Tag Archives: PvE

Lost Continent: Lucking into a breezy ArcheAge bungalow

My ArcheAge avatar is pretty fortunate. Last Friday night he became the proud owner of a breezy bungalow, which is that big bamboo marine house that you've probably seen in screenshots, videos, and the like.

The bungalow's blueprint costs a whopping 300 gilda stars -- i.e., no small amount for a guildless guy like me who mostly duos his way through Haranya. I'd managed to save 250 of the character-bound gilda by doing various dailies over the past several weeks, but I had a few days to go before I'd finally be able to afford the plans. How did I come up with the balance ahead of schedule, not to mention the boat load of materials required to actually build the house? That's an interesting story, and it's another example of how ArcheAge's mechanics are a necessary breath of fresh air in a stale genre.

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MassivelyLost Continent: Lucking into a breezy ArcheAge bungalow originally appeared on Massively on Sun, 16 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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Lost Continent: This is how you go off the rails in ArcheAge

Are you an ArcheAge tire-kicker who's wondering how to go "off the rails" and trade the game's questpark level grind for some of that downhome sandbox flavor? I'm here to tell you that it's as easy as deciding that you really want to do it.

There's no magic button or pre-scripted path, though, because the game is sorta sandboxy.

Continue reading Lost Continent: This is how you go off the rails in ArcheAge

MassivelyLost Continent: This is how you go off the rails in ArcheAge originally appeared on Massively on Sun, 02 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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Why I Play: ArcheAge

Addicted may be too strong a word when talking about my relationship to ArcheAge... but not by much! Have I logged in every day since the early access? Do I look forward to logging in? Have I said, "I'll go to bed right after I plant a couple more things" only to find more hours have slipped by before I finally do sleep? Do I get excited about the next trade run? Have I set alarms to wake up to try and nab a prime piece of land? Have I had dreams about ArcheAge when I sleep?

The answer to all of these is yes.

ArcheAge may not have everything I have ever wanted in a game (entertainment classes should be a requirement), but it checks more than a few of my boxes. I haven't had this much fun throwing myself into a game in a very long time. I look forward to each play session, and I tend to spend hours in game each day enjoying whatever I happen to be doing, be it sailing, trade runs, sneaking into enemy territory, or even just staring at my plants waiting for them to grow.

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MassivelyWhy I Play: ArcheAge originally appeared on Massively on Thu, 30 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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CCP explains EVE’s upcoming mission guidance system, CSM changes

CCP released another Phoebe-focused dev diary earlier today, this one detailing the new mission objective system coming to EVE Online next month. The firm is walking a fine line between general guidance and "brain-dead instructions to follow," and as such it is asking for feedback relative to how the new feature is presented in today's diary. It's a lengthy read, but you can also see the new system in action if you log onto EVE's Singularity test shard.

CCP has also delivered minutes from the Council of Stellar Management's summer summit earlier than expected. CCP Leeloo explains that the studio will make further changes to the CMS next year, starting with lengthening the winter summit and shortening the current CMS's term to better align with next year's Fanfest. Applications for CSM10 open on January 30th.

MassivelyCCP explains EVE's upcoming mission guidance system, CSM changes originally appeared on Massively on Wed, 29 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Could permadeath work in EVE?

EVE Evolved title image Permadeath has been one of the most contentuous features in online gaming since as far back as I can remember. The feeling of permanently losing a character you've spent months training up and playing with because of a single mistake or lag spike would be horrifying to most people, yet the idea continues to intrigue both players and developers. Diablo II's Hardcore mode is probably the most successful permadeath mechanic in an online game to date, separating the hardcore players onto a different server so that they develop their own game economy and leaderboard. Several MMOs have experimented with permadeath servers or mechanics over the years, but they're almost always reverted as failures.

In a recent presentation at EVE Vegas 2014, EVE Online developer CCP Rise discussed the idea of permadeath characters as something he's wanted to add to the game for the past few years. This is particularly problematic for EVE as the game uses passive time-based skill training and the whole game takes place on one massive shard. The hardcore players would need to have enough incentive to risk their characters' lives on a daily basis, their abilities would have to be balanced with non-hardcore players, and abuse of the system to suicide gank players would need to be handled. But if those problems are tackled, is it possible that there's a place for permadeath in EVE?

In this edition of EVE Evolved, I look at how permadeath could be added to EVE Online without disrupting the rest of the game.

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MassivelyEVE Evolved: Could permadeath work in EVE? originally appeared on Massively on Sun, 26 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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Watch ArcheAge’s leviathan raid boss smash a player ship

Curious about ArcheAge's endgame? 2P has published a partial look at it in the form of a level 50 leviathan raid. Unlike most MMO raids, though, this one features seven phases of PvE action followed by a PvP portion that pits pirate players vs. non-pirate players for the right to claim the beast's body.

It's worth noting that 2P's information comes from the Chinese version of ArcheAge. You can watch a Chinese-language trailer featuring the leviathan after the break.

