Tag Archives: PvE

MMO Burnout: Engineers in spaaace

I missed the whole Minecraft craze. I was stupidly grinding my virtual life away in various MMORPGs, plus I couldn't get past Minecraft's so-fugly-it's-hip aesthetic. No matter, though, because Space Engineers takes Minecraft's core concepts and dolls them up with pleasing visuals, a nifty near future sci-fi setting, and addictive gameplay that's much more than the sum of its parts.

Continue reading MMO Burnout: Engineers in spaaace

MassivelyMMO Burnout: Engineers in spaaace originally appeared on Massively on Sun, 25 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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PAX South 2015: Hangin’ with Frontier, playin’ Elite on the Oculus Rift

 
Elite: Dangerous
Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time. Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed. Continue reading PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

MassivelyPAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift originally appeared on Massively on Fri, 23 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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Albion’s alpha trailer highlights a whole bunch of new stuff

Albion Online's upcoming alpha event begins on January 26th, and in case you're not already excited, Sandbox Interactive has released a new trailer that may put you in the mood.

The clip runs just over a minute in length, which is more than enough time to tease updated environments and textures, the new farming system, new visual effects, and large-scale PvP. Click past the cut to have a look!

Continue reading Albion's alpha trailer highlights a whole bunch of new stuff

MassivelyAlbion's alpha trailer highlights a whole bunch of new stuff originally appeared on Massively on Mon, 19 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Rebuilding EVE’s corporation tools

EVE Evolved title image The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent interactions with other players that I think the game truly comes to life. Some time ago, I wrote about the importance of CCP supporting EVE's power players, the corporation owners, fleet commanders, and event organisers who give the rest of us something fun to do. Now it looks like CCP is starting to deliver that support, with developers currently looking at updating EVE's archaic corp management tools.

CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need?

In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.

Continue reading EVE Evolved: Rebuilding EVE's corporation tools

MassivelyEVE Evolved: Rebuilding EVE's corporation tools originally appeared on Massively on Sun, 18 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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Massively hands-on: Let’s talk about The Repopulation

 
Writing about early access games is the suck. I guess it's something I'll have to get over, though, given how early access is now launch, how alpha is the new beta, and how gamers are lining up to pay big money for ideas. With that out of the way, let's talk a bit about my first steps in The Repopulation. It's an appropriately ambitious sci-fi sandbox from scrappy indie studio Above & Beyond Technologies. As you might expect, it's somewhat rough at the moment. I see it carving out a successful niche for itself in the future, though. Continue reading Massively hands-on: Let's talk about The Repopulation

MassivelyMassively hands-on: Let's talk about The Repopulation originally appeared on Massively on Fri, 16 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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H1Z1 boasts 150-200 early access servers, including ‘carebear’ servers [Updated]

 
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
In preparation for the early access launch of zombiebox H1Z1, SOE's John Smedley has been busy on social media. Over the weekend, he asked Redditors for suggestions for 50 zombie-themed server names. Last night on Twitter, he indicated that the game will have far more servers come Thursday:
looking like we'll have 150-200 H1Z1 servers on 1/15. [9:19 PM - 12 Jan 2015] we'll be announcing the distribution of them (i.e. rulesets, etc) in the next day or two. I think people will be happy. [9:19 PM - 12 Jan 2015] even the disgusting PVE carebear servers will be ready day 1. I'm not happy about that but people tell me I need to get over it. [9:20 PM - 12 Jan 2015]
Don't worry, PvE players who've been buying SOE MMOs for 16 years. We're pretty sure he was kidding. H1Z1 early access launches January 15th. Smed has previously warned players that they should "NOT BUY EARLY ACCESS" if they are hoping for a completely finished game, but given the number of servers, we expect no one is listening to that advice. Continue reading H1Z1 boasts 150-200 early access servers, including 'carebear' servers [Updated]

MassivelyH1Z1 boasts 150-200 early access servers, including 'carebear' servers [Updated] originally appeared on Massively on Tue, 13 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Fitting the Confessor for PvE and PvP

EVE Evolved title image December was a great month for EVE Online players, with the Rhea update opening new wormhole systems for the first time since 2009, updating the star map and all ships with amazing new visuals, and advancing the Sleeper storyline with mysterious cloaked structures appearing all over EVE and Sleeper NPCs making incursions into normal space. The update also brought us a ship-carrying freighter called the Bowhead and the first of a new line of tech 3 tactical destroyers called the Confessor. While every race will eventually get its own tech 3 destroyer, the Amarr Confessor was the first to be released due to the Amarr winning a research race player event.

