Tag Archives: Sci-fi

MMO Burnout: Engineers in spaaace

I missed the whole Minecraft craze. I was stupidly grinding my virtual life away in various MMORPGs, plus I couldn't get past Minecraft's so-fugly-it's-hip aesthetic. No matter, though, because Space Engineers takes Minecraft's core concepts and dolls them up with pleasing visuals, a nifty near future sci-fi setting, and addictive gameplay that's much more than the sum of its parts.

Continue reading MMO Burnout: Engineers in spaaace

MassivelyMMO Burnout: Engineers in spaaace originally appeared on Massively on Sun, 25 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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PAX South 2015: Hangin’ with Frontier, playin’ Elite on the Oculus Rift

 
Elite: Dangerous
Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time. Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed. Continue reading PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

MassivelyPAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift originally appeared on Massively on Fri, 23 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s persistent universe alpha scheduled for 2015, launch in 2016

 

Chris Roberts recently spoke at the BAFTA LA Games Masterclass, and apart from the usual Star Citizen geekery, he had some interesting things to say about the crowdfunded space sim's release timeline. In a nutshell, Cloud Imperium is looking to publish a beta of the game's FPS component as well as a "planetside/social" beta this spring, followed by the debut of multicrew ships in the currently playable Arena Commander module this summer. Fall 2015 will see the first episode of single-player lead-in Squadron 42's campaign released, while backers will get their first taste of the persistent universe alpha before the end of the year. You can watch the BAFTA presentation on Twitch; click forward to the 39-minute mark for Roberts' bit. [Thanks Mohoc!]

MassivelyStar Citizen's persistent universe alpha scheduled for 2015, launch in 2016 originally appeared on Massively on Wed, 21 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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CCP talks new EVE destroyer, cash shop SKINs

CCP released a pair of EVE dev blogs today, one of which focuses on a new tactical destroyer slated for February's Tiamat release. The other entry concerns ship painting, and more specifically Super Kerr-Induced Nanocoatings, or SKINs, if you prefer. SKINs differ from the paint jobs currently populating EVE's cash shop in that they function as "a license to use a specific design or pattern for a ship. You then apply that license to your character and then your character will be licensed to use that design whenever you wish," according to the blog. For now, CCP says, SKINs are permanent and cannot be lost even if you're podded.

MassivelyCCP talks new EVE destroyer, cash shop SKINs originally appeared on Massively on Tue, 20 Jan 2015 17:30:00 EST. Please see our terms for use of feeds.

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Euro Star Citizen fans getting local support, VAT

Are you a Star Citizen fan based in Europe? If so I've got good news and bad news. The good news is that Cloud Imperium is opening a "publishing arm" in the UK and thus will provide local customer support. The bad news is that Euro customers will be subject to the VAT beginning on February 1st.

"We wish there were an alternative to charging the tax, but also believe that it is in our best interest to expand Star Citizen's footprint to a part of the world that has proven to be truly passionate about space games," CIG explains on its website.

MassivelyEuro Star Citizen fans getting local support, VAT originally appeared on Massively on Tue, 20 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Rebuilding EVE’s corporation tools

EVE Evolved title image The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent interactions with other players that I think the game truly comes to life. Some time ago, I wrote about the importance of CCP supporting EVE's power players, the corporation owners, fleet commanders, and event organisers who give the rest of us something fun to do. Now it looks like CCP is starting to deliver that support, with developers currently looking at updating EVE's archaic corp management tools.

CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need?

In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.

Continue reading EVE Evolved: Rebuilding EVE's corporation tools

MassivelyEVE Evolved: Rebuilding EVE's corporation tools originally appeared on Massively on Sun, 18 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Returning for round two of The Repopulation

The Stream Team:  Returning for round two of The Repopulation
Last time, Massively's MJ showed the very beginnings of life in The Repopulation, including character creation and the newbie trainers. This time she's diving head-first into the fray, practicing some combat on the training grounds before heading out into the open world. Since the game's a sandbox, there is no prescribed path for her to follow, so who knows which direction her adventures will take? Will she come across hostile fauna and friendly players or the reverse? Maybe she'll discover some hidden gem, or maybe just gems in general. Join us live at 12:00 p.m. for this second look into the early access.

Game: The Repopulation
Host: MJ Guthrie
Date: Saturday, January 17th, 2015
Time: 12:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Returning for round two of The Repopulation

MassivelyThe Stream Team: Returning for round two of The Repopulation originally appeared on Massively on Sat, 17 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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Xsyon kicks off season of in-game events

 
xsyon
Why settle for one measly event when you can have a whole host of them? That's the approach that sandbox MMO Xsyon is taking with its event season. The season, which begins today, will feature a slew of in-game events on different days. These include treasure hunts, timed battles, navigation competitions, capture the flag games, and a Valentine's Day event. The team is scheduling the events on different days and times "to accommodate players from every time zone." A calendar of upcoming events is on the official website. Xsyon is fresh from its debut on Steam's early access, which began earlier this month.

