberts took the stage at a backer-only pre-PAX event in Boston last night to show off some of Star Citizen's alpha dogfighting footage. Despite a few technical glitches, fans were able to get an extended glimpse of the game's first playable module, which Roberts said will likely release in a month or so.

The dogfighting module will be presented as part of the in-universe fiction and thus will take the form of a space sim called Arena Commander which released to gamers in the year 2944. Players will load into the DFM through their pre-existing hangar module where they'll choose between five alpha game modes: Free Flight, Battle Royale, Squadron Battle, Capture the Core, and Vanduul Swarm (basically a horde mode). Cloud Imperium is including leaderboards and plenty of stats which will show up both on Star Citizen's web-based player and organization profiles as well as in the finished game.

The upcoming module will also feature co-op capabilities along with PvE AI. "At the end of the day, for me, it's not all about combat," Roberts explained, "so if [combat's] not your thing you don't have to worry about it."

Click past the cut to watch the full livestream.

Continue reading PAX East 2014: Star Citizen and the DFM are 'more than just PvP'

MassivelyPAX East 2014: Star Citizen and the DFM are 'more than just PvP' originally appeared on Massively on Fri, 11 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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Perpetuum announces April 23rd Steam launch

Avatar Creations' sci-fi sandbox Perpetuum might have a few years under its belt now, but that doesn't mean it's too proud to set up shop on Steam, and on April 23rd, that's exactly what it will do. In a dev blog posted today, the studio outlined what the Steam launch and gamma reset will mean for the existing playerbase:
Those who already own the game are now able to link their Perpetuum and Steam accounts on our website and receive a free copy of the game on Steam. We have set up a new Account connections section under account management where you can do this. [...] Future purchases of Perpetuum on our website will not mean that you will also get a Steam key. Since Steam is not a requirement to access the game and will not give players any in-game benefits, we will still be offering Perpetuum through our own store as well.
Perpetuum already dropped its subscription fee earlier this month in preparation for the relaunch.

MassivelyPerpetuum announces April 23rd Steam launch originally appeared on Massively on Thu, 10 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth nodes to get less ‘willy-nilly’

Fallen Earth Tired of node placement refusing to make a lick of common sense in Fallen Earth? There's a dev for that.

Fallen Earth's new state of the game post for April has a word or two to say about how the team is moving around gathering nodes to fit the environment better. "What this will look like is an increase in hand-placed nodes that reflect the setting and environment better and fewer nodes scattered willy-nilly," said Producer Marie Croall.

The post also talks about new armor suits and cosmetic gear recipes that are coming soon as part of the rewards for controlling the Outpost.

MassivelyFallen Earth nodes to get less 'willy-nilly' originally appeared on Massively on Wed, 09 Apr 2014 18:30:00 EST. Please see our terms for use of feeds.

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EVE Online begins voting for 9th Council of Stellar Management

EVE It's hard to believe that it's almost been a year already since EVE Online's 8th Council of Stellar Management was voted into office to provide feedback and ideas between players and developers, but that's the cold, hard fact. Another such fact is that the ballots are now open for CSM9.

As with last year, players will vote for not just one nominee but 14 candidates ranked in order of personal preference. CCP has improved the voting interface this time around and said that it will be talking more about the vital role that the CSM plays in the game's development during the voting process.

MassivelyEVE Online begins voting for 9th Council of Stellar Management originally appeared on Massively on Tue, 08 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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CCP introduces EVE’s newest buddy program and rewards

As part of its ongoing initiative to "reduce the barriers for players joining -- and rejoining -- EVE Online," CCP Games has today revealed the latest version of EVE's buddy program, dubbed the Recall Program. Under the new plan, current EVE subbers will be able to send out seven-day game passes to their friends whose accounts have lain dormant for six months.

What's in it for existing players, other than the comforting camaraderie of BFFs in a cutthroat space sandbox? If your invitees resub, you can claim not-necessarily-exclusive rewards, up to three per month, including new clothing, a cosmetic ship skin blueprint for the Mackinaw Exhumer, and PLEX.

MassivelyCCP introduces EVE's newest buddy program and rewards originally appeared on Massively on Thu, 03 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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Star Citizen updates backers on progress in March

It looks like it's loaded for bear.  But there are few bears in space. Eagerly anticipating Star Citizen? Then you'll be happy to see that the latest development update from the team is now live, focusing on the many projects in development for the game. At the top of the list, of course, is the much-anticipated dogfighting module, which has dominated the attention of all departments. The update goes to great lengths to try and show off just what has been the result of the extra time and effort sunk into the module as a whole.

The dogfighting HUD has been revised to ensure that a great deal of information is accessible without cluttering the display. There's also been a push to improve the visuals on the ships, making them look more realistic and detailed when in motion. And that's not getting into the other work being done in fields like personal weaponry... but you don't have to take our word for it. Take a look at the March progress update and see for yourself.