Tactical Destroyers are a completely new class of ship in EVE with the ability to transform between three different combat modes in the middle of a fight to adapt to changing circumstances. Defense Mode boosts armour resistances and reduces the ship's signature radius, Propulsion Mode increases the ship's speed and agility, and Sharpshooter Mode increases turret optimal range and boosts the ship's sensors. With Confessor prices having now dropped below the 100 million ISK mark and more pilots finishing the skill training required, people have started figuring out some interesting ship setups for it.

In this edition of EVE Evolved, I check out a few of the Confessor setups players have devised so far and look at what makes this transforming terror tick.

Continue reading EVE Evolved: Fitting the Confessor for PvE and PvP

MassivelyEVE Evolved: Fitting the Confessor for PvE and PvP originally appeared on Massively on Sun, 04 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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Norrathian Notebook: Landmark’s two-week PvE checkup

Happy New Year! It makes sense to start this new year off by talking about a new game, right? And let's face it, after the fabled PvE content update, Landmark feels like a new game! This massive addition to the core of the sandbox has been live for two weeks now; that means two weeks of spelunking, salvaging, and more often than not, surviving. While it's true we got a preview of the update back on the day, that peek involved neither the cavern system nor crafting. And it certainly didn't contain nearly enough time! So now that I've had the chance to canvass the caverns, play with particle emitters, kills various critters, and concoct some new crafted items, how is it? How are things in the not-just-about-building game doing? Do these new systems offer more staying power as the closed beta continues on? Let's give Landmark its two-week PvE checkup!

Continue reading Norrathian Notebook: Landmark's two-week PvE checkup

MassivelyNorrathian Notebook: Landmark's two-week PvE checkup originally appeared on Massively on Thu, 01 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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Black Desert’s latest trailers tour the massive open world

Black Desert How about another round of Black Desert videos? Daum's released a pair of them today. The first is over 12 minutes of extensive, dizzying fly-over of the seamless open world. The second, shorter video is a bit harder to parse if you don't read Korean, but there's a lot of running and jumping and sailing and playing drums and blowing up boulders and stealing sheep and milking cows and getting kicked in the face by cows and why are you looking at me like that?

The action-sandbox enters closed beta in South Korea next week. Daum has already uploaded videos featuring the game's combat and non-combat activities. Enjoy today's vids!

Continue reading Black Desert's latest trailers tour the massive open world

MassivelyBlack Desert's latest trailers tour the massive open world originally appeared on Massively on Tue, 09 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: The Sleepers are coming!

EVE Evolved title image Ever since the announcement of 100 new wormhole systems and the unique Thera wormhole hub system, some interesting things have been going on in EVE Online. A new star appeared in the night sky and began rapidly growing in brightness like a supernova, and curiously, the light from that star was able to be seen from every star system in New Eden simultaneously in clear violation of the laws of physics. Two days prior to the event, Sansha's Nation were seen scattering from an Incursion site and leaving the area without using wormholes, hinting that something big was happening in their home system. Combined with the intruiging story of Thera, this has had even non-roleplayers scrambling through the EVE lore to come up with theories about what's to come.

Players slowly set apart picking the mystery to pieces, conducting a galaxy-wide search to find the origin of the bright star and sending people into the test server to get clues. The mystery intensified when players discovered that the star was likely near or within restricted Jove space, and soon after they began finding strange cloaked structures throughout known space. While observing these structures, players even found that an all-new form of Sleeper NPC called the Circadian Sleeper was periodically warping into the site and using some kind of scanning beam on the cloaked structure. All of this comes in anticipation of the public release of the Rhea patch on Tuesday 9th, which will introduce hidden Sleeper sites in known space and kick off the arms race to discover tech 3 destroyers.

In this lore-heavy edition of EVE Evolved, I look at everything we know of EVE's new Sleeper storyline event and try to figure out how it all fits together.

Continue reading EVE Evolved: The Sleepers are coming!

MassivelyEVE Evolved: The Sleepers are coming! originally appeared on Massively on Sun, 07 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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Expect zero seizures from today’s Black Desert features reel

Black Desert OK, so you don't like the spazzy shaky-cam and motion-blur of Black Desert's videos. Fortunately, you can turn it all off inside the game. Even more fortunately, there's more to the game than bouncing-off-the-walls, eye-spasm-y hack-'n'-slash, as today's video from Daum demonstrates. There's farming, fishing, boating, gathering, and other crafting skills, plus what looks like an elaborate minigame attached to harpooning sea critters. There's also an extended section on horse taming and associated mount activities like mounted combat. (The horses are gorgeous.)