MassivelyXsyon kicks off season of in-game events originally appeared on Massively on Fri, 16 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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Massively hands-on: Let’s talk about The Repopulation

 
Writing about early access games is the suck. I guess it's something I'll have to get over, though, given how early access is now launch, how alpha is the new beta, and how gamers are lining up to pay big money for ideas. With that out of the way, let's talk a bit about my first steps in The Repopulation. It's an appropriately ambitious sci-fi sandbox from scrappy indie studio Above & Beyond Technologies. As you might expect, it's somewhat rough at the moment. I see it carving out a successful niche for itself in the future, though. Continue reading Massively hands-on: Let's talk about The Repopulation

MassivelyMassively hands-on: Let's talk about The Repopulation originally appeared on Massively on Fri, 16 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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CCP and CSM IX review the year in EVE

 
CCP has published a recap of the year in EVE as viewed through the eyes of the ninth Council of Stellar Management. If you're new to EVE, it's worth noting that the CSM is an elected body of player representatives who "are in constant contact with the EVE Online dev team in order to have a front line, up to date view on features and improvements that are currently being developed for EVE." Elections for CSM X will open on February 25th and close on March 10th.

MassivelyCCP and CSM IX review the year in EVE originally appeared on Massively on Wed, 14 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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EVE Online patches in Proteus

 
eve
Deep space never looked as good in EVE Online as it does today, now that the Proteus release has gone live. This monthly update has made visual improvements to the Gallente Exequror and the asteroid fields that players will encounter on a regular basis. Other Proteus features include a balance pass on recon ships, additional high-end exploration sites, improvements to the beta star map, new player mining locations, and a streamlining of some module groups. You can check out the Proteus features page or read up on the patch notes for more info. EVE's next update, Tiamat, is scheduled for February 12th.

MassivelyEVE Online patches in Proteus originally appeared on Massively on Tue, 13 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Hands-on with The Repopulation’s starter experience

You've been hearing about The Repopulation for a while -- now see it! Now that early access doors have opened, Massively's MJ is diving into the in-progress sandbox to check things out. Much has changed since she got her first peek at the title at GDC 2012. MJ will show off the customization options of character creation (which includes the clothing) and then take her first steps into the world to see where adventure takes her. Join us live at 1:00 p.m. for this first look into the starter experience thus far.

Game: The Repopulation
Host: MJ Guthrie
Date: Saturday, January 10th, 2015
Time: 1:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Hands-on with The Repopulation's starter experience

MassivelyThe Stream Team: Hands-on with The Repopulation's starter experience originally appeared on Massively on Sat, 10 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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Frontier expanding Elite’s dev team, feature set

The latest Elite: Dangerous newsletter is out, and while it's chock full of tidbits for fans of the space sim title, perhaps the most interesting revelation occurs in the development update section.

"We're expanding the team working on the game so that we can maintain a regular schedule of updates as well as working on the paid expansions," Frontier says. Those regular updates aren't limited to fixes, either, as "new features and content for all" is part of the plan. First up are the wings, "associated multiplayer features, and additional ships" that the devs hinted at in 2014.

MassivelyFrontier expanding Elite's dev team, feature set originally appeared on Massively on Fri, 09 Jan 2015 17:15:00 EST. Please see our terms for use of feeds.

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New version of Divergence Online is live

Divergence Online devs Stainglass Llama published a playable alpha earlier this week. Lead developer Ethan Casner says that anyone can download the game and have a look-see, but most of the gameplay functionality is reserved for those who helped crowdfund the sci-fi sandbox.

Casner details how he and two programmers worked to release the first new version of Divergence in over a year, and he says that the long hours have ultimately been worth it.

"This is not an MMO that exists in a series of dozens if not hundreds of servers," he explains. "The game world you're going to be entering is the only one in existence. If you know anyone else on planet Earth who plays this game, they're in the same server. It's because of this feature that anything we do in this game is exponentially more difficult to accomplish than it would be in (what passes for) an MMO of today."

[Thanks Jon!]

MassivelyNew version of Divergence Online is live originally appeared on Massively on Fri, 09 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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EVE Online video gives brief ‘recon’ of Proteus

eve Sometimes all it takes is a good preview video to ratchet up one's personal excitement and anticipation over an upcoming release. If you're an EVE Online fan, then you might get that rush from the following brief video in which the devs outline Proteus' main features.

One of the biggest features of Proteus is a full rebalance for recon ships, including making them more sturdy and completely immune to directional scanners. The update will also contain the module tier side project, beta starmap tweaks, permanent places for newbies to mine, and visual improvements to one of the ships and asteroid belts.

Check out the video after the break!

Continue reading EVE Online video gives brief 'recon' of Proteus

MassivelyEVE Online video gives brief 'recon' of Proteus originally appeared on Massively on Fri, 09 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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