Continue reading Watch ArcheAge's leviathan raid boss smash a player ship

MassivelyWatch ArcheAge's leviathan raid boss smash a player ship originally appeared on Massively on Sat, 25 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Living it up in Life is Feudal: Your Own

Life is Feudal: Your Own is a sandbox game of brutal combat and artisan crafting set back in medieval times. And it is now on Steam! With so many things to do -- including hunting, taming wild animals, mining, logging, building a house, waging war, and so much more -- Massively's MJ will have no trouble filling her time. The tricky part will be deciding on what to do (and figuring out how to do it)! Join us live at 1:00 p.m. to be a part of her adventures in this new world.

Game: Life is Feudal: Your Own
Host: MJ Guthrie
Date: Saturday, October 25th, 2014
Time: 1:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Living it up in Life is Feudal: Your Own

MassivelyThe Stream Team: Living it up in Life is Feudal: Your Own originally appeared on Massively on Sat, 25 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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Lost Continent: Living a fisherman’s life in ArcheAge

Fifteen years ago, I was floundering around southern Florida in a rudderless post-graduation haze. I rented this dinky apartment across US1 from the University of Miami, and my summers were equally divided between a series of forgettable jobs and a series of lengthy fishing excursions around the Keys and out into the Atlantic.

The fishing was basically something to do; I didn't dislike it, but neither did I wake up thinking wow, I can't wait to get that gooey chum all over my shorts and bake in the sun for 10 hours.

Now, in an odd but enjoyable art-imitating-life moment, I'm revisiting the experience in ArcheAge.

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MassivelyLost Continent: Living a fisherman's life in ArcheAge originally appeared on Massively on Fri, 24 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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The Repopulation tweaks healing, creates viable Combat Medics

  Sandbox healers, listen up! The Repopulation released a new featurette this week titled Healing and You. "Gone is the idea of an unengaged, rear-guard healer with zero choice," the diary explains, before mentioning a new healing ability set, First Aid ability enhancements, and some "support and damage abilities for Medics who want to pack a punch." These and other tweaks lead to "an expansive system that creates viable Combat Medics," according to the post, which also says that these CMs are necessary in both PvE and PvP.

MassivelyThe Repopulation tweaks healing, creates viable Combat Medics originally appeared on Massively on Thu, 23 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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Massively’s ArcheAge launch diary: Day five – Random knowledge

Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start.

I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result.

In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

Continue reading Massively's ArcheAge launch diary: Day five - Random knowledge

MassivelyMassively's ArcheAge launch diary: Day five - Random knowledge originally appeared on Massively on Wed, 17 Sep 2014 14:30:00 EST. Please see our terms for use of feeds.

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Massively’s ArcheAge launch diary: Day two – Classes, skills, combat

Welcome to day two of Massively's ArcheAge launch diary. Technically, by the time you read this, it'll be day three, but you know how these things work. And I know, I know, it's not really launch; it's head start. But Trion's not wiping this weekend's progression, so I'm going to keep referring to this as a launch diary!

Thanks to a bunch of virginal script kiddies who thought it would be cool to DDoS the ArcheAge servers on Saturday, I didn't get to play all freakin' afternoon as planned. That's OK, though, because we've got a lot to talk about with regard to the game's basic mechanics.

Continue reading Massively's ArcheAge launch diary: Day two - Classes, skills, combat

MassivelyMassively's ArcheAge launch diary: Day two - Classes, skills, combat originally appeared on Massively on Sun, 14 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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EVE Online’s Hyperion update adds PvE missions, tweaks wormholes

CCP pushed EVE Online's latest update to the game's live server this morning. Hyperion features "the biggest wormhole changes since they were first discovered" as well as new PvE missions. CCP Guard also notes the patch's "ton of quality-of-life features" during the latest In-Development video dev diary, which you can view by clicking past the cut.

Continue reading EVE Online's Hyperion update adds PvE missions, tweaks wormholes

MassivelyEVE Online's Hyperion update adds PvE missions, tweaks wormholes originally appeared on Massively on Tue, 26 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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Darkfall quest system aims to provide an ‘alternative PvE experience’

Aventurine has published a lengthy forum post detailing the logic behind its decision to add quests to Darkfall. As you're probably aware, Darkfall is a FFA full-loot PvP MMO, which on the surface makes the devs' decision to spend significant time and resources adding PvE-focused activities seem like a curious one.

It makes sense, though, as Darkfall featured world bosses and plenty of opportunities for fun, group-centric PvE even prior to its Unholy Wars reboot. Aventurine says that its new questing system is borne of three distinct goals: to teach new players about the game in an interactive manner, to present Agon's extensive lore and allow players to explore it, and to offer an "alternative PvE experience" including goals and motivation that reaches beyond "for the loot (or for the prowess)."

[Thanks Jane!]

MassivelyDarkfall quest system aims to provide an 'alternative PvE experience' originally appeared on Massively on Wed, 20 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: How to fix nullsec territorial warfare

EVE Evolved title image If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result.

Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible.

In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

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MassivelyEVE Evolved: How to fix nullsec territorial warfare originally appeared on Massively on Sun, 17 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Stepping through the EVE Gate

EVE Evolved title image Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve.

CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of.

In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

Continue reading EVE Evolved: Stepping through the EVE Gate

MassivelyEVE Evolved: Stepping through the EVE Gate originally appeared on Massively on Sun, 20 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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