The sandbox is slated to enter closed beta in South Korea on December 17th. The video's below!

Continue reading Expect zero seizures from today's Black Desert features reel

MassivelyExpect zero seizures from today's Black Desert features reel originally appeared on Massively on Fri, 05 Dec 2014 11:00:00 EST. Please see our terms for use of feeds.

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Living and dying in the Elite: Dangerous gamma build

Elite: Dangerous When we last looked at Elite: Dangerous during August's Choose My Adventure, the game was in a barebones beta format with just a few of its promised eventual features. Frontier Developments' crowdfunded space-sim certainly brought a lot to the table with its pretty graphics, realistic flight physics, and down-to-the-details sim structure, but anyone not interested in running courier missions or blowing up other ships was probably left wanting.

Now, however, Elite is a different beast. Just two weeks from final official launch, Elite is in what Frontier Developments is calling the "gamma" stage. It's as close to the finished version of the game anyone is going to get until launch on December 16th. So naturally, I took another dive in Elite to see what exactly has changed.

Continue reading Living and dying in the Elite: Dangerous gamma build

MassivelyLiving and dying in the Elite: Dangerous gamma build originally appeared on Massively on Sun, 30 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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Lost Continent: Why so impatient with ArcheAge?

It's kinda silly, but I feel like giving up on ArcheAge. It's silly because the game launched in mid-September and we're currently in November. The fantasy sandpark does have more than it's share of problems, but logically I know that it's way, way too early to start piling dirt on its imaginary corpse.

That said, there are so many MMOs clamoring for my attention nowadays that the idea of being patient with one of them is almost laughable. I'm not alone here, either, as many gamers I know look for the first available reason to leave an MMO and cross it off their to-do list, simply because they're wired to complete tasks and the ginormous glut of games long ago passed the point of overwhelming.

Continue reading Lost Continent: Why so impatient with ArcheAge?

MassivelyLost Continent: Why so impatient with ArcheAge? originally appeared on Massively on Sun, 30 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: What does Thera mean for EVE?

EVE Evolved title image If you've been keeping up with the recent news updates on EVE Online, you've probably heard about the upcoming Rhea update scheduled for December 9th. This mega patch will introduce the new tech 3 Tactical Destroyer ship class, Sleeper incursions into normal space, hands-on WASD flight controls, and 101 new wormhole systems (including 25 that are limited to small ships). The new wormhole systems have had all of their planets shattered by an as-yet unknown stellar phenomenon, and clues as to what transpired there will be hidden in the rubble. This infusion of new content and story will mark the first time the wormhole storyline and gameplay have been significantly expanded in over four years.

Each of the new shattered star systems is guaranteed to have at least one outgoing wormhole leading to normal space at all times, increasing the likelihood that pirates will catch you exploring or farming them. And since these systems won't have any in-tact moons, you won't be able to put up a permanent starbase to retreat to if hostiles appear. I'm pretty excited for exploring this new lawless frontier, but it's a unique shattered star system called Thera that I'm most looking forward to finding. Thera will be the first and only wormhole system to have fully kitted NPC stations and will serve as neutral ground for anyone who wants to live there. It's been described as the Mos Eisley of EVE, a permanent home to pirates, PvP corps, and smugglers looking to make some quick ISK.

In this edition of EVE Evolved, I look at how the Thera system could revolutionise EVE for a lot of players and where the EVE storyline could go as a result.

Continue reading EVE Evolved: What does Thera mean for EVE?

MassivelyEVE Evolved: What does Thera mean for EVE? originally appeared on Massively on Sun, 23 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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Lost Continent: Lucking into a breezy ArcheAge bungalow

My ArcheAge avatar is pretty fortunate. Last Friday night he became the proud owner of a breezy bungalow, which is that big bamboo marine house that you've probably seen in screenshots, videos, and the like.

The bungalow's blueprint costs a whopping 300 gilda stars -- i.e., no small amount for a guildless guy like me who mostly duos his way through Haranya. I'd managed to save 250 of the character-bound gilda by doing various dailies over the past several weeks, but I had a few days to go before I'd finally be able to afford the plans. How did I come up with the balance ahead of schedule, not to mention the boat load of materials required to actually build the house? That's an interesting story, and it's another example of how ArcheAge's mechanics are a necessary breath of fresh air in a stale genre.

Continue reading Lost Continent: Lucking into a breezy ArcheAge bungalow

MassivelyLost Continent: Lucking into a breezy ArcheAge bungalow originally appeared on Massively on Sun, 16 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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