MassivelyStar Citizen updates backers on progress in March originally appeared on Massively on Wed, 02 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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Free for All: Will there ever be another setting like Ryzom’s Atys?

Ryzom map Ah, Ryzom. To this day it remains one of my favorite MMORPGs for several reasons. I was reminded just how much I still enjoy the game when I logged in to witness a storm rolling through the land, lightning sizzling from the sky, rain falling straight down on my character's head. The planet that Ryzom players find themselves on is called Atys, and it's no ordinary planet. In fact, it's not a planet at all. Instead, it's a giant rootball that floats in space.

Yes, a rootball.

I'm no scientist, but I'm pretty sure that a massive rootball is an impossible thing, but it doesn't matter. The game's original designers were French, and if you follow French MMOs, you know they always seem to come up with something completely unique. In this case, Atys is literally made up of a wad of giant roots and bark. I have to wonder: Why aren't there more unique settings like Atys in gaming today?

Continue reading Free for All: Will there ever be another setting like Ryzom's Atys?

MassivelyFree for All: Will there ever be another setting like Ryzom's Atys? originally appeared on Massively on Sat, 29 Mar 2014 16:00:00 EST. Please see our terms for use of feeds.

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CCP: Real-life harassment ‘morally reprehensible,’ in-game villainy integral to EVE

EVE Online EVE Online developer CCP has released an official statement regarding real-life harassment in the wake of the sandbox title's latest brouhaha.

CCP Falcon says that the company, in collaboration with the player-powered Council of Stellar Management, "have agreed and would like to state in the strongest possible terms and in accordance with our existing Terms of Service and End User License Agreement, that real life harassment is morally reprehensible, and verifiable examples of such behavior will be met with disciplinary action against game accounts in accordance with our Terms of Service."

The forum post also states that "the freedom to scam and commit piracy, espionage, and extortion are all fundamental to the EVE Online experience, and CCP will never change that."

[Thanks Pierre!]

MassivelyCCP: Real-life harassment 'morally reprehensible,' in-game villainy integral to EVE originally appeared on Massively on Fri, 28 Mar 2014 15:00:00 EST. Please see our terms for use of feeds.

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CCP Posts 2013 Financial Results

World-of-Darkness-MMO-Revealed

CCP has posted their 2013 financial results and the results are interesting, if not confusing. While the company posted an annual revenue of $76.7 million USD, net loss amounted to $21.3 million during the same period. 2013 saw multiple milestones reached, including the launch of PS3 shooter DUST 514 as well as Eve Online’s 10th anniversary and surpassing five hundred thousand subscribers. DUST 514 brought in a fair amount of revenue, although nowhere near Eve Online’s sales.

As for the net loss, our friend The Ancient Gaming Noob took some time to explain how it is due to assets being derecognized as a part of 2013′s restructuring.

Basically, the wrote some software that they felt added value to the company and called it an asset at some point, adding to the total value of the company.  Now they have decided that the software in question does not have value, so they have to take it off the books. To the shareholders, the company effectively “lost” that much in its overall valuation, but no actual cash money disappeared or changed hands.

As for what those assets were, CCP isn’t saying. CCP also announced a partnership with Sony to bring their dogfighting game Valkyrie to the Playstation 4. You can check out the entire financial report at the link below.

(Source: CCP finances)

Perpetuum Dropping Subscription Fee

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Perpetuum Online has announced that it will be dropping its subscription fee on April 2nd. Rather than asking for a subscription, Perpetuum will adopt a buy to play model with an in-game cash shop for cosmetics and services.

The subscription model will be dropped in favor of a single purchase when players join the world of Perpetuum, and augmented with optional in-game purchases of previously unavailable services and cosmetic upgrades. The price of the single and final purchase of the game will be comparable to 3 months of subscription time in the past: 28.99 USD/EUR (VAT included).

Players with at least three months of subscription accumulated will receive a copy of the new game for free, while those with less time accumulated will be deactivated and will be required to purchase the $30 client. There is a lot more information at the official news post below.

(Source: Perpetuum Online)

Play EVE: Valkyrie on the Oculus Rift at PAX East

EVE Valkyrie Ready to hop on the virtual reality hype train? Make sure you stop by the Oculus spread at this year's PAX East, as the company behind the Rift headset is partnering with CCP to bring you some hands-on time with EVE: Valkyrie.

PAX East happens in Boston from April 11 through April 13. If you can't make it, don't worry because we'll be there with silly goggles on our head.

MassivelyPlay EVE: Valkyrie on the Oculus Rift at PAX East originally appeared on Massively on Wed, 12 Mar 2014 19:00:00 EST. Please see our terms for use of feeds